| Prio | Original string | Translation | — |
|---|---|---|---|
| If your ship has enough energy, your Hyperspace Engine will carry you to the new sector. | You have to log in to add a translation. | Details | |
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If your ship has enough energy, your Hyperspace Engine will carry you to the new sector. You have to log in to edit this translation.
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| When hovering over a sector you will see information about ships and stations that were in the sector the last time you visited it. | You have to log in to add a translation. | Details | |
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When hovering over a sector you will see information about ships and stations that were in the sector the last time you visited it. You have to log in to edit this translation.
or Cancel
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| If you are in need of a new ship, well, then go find a \c(0d0)Shipyard\c()! | You have to log in to add a translation. | Details | |
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If you are in need of a new ship, well, then go find a \c(0d0)Shipyard\c()! You have to log in to edit this translation.
or Cancel
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| R-Mining lasers can't refine ores, which means the ship will need a cargo bay to collect the ores. | You have to log in to add a translation. | Details | |
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R-Mining lasers can't refine ores, which means the ship will need a cargo bay to collect the ores. You have to log in to edit this translation.
or Cancel
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| Starting with \c(0d0)Naonite\c(), you can build \c(0d0)Shield Generator Blocks\c(). | You have to log in to add a translation. | Details | |
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Starting with \c(0d0)Naonite\c(), you can build \c(0d0)Shield Generator Blocks\c(). You have to log in to edit this translation.
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| Then close the map again, turn your ship until it faces the target sector and start boosting in that direction. | You have to log in to add a translation. | Details | |
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Then close the map again, turn your ship until it faces the target sector and start boosting in that direction. You have to log in to edit this translation.
or Cancel
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| Flying through those areas means high risk but high reward. | You have to log in to add a translation. | Details | |
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Flying through those areas means high risk but high reward. You have to log in to edit this translation.
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| But, of course, this is where you will find the most untouched asteroid fields and sectors that might contain things that might prove to be valuable. | You have to log in to add a translation. | Details | |
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But, of course, this is where you will find the most untouched asteroid fields and sectors that might contain things that might prove to be valuable. You have to log in to edit this translation.
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| Refining lasers extract and immediately refine ores. | You have to log in to add a translation. | Details | |
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Refining lasers extract and immediately refine ores. You have to log in to edit this translation.
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| Two types of mining lasers are commonly known: \c(0d0)Refining\c() and \c(0d0)Raw\c() (short: \c(0d0)R\c()). | You have to log in to add a translation. | Details | |
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Two types of mining lasers are commonly known: \c(0d0)Refining\c() and \c(0d0)Raw\c() (short: \c(0d0)R\c()). You have to log in to edit this translation.
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| Integrity Field Generators are an excellent way to ensure that your ship can take a few hits while you don't have \c(0d0)Shields\c() yet. | You have to log in to add a translation. | Details | |
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Integrity Field Generators are an excellent way to ensure that your ship can take a few hits while you don't have \c(0d0)Shields\c() yet. You have to log in to edit this translation.
or Cancel
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| A \c(0d0)Mining Laser\c() is a turret that is meant for extracting resources from Stone. | You have to log in to add a translation. | Details | |
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A \c(0d0)Mining Laser\c() is a turret that is meant for extracting resources from Stone. You have to log in to edit this translation.
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| Transport Mode | You have to log in to add a translation. | Details | |
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Transport Mode You have to log in to edit this translation.
or Cancel
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| Open the \c(0d0)Galaxy Map\c() and select reachable target coordinates by right-clicking a sector. | You have to log in to add a translation. | Details | |
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Open the \c(0d0)Galaxy Map\c() and select reachable target coordinates by right-clicking a sector. You have to log in to edit this translation.
or Cancel
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| To undock it again, select it and press \c(fff)[${dock}]\c() or press \c(fff)[CTRL] + [${dock}]\c() to undock all objects. | You have to log in to add a translation. | Details | |
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To undock it again, select it and press \c(fff)[${dock}]\c() or press \c(fff)[CTRL] + [${dock}]\c() to undock all objects. You have to log in to edit this translation.
or Cancel
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