| Prio | Original string | Translation | — |
|---|---|---|---|
| Persecutor | You have to log in to add a translation. | Details | |
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Persecutor You have to log in to edit this translation.
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| Artillery Ship | You have to log in to add a translation. | Details | |
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Artillery Ship You have to log in to edit this translation.
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| Advanced Military Ship | You have to log in to add a translation. | Details | |
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Advanced Military Ship You have to log in to edit this translation.
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| Military Ship | You have to log in to add a translation. | Details | |
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Military Ship You have to log in to edit this translation.
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| Civil Ship | You have to log in to add a translation. | Details | |
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Civil Ship You have to log in to edit this translation.
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| Symbols | You have to log in to add a translation. | Details | |
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Symbols You have to log in to edit this translation.
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| But very often the containers are equipped with an alarm, and the owners of the containers are not far away. | You have to log in to add a translation. | Details | |
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But very often the containers are equipped with an alarm, and the owners of the containers are not far away. You have to log in to edit this translation.
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| Some sectors contain \c(0d0)large Asteroids\c(). | You have to log in to add a translation. | Details | |
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Some sectors contain \c(0d0)large Asteroids\c(). You have to log in to edit this translation.
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| Large Asteroids | You have to log in to add a translation. | Details | |
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Large Asteroids You have to log in to edit this translation.
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| Objects of Interest | You have to log in to add a translation. | Details | |
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Objects of Interest You have to log in to edit this translation.
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| Factories attract trading ships, and can use civilian shuttles to trade with other factories, \c(0d0)Trading Posts\c(), \c(0d0)Consumers\c() (and more) in the sector. | You have to log in to add a translation. | Details | |
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Factories attract trading ships, and can use civilian shuttles to trade with other factories, \c(0d0)Trading Posts\c(), \c(0d0)Consumers\c() (and more) in the sector. You have to log in to edit this translation.
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| Just fly close to what you want to dock and hold \c(fff)[${dock}]\c(). | You have to log in to add a translation. | Details | |
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Just fly close to what you want to dock and hold \c(fff)[${dock}]\c(). You have to log in to edit this translation.
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| When hovering over a sector you will see information about ships and stations that were in the sector the last time you visited it. | You have to log in to add a translation. | Details | |
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When hovering over a sector you will see information about ships and stations that were in the sector the last time you visited it. You have to log in to edit this translation.
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| If you add \c(0d0)Dock Blocks\c() to your ship, you will be able to dock objects or even other ships to it. | You have to log in to add a translation. | Details | |
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If you add \c(0d0)Dock Blocks\c() to your ship, you will be able to dock objects or even other ships to it. You have to log in to edit this translation.
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| If you own an \c(0d0)Injector Subsystem\c() you can attempt to open them right there on the spot. | You have to log in to add a translation. | Details | |
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If you own an \c(0d0)Injector Subsystem\c() you can attempt to open them right there on the spot. You have to log in to edit this translation.
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