Avorion Translation Server

Translation of Avorion: Italian

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Ah, you are back and completed the task as requested. Wonderful, a good cooperation for science. You have earned your payment. You have to log in to add a translation. Details

Ah, you are back and completed the task as requested. Wonderful, a good cooperation for science. You have earned your payment.

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References:
  • ./Common/Scripts/dlc/rift/sector/missionobjectives/salvagegoods.lua:
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Stations need a minimum crew of 30 people (and quarters) to function. You have to log in to add a translation. Details

Stations need a minimum crew of 30 people (and quarters) to function.

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  • ./Client/Client/LoadingScreenTipSelector.cpp:
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(optional) Collect more ${good} to earn an even bigger bonus You have to log in to add a translation. Details

(optional) Collect more ${good} to earn an even bigger bonus

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  • ./Common/Scripts/dlc/rift/sector/missionobjectives/salvagegoods.lua:
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(optional) ${numCollected} / ${numToCollect} collected You have to log in to add a translation. Details

(optional) ${numCollected} / ${numToCollect} collected

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  • ./Common/Scripts/dlc/rift/sector/missionobjectives/salvagegoods.lua:
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(optional) Collect more ${good} to earn a bonus You have to log in to add a translation. Details

(optional) Collect more ${good} to earn a bonus

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  • ./Common/Scripts/dlc/rift/sector/missionobjectives/salvagegoods.lua:
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Collect ${good}: ${numCollected} / ${numToCollect} You have to log in to add a translation. Details

Collect ${good}: ${numCollected} / ${numToCollect}

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  • ./Common/Scripts/dlc/rift/sector/missionobjectives/salvagegoods.lua:
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Salvage the scanned wreckage to retrieve the goods You have to log in to add a translation. Details

Salvage the scanned wreckage to retrieve the goods

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  • ./Common/Scripts/dlc/rift/sector/missionobjectives/salvagegoods.lua:
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Antiquated data chips. Scientists hope to achieve a breakthrough in rift research with these. You have to log in to add a translation. Details

Antiquated data chips. Scientists hope to achieve a breakthrough in rift research with these.

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  • ./Common/Scripts/dlc/rift/sector/missionobjectives/salvagegoods.lua:
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Ships that get lost in Rifts can be towed at a \c(3dd)Repair Dock\c() for a small fee. You have to log in to add a translation. Details

Ships that get lost in Rifts can be towed at a \c(3dd)Repair Dock\c() for a small fee.

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  • ./Client/Client/LoadingScreenTipSelector.cpp:
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\c(3dd)Repair Platforms\c() will repair your ship and even restore blocks once the ship is healed up to 100%. You have to log in to add a translation. Details

\c(3dd)Repair Platforms\c() will repair your ship and even restore blocks once the ship is healed up to 100%.

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  • ./Client/Client/LoadingScreenTipSelector.cpp:
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Ancient Wreckage You have to log in to add a translation. Details

Ancient Wreckage

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  • ./Common/Scripts/dlc/rift/sector/missionobjectives/salvagegoods.lua:
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Find and scan an Ancient Wreckage to locate the data You have to log in to add a translation. Details

Find and scan an Ancient Wreckage to locate the data

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  • ./Common/Scripts/dlc/rift/sector/missionobjectives/salvagegoods.lua:
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Are you ready to salvage the data from the old stations? You have to log in to add a translation. Details

Are you ready to salvage the data from the old stations?

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  • ./Common/Scripts/dlc/rift/sector/missionobjectives/salvagegoods.lua:
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I see you were successful, the prospect of this data is so exciting. I'm sure you'll hear about the breakthrough shortly! Your payment is on the way. You have to log in to add a translation. Details

I see you were successful, the prospect of this data is so exciting. I'm sure you'll hear about the breakthrough shortly! Your payment is on the way.

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  • ./Common/Scripts/dlc/rift/sector/missionobjectives/salvagegoods.lua:
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\c(3dd)Rifts\c() are hardcore, unforgiving and difficult. Adapt your ship for the expected environment and don't be afraid to experiment. You have to log in to add a translation. Details

\c(3dd)Rifts\c() are hardcore, unforgiving and difficult. Adapt your ship for the expected environment and don't be afraid to experiment.

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References:
  • ./Client/Client/LoadingScreenTipSelector.cpp:
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