Avorion Translation Server

Translation of Avorion: Italian

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Low Energy Plasma Field sector environment You have to log in to add a translation. Details

Low Energy Plasma Field

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Status:
untranslated
Context:
sector environment
References:
  • ./Common/Scripts/dlc/rift/sector/effects/environmentaleffectutility.lua:
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This high-energy plasma field naturally amplifies energy discharges. The damage of energy weapons is increased. You have to log in to add a translation. Details

This high-energy plasma field naturally amplifies energy discharges. The damage of energy weapons is increased.

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untranslated
References:
  • ./Common/Scripts/dlc/rift/sector/effects/environmentaleffectutility.lua:
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High Energy Plasma Field, intensity ${intensity} You have to log in to add a translation. Details

High Energy Plasma Field, intensity ${intensity}

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References:
  • ./Common/Scripts/dlc/rift/sector/effects/environmentaleffectutility.lua:
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High Energy Plasma Field sector environment You have to log in to add a translation. Details

High Energy Plasma Field

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Status:
untranslated
Context:
sector environment
References:
  • ./Common/Scripts/dlc/rift/sector/effects/environmentaleffectutility.lua:
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More acceleration recommended. You have to log in to add a translation. Details

More acceleration recommended.

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References:
  • ./Common/Scripts/dlc/rift/sector/effects/environmentaleffectutility.lua:
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The inertia field impedes the movement of mass and ensures that ships cannot accelerate as quickly. Xsotan do not seem to be affected by this field. You have to log in to add a translation. Details

The inertia field impedes the movement of mass and ensures that ships cannot accelerate as quickly. Xsotan do not seem to be affected by this field.

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References:
  • ./Common/Scripts/dlc/rift/sector/effects/environmentaleffectutility.lua:
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Cavaliers Cruiser You have to log in to add a translation. Details

Cavaliers Cruiser

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References:
  • ./Common/Scripts/dlc/rift/player/story/riftstorymission6-finale.lua:
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Cavaliers? Zach, you damned traitor! You have to log in to add a translation. Details

Cavaliers? Zach, you damned traitor!

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References:
  • ./Common/Scripts/dlc/rift/player/story/riftstorymission6-finale.lua:
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Zach's Device You have to log in to add a translation. Details

Zach's Device

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  • ./Common/Scripts/dlc/rift/player/story/riftstorymission6-finale.lua:
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[Scan for Zach] You have to log in to add a translation. Details

[Scan for Zach]

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References:
  • ./Common/Scripts/dlc/rift/player/story/riftstorymission6-finale.lua:
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What the hell is happening? You have to log in to add a translation. Details

What the hell is happening?

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  • ./Common/Scripts/dlc/rift/player/story/riftstorymission6-finale.lua:
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Zach, what have you done!? You have to log in to add a translation. Details

Zach, what have you done!?

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References:
  • ./Common/Scripts/dlc/rift/player/story/riftstorymission6-finale.lua:
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WHAT...?! This can't be happening! You have to log in to add a translation. Details

WHAT...?! This can't be happening!

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Status:
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References:
  • ./Common/Scripts/dlc/rift/player/story/riftstorymission6-finale.lua:
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Witness my genius! I'm starting the apparatus! You have to log in to add a translation. Details

Witness my genius! I'm starting the apparatus!

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References:
  • ./Common/Scripts/dlc/rift/player/story/riftstorymission6-finale.lua:
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Greetings! You have to log in to add a translation. Details

Greetings!

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  • ./Common/Scripts/dlc/rift/player/story/riftstorymission6-finale.lua:
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