Avorion Translation Server

Translation of Avorion: Italian

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This low-energy plasma field naturally drains energy from discharges. The damage of energy weapons is decreased. You have to log in to add a translation. Details

This low-energy plasma field naturally drains energy from discharges. The damage of energy weapons is decreased.

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untranslated
References:
  • ./Common/Scripts/dlc/rift/sector/effects/environmentaleffectutility.lua:
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You’re back! We’ll take the core and our equipment. This will give us a huge knowledge advancement! Your payment is on the way. You have to log in to add a translation. Details

You’re back! We’ll take the core and our equipment. This will give us a huge knowledge advancement! Your payment is on the way.

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untranslated
References:
  • ./Common/Scripts/dlc/rift/sector/missionobjectives/combat.lua:
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Low Energy Plasma Field, intensity ${intensity} You have to log in to add a translation. Details

Low Energy Plasma Field, intensity ${intensity}

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  • ./Common/Scripts/dlc/rift/sector/effects/environmentaleffectutility.lua:
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Low Energy Plasma Field sector environment You have to log in to add a translation. Details

Low Energy Plasma Field

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Context:
sector environment
References:
  • ./Common/Scripts/dlc/rift/sector/effects/environmentaleffectutility.lua:
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This high-energy plasma field naturally amplifies energy discharges. The damage of energy weapons is increased. You have to log in to add a translation. Details

This high-energy plasma field naturally amplifies energy discharges. The damage of energy weapons is increased.

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  • ./Common/Scripts/dlc/rift/sector/effects/environmentaleffectutility.lua:
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High Energy Plasma Field, intensity ${intensity} You have to log in to add a translation. Details

High Energy Plasma Field, intensity ${intensity}

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  • ./Common/Scripts/dlc/rift/sector/effects/environmentaleffectutility.lua:
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High Energy Plasma Field sector environment You have to log in to add a translation. Details

High Energy Plasma Field

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Context:
sector environment
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  • ./Common/Scripts/dlc/rift/sector/effects/environmentaleffectutility.lua:
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More acceleration recommended. You have to log in to add a translation. Details

More acceleration recommended.

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  • ./Common/Scripts/dlc/rift/sector/effects/environmentaleffectutility.lua:
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The inertia field impedes the movement of mass and ensures that ships cannot accelerate as quickly. Xsotan do not seem to be affected by this field. You have to log in to add a translation. Details

The inertia field impedes the movement of mass and ensures that ships cannot accelerate as quickly. Xsotan do not seem to be affected by this field.

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  • ./Common/Scripts/dlc/rift/sector/effects/environmentaleffectutility.lua:
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Collect important rock samples in the rift for the scientists to study. You have to log in to add a translation. Details

Collect important rock samples in the rift for the scientists to study.

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References:
  • ./Common/Scripts/dlc/rift/sector/missionobjectives/collectresources.lua:
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Large Xsotan Breeder You have to log in to add a translation. Details

Large Xsotan Breeder

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References:
  • ./Common/Scripts/dlc/rift/sector/effects/xsotanbreederfield.lua:
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Mine A proximity mine (weapon) You have to log in to add a translation. Details

Mine

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Context:
A proximity mine (weapon)
References:
  • ./Common/Scripts/dlc/rift/sector/effects/minefield.lua:
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Not enough protection (${protection}/${intensity}). You have to log in to add a translation. Details

Not enough protection (${protection}/${intensity}).

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  • ./Common/Scripts/dlc/rift/sector/effects/environmentaleffectutility.lua:
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This sector is deep in the subspace rifts. There are strong subspace distortions that will damage the ship unless protection against them is equipped. You have to log in to add a translation. Details

This sector is deep in the subspace rifts. There are strong subspace distortions that will damage the ship unless protection against them is equipped.

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References:
  • ./Common/Scripts/dlc/rift/sector/effects/environmentaleffectutility.lua:
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Inertia Field, intensity ${intensity} You have to log in to add a translation. Details

Inertia Field, intensity ${intensity}

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  • ./Common/Scripts/dlc/rift/sector/effects/environmentaleffectutility.lua:
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