Avorion Translation Server

Translation of Avorion: Italian

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Rare Minerals You have to log in to add a translation. Details

Singular: Rare Minerals

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Plural: Rare Minerals

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References:
  • ./Common/Scripts/dlc/rift/sector/missionobjectives/collectresources.lua:
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The rock samples will help us understand how the Xsotan can endure circumstances in the rifts without being too exposed to the effects. To study a wide range of samples, we need samples from different areas of the rift. You have to log in to add a translation. Details

The rock samples will help us understand how the Xsotan can endure circumstances in the rifts without being too exposed to the effects. To study a wide range of samples, we need samples from different areas of the rift.

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untranslated
References:
  • ./Common/Scripts/dlc/rift/sector/missionobjectives/collectresources.lua:
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Subspace Distortion, intensity ${intensity} You have to log in to add a translation. Details

Subspace Distortion, intensity ${intensity}

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  • ./Common/Scripts/dlc/rift/sector/effects/environmentaleffectutility.lua:
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Subspace Distortion sector environment You have to log in to add a translation. Details

Subspace Distortion

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Context:
sector environment
References:
  • ./Common/Scripts/dlc/rift/sector/effects/environmentaleffectutility.lua:
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Multiple gravity anomalies have been detected. They reel you in and spit you back out if you're not careful. You have to log in to add a translation. Details

Multiple gravity anomalies have been detected. They reel you in and spit you back out if you're not careful.

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  • ./Common/Scripts/dlc/rift/sector/effects/environmentaleffectutility.lua:
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Gravity Anomalies, intensity ${intensity} You have to log in to add a translation. Details

Gravity Anomalies, intensity ${intensity}

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  • ./Common/Scripts/dlc/rift/sector/effects/environmentaleffectutility.lua:
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Gravity Anomalies sector environment You have to log in to add a translation. Details

Gravity Anomalies

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Context:
sector environment
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  • ./Common/Scripts/dlc/rift/sector/effects/environmentaleffectutility.lua:
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Measurements show that the Xsotan have a harder hull in this sector. This makes them more resilient. Bring enough firepower with you! You have to log in to add a translation. Details

Measurements show that the Xsotan have a harder hull in this sector. This makes them more resilient. Bring enough firepower with you!

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  • ./Common/Scripts/dlc/rift/sector/effects/environmentaleffectutility.lua:
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Xsotan Hull Hardening, intensity ${intensity} You have to log in to add a translation. Details

Xsotan Hull Hardening, intensity ${intensity}

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  • ./Common/Scripts/dlc/rift/sector/effects/environmentaleffectutility.lua:
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Xsotan Hull Hardening sector environment You have to log in to add a translation. Details

Xsotan Hull Hardening

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Context:
sector environment
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  • ./Common/Scripts/dlc/rift/sector/effects/environmentaleffectutility.lua:
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Sensors show the Xsotan are overloading their weapons. They will deal more damage. You have to log in to add a translation. Details

Sensors show the Xsotan are overloading their weapons. They will deal more damage.

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  • ./Common/Scripts/dlc/rift/sector/effects/environmentaleffectutility.lua:
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Xsotan Turret Overload, intensity ${intensity} You have to log in to add a translation. Details

Xsotan Turret Overload, intensity ${intensity}

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  • ./Common/Scripts/dlc/rift/sector/effects/environmentaleffectutility.lua:
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Xsotan Turret Overload sector environment You have to log in to add a translation. Details

Xsotan Turret Overload

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Context:
sector environment
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  • ./Common/Scripts/dlc/rift/sector/effects/environmentaleffectutility.lua:
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We are receiving strong subspace signals from this area. Be prepared for whole hordes of Xsotan! You have to log in to add a translation. Details

We are receiving strong subspace signals from this area. Be prepared for whole hordes of Xsotan!

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  • ./Common/Scripts/dlc/rift/sector/effects/environmentaleffectutility.lua:
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Xsotan Swarm, intensity ${intensity} You have to log in to add a translation. Details

Xsotan Swarm, intensity ${intensity}

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  • ./Common/Scripts/dlc/rift/sector/effects/environmentaleffectutility.lua:
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