Avorion Translation Server

Translation of Avorion: Italian

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Prio Original string Translation
More acceleration recommended. You have to log in to add a translation. Details

More acceleration recommended.

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untranslated
References:
  • ./Common/Scripts/dlc/rift/sector/effects/environmentaleffectutility.lua:
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The inertia field impedes the movement of mass and ensures that ships cannot accelerate as quickly. Xsotan do not seem to be affected by this field. You have to log in to add a translation. Details

The inertia field impedes the movement of mass and ensures that ships cannot accelerate as quickly. Xsotan do not seem to be affected by this field.

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untranslated
References:
  • ./Common/Scripts/dlc/rift/sector/effects/environmentaleffectutility.lua:
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Inertia Field, intensity ${intensity} You have to log in to add a translation. Details

Inertia Field, intensity ${intensity}

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  • ./Common/Scripts/dlc/rift/sector/effects/environmentaleffectutility.lua:
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Inertia Field sector environment You have to log in to add a translation. Details

Inertia Field

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untranslated
Context:
sector environment
References:
  • ./Common/Scripts/dlc/rift/sector/effects/environmentaleffectutility.lua:
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Energy generation too low (${energy} recommended). You have to log in to add a translation. Details

Energy generation too low (${energy} recommended).

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  • ./Common/Scripts/dlc/rift/sector/effects/environmentaleffectutility.lua:
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The magnetic interference field of this sector impedes the internal processes in generators and electric circuits. Power generation is impaired. You have to log in to add a translation. Details

The magnetic interference field of this sector impedes the internal processes in generators and electric circuits. Power generation is impaired.

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References:
  • ./Common/Scripts/dlc/rift/sector/effects/environmentaleffectutility.lua:
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Cavaliers Cruiser You have to log in to add a translation. Details

Cavaliers Cruiser

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References:
  • ./Common/Scripts/dlc/rift/player/story/riftstorymission6-finale.lua:
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Cavaliers? Zach, you damned traitor! You have to log in to add a translation. Details

Cavaliers? Zach, you damned traitor!

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References:
  • ./Common/Scripts/dlc/rift/player/story/riftstorymission6-finale.lua:
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Zach's Device You have to log in to add a translation. Details

Zach's Device

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  • ./Common/Scripts/dlc/rift/player/story/riftstorymission6-finale.lua:
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[Scan for Zach] You have to log in to add a translation. Details

[Scan for Zach]

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References:
  • ./Common/Scripts/dlc/rift/player/story/riftstorymission6-finale.lua:
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What the hell is happening? You have to log in to add a translation. Details

What the hell is happening?

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References:
  • ./Common/Scripts/dlc/rift/player/story/riftstorymission6-finale.lua:
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Zach, what have you done!? You have to log in to add a translation. Details

Zach, what have you done!?

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References:
  • ./Common/Scripts/dlc/rift/player/story/riftstorymission6-finale.lua:
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WHAT...?! This can't be happening! You have to log in to add a translation. Details

WHAT...?! This can't be happening!

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References:
  • ./Common/Scripts/dlc/rift/player/story/riftstorymission6-finale.lua:
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Witness my genius! I'm starting the apparatus! You have to log in to add a translation. Details

Witness my genius! I'm starting the apparatus!

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References:
  • ./Common/Scripts/dlc/rift/player/story/riftstorymission6-finale.lua:
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Greetings! You have to log in to add a translation. Details

Greetings!

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References:
  • ./Common/Scripts/dlc/rift/player/story/riftstorymission6-finale.lua:
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