| Prio | Original string | Translation | — |
|---|---|---|---|
| While in \c(0d0)Transport Mode\c(), you will not be able to interact with the station and its activities will halt. | You have to log in to add a translation. | Details | |
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While in \c(0d0)Transport Mode\c(), you will not be able to interact with the station and its activities will halt. You have to log in to edit this translation.
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| A \c(0d0)Cannon\c() is a physical weapon with a large range. | You have to log in to add a translation. | Details | |
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A \c(0d0)Cannon\c() is a physical weapon with a large range. You have to log in to edit this translation.
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| If you add \c(0d0)Dock Blocks\c() to your ship, you will be able to dock objects or even other ships to it. | You have to log in to add a translation. | Details | |
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If you add \c(0d0)Dock Blocks\c() to your ship, you will be able to dock objects or even other ships to it. You have to log in to edit this translation.
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| Cannon | You have to log in to add a translation. | Details | |
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Cannon You have to log in to edit this translation.
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| Its projectiles are slow, but they can be target-seeking. | You have to log in to add a translation. | Details | |
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Its projectiles are slow, but they can be target-seeking. You have to log in to edit this translation.
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| It has a very large range and is especially good against stationary targets. | You have to log in to add a translation. | Details | |
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It has a very large range and is especially good against stationary targets. You have to log in to edit this translation.
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| To pick up and transport \c(0d0)scrap metal\c(), a ship needs to have a \c(0d0)cargo bay\c(). | You have to log in to add a translation. | Details | |
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To pick up and transport \c(0d0)scrap metal\c(), a ship needs to have a \c(0d0)cargo bay\c(). You have to log in to edit this translation.
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| Some repair beams can be used to repair the \c(0d0)Hull\c() of a ship. | You have to log in to add a translation. | Details | |
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Some repair beams can be used to repair the \c(0d0)Hull\c() of a ship. You have to log in to edit this translation.
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| A \c(0d0)Rocket Launcher\c() does physical AOE damage on impact. | You have to log in to add a translation. | Details | |
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A \c(0d0)Rocket Launcher\c() does physical AOE damage on impact. You have to log in to edit this translation.
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| Rocket Launcher | You have to log in to add a translation. | Details | |
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Rocket Launcher You have to log in to edit this translation.
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| Its projectiles are exceptionally strong against \c(0d0)Shields\c(). | You have to log in to add a translation. | Details | |
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Its projectiles are exceptionally strong against \c(0d0)Shields\c(). You have to log in to edit this translation.
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| \c(0d0)Repairs Beams\c() can be used to restore HP to a ship or to regenerate shields. | You have to log in to add a translation. | Details | |
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\c(0d0)Repairs Beams\c() can be used to restore HP to a ship or to regenerate shields. You have to log in to edit this translation.
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| A \c(0d0)Plasma Gun\c() is an energy-based weapon. | You have to log in to add a translation. | Details | |
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A \c(0d0)Plasma Gun\c() is an energy-based weapon. You have to log in to edit this translation.
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| Plasma Gun | You have to log in to add a translation. | Details | |
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Plasma Gun You have to log in to edit this translation.
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| Refining lasers are very good for smaller ships without cargo bays, but tend to have lower efficiency than comparable R-Salvaging Lasers. | You have to log in to add a translation. | Details | |
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Refining lasers are very good for smaller ships without cargo bays, but tend to have lower efficiency than comparable R-Salvaging Lasers. You have to log in to edit this translation.
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