| Prio | Original string | Translation | — |
|---|---|---|---|
| Fighters are organized in \c(0d0)Squads\c(). | You have to log in to add a translation. | Details | |
|
Fighters are organized in \c(0d0)Squads\c(). You have to log in to edit this translation.
or Cancel
|
|||
| You will also need \c(0d0)Pilots\c(). They will stay on the ship and steer fighters remotely, and you will need one pilot per fighter. | You have to log in to add a translation. | Details | |
|
You will also need \c(0d0)Pilots\c(). They will stay on the ship and steer fighters remotely, and you will need one pilot per fighter. You have to log in to edit this translation.
or Cancel
|
|||
| No faction has laid claim to them, and pirates and Xsotan roam in large numbers there. | You have to log in to add a translation. | Details | |
|
No faction has laid claim to them, and pirates and Xsotan roam in large numbers there. You have to log in to edit this translation.
or Cancel
|
|||
| There are patches of \c(0d0)No-Man's-Space\c() in the Galaxy. | You have to log in to add a translation. | Details | |
|
There are patches of \c(0d0)No-Man's-Space\c() in the Galaxy. You have to log in to edit this translation.
or Cancel
|
|||
| No-Man's-Space | You have to log in to add a translation. | Details | |
|
No-Man's-Space You have to log in to edit this translation.
or Cancel
|
|||
| There are fewer stations and you may run into more enemies. However, there will be more asteroid fields and general chances for adventure there. | You have to log in to add a translation. | Details | |
|
There are fewer stations and you may run into more enemies. However, there will be more asteroid fields and general chances for adventure there. You have to log in to edit this translation.
or Cancel
|
|||
| The \c(0d0)Sector Context Menu\c() is opened when right-clicking on a sector. | You have to log in to add a translation. | Details | |
|
The \c(0d0)Sector Context Menu\c() is opened when right-clicking on a sector. You have to log in to edit this translation.
or Cancel
|
|||
| Using Fighters | You have to log in to add a translation. | Details | |
|
Using Fighters You have to log in to edit this translation.
or Cancel
|
|||
| You will then see the turret group above your health bar and you will be able to select whether you want it to be controlled manually, only shoot at attackers, shoot at everything or shoot at a certain target. | You have to log in to add a translation. | Details | |
|
You will then see the turret group above your health bar and you will be able to select whether you want it to be controlled manually, only shoot at attackers, shoot at everything or shoot at a certain target. You have to log in to edit this translation.
or Cancel
|
|||
| Context Menu | You have to log in to add a translation. | Details | |
|
Context Menu You have to log in to edit this translation.
or Cancel
|
|||
| The biggest rift in the galaxy spans around the center of the galaxy, blocking all access to it. | You have to log in to add a translation. | Details | |
|
The biggest rift in the galaxy spans around the center of the galaxy, blocking all access to it. You have to log in to edit this translation.
or Cancel
|
|||
| Depending on the type of laser they'll yield refined materials (\c(0d0)Refining Lasers\c()) or scrap metals (\c(0d0)R-Salvaging Lasers\c()). | You have to log in to add a translation. | Details | |
|
Depending on the type of laser they'll yield refined materials (\c(0d0)Refining Lasers\c()) or scrap metals (\c(0d0)R-Salvaging Lasers\c()). You have to log in to edit this translation.
or Cancel
|
|||
| They cannot be passed with normal \c(0d0)Hyperspace Engines\c() and must be flown around. | You have to log in to add a translation. | Details | |
|
They cannot be passed with normal \c(0d0)Hyperspace Engines\c() and must be flown around. You have to log in to edit this translation.
or Cancel
|
|||
| You can fly and do \c(0d0)Hyperspace Jumps\c() with any docked object, as if it was part of your ship. | You have to log in to add a translation. | Details | |
|
You can fly and do \c(0d0)Hyperspace Jumps\c() with any docked object, as if it was part of your ship. You have to log in to edit this translation.
or Cancel
|
|||
| It is a common misconception in the galaxy, that shields protect from collision damage. They do not. | You have to log in to add a translation. | Details | |
|
It is a common misconception in the galaxy, that shields protect from collision damage. They do not. You have to log in to edit this translation.
or Cancel
|
|||
Export as