| Prio | Original string | Translation | — |
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| Additionally, they massively reduce incoming damage to blocks inside the integrity field. | You have to log in to add a translation. | Details | |
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Additionally, they massively reduce incoming damage to blocks inside the integrity field. You have to log in to edit this translation.
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| Fighters are organized in \c(0d0)Squads\c(). | You have to log in to add a translation. | Details | |
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Fighters are organized in \c(0d0)Squads\c(). You have to log in to edit this translation.
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| You will also need \c(0d0)Pilots\c(). They will stay on the ship and steer fighters remotely, and you will need one pilot per fighter. | You have to log in to add a translation. | Details | |
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You will also need \c(0d0)Pilots\c(). They will stay on the ship and steer fighters remotely, and you will need one pilot per fighter. You have to log in to edit this translation.
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| Faction Areas | You have to log in to add a translation. | Details | |
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Faction Areas You have to log in to edit this translation.
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| Factions that don't like you will not allow you to use their gates at all, and if your ship becomes too big, you won't be able to use small gates any more. | You have to log in to add a translation. | Details | |
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Factions that don't like you will not allow you to use their gates at all, and if your ship becomes too big, you won't be able to use small gates any more. You have to log in to edit this translation.
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| Just fly close to what you want to dock and hold \c(fff)[${dock}]\c(). | You have to log in to add a translation. | Details | |
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Just fly close to what you want to dock and hold \c(fff)[${dock}]\c(). You have to log in to edit this translation.
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| Mining Lasers | You have to log in to add a translation. | Details | |
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Mining Lasers You have to log in to edit this translation.
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| Set them to 'Defensive' to have them automatically target torpedoes, fighters and nearby enemies. | You have to log in to add a translation. | Details | |
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Set them to 'Defensive' to have them automatically target torpedoes, fighters and nearby enemies. You have to log in to edit this translation.
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| If you add \c(0d0)Dock Blocks\c() to your ship, you will be able to dock objects or even other ships to it. | You have to log in to add a translation. | Details | |
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If you add \c(0d0)Dock Blocks\c() to your ship, you will be able to dock objects or even other ships to it. You have to log in to edit this translation.
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| Depending on the type of laser they'll yield refined materials (\c(0d0)Refining Lasers\c()) or scrap metals (\c(0d0)R-Salvaging Lasers\c()). | You have to log in to add a translation. | Details | |
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Depending on the type of laser they'll yield refined materials (\c(0d0)Refining Lasers\c()) or scrap metals (\c(0d0)R-Salvaging Lasers\c()). You have to log in to edit this translation.
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| Point Defense Weapons are very good against enemy \c(0d0)fighters\c() and \c(0d0)torpedoes\c(). | You have to log in to add a translation. | Details | |
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Point Defense Weapons are very good against enemy \c(0d0)fighters\c() and \c(0d0)torpedoes\c(). You have to log in to edit this translation.
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| \c(0d0)Point Defense Weapons\c(): Those weapons can always fire and need no ammunition. | You have to log in to add a translation. | Details | |
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\c(0d0)Point Defense Weapons\c(): Those weapons can always fire and need no ammunition. You have to log in to edit this translation.
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| Docking Objects | You have to log in to add a translation. | Details | |
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Docking Objects You have to log in to edit this translation.
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| To fire the torpedoes, face your target, press the number of the shaft you want to use and press \c(fff)[${fire}]\c(). | You have to log in to add a translation. | Details | |
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To fire the torpedoes, face your target, press the number of the shaft you want to use and press \c(fff)[${fire}]\c(). You have to log in to edit this translation.
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| Point Defense Weapons | You have to log in to add a translation. | Details | |
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Point Defense Weapons You have to log in to edit this translation.
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