Avorion Translation Server

Translation of Avorion: Italian

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The really strong Xsotan always come after you have destroyed many small ones. They must be able to detect that somehow. You have to log in to add a translation. Details

The really strong Xsotan always come after you have destroyed many small ones. They must be able to detect that somehow.

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untranslated
References:
  • ./Common/Scripts/dlc/rift/story/riftstorymission2-combat-secondary.lua:
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Zach told me something about waves that occur before Xsotan appear in a sector. We would have to tune our scanners to it, then we would have a heads up. You have to log in to add a translation. Details

Zach told me something about waves that occur before Xsotan appear in a sector. We would have to tune our scanners to it, then we would have a heads up.

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untranslated
References:
  • ./Common/Scripts/dlc/rift/story/riftstorymission2-combat-secondary.lua:
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Salvager-Class You have to log in to add a translation. Details

Salvager-Class

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References:
  • ./Common/Scripts/dlc/rift/systems/salvagingcarrierhybrid.lua:
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Disassembler-Class You have to log in to add a translation. Details

Disassembler-Class

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  • ./Common/Scripts/dlc/rift/systems/salvagingcarrierhybrid.lua:
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Dismantler-Class You have to log in to add a translation. Details

Dismantler-Class

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  • ./Common/Scripts/dlc/rift/systems/salvagingcarrierhybrid.lua:
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Deconstructor-Class You have to log in to add a translation. Details

Deconstructor-Class

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  • ./Common/Scripts/dlc/rift/systems/salvagingcarrierhybrid.lua:
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Feeling safe yet? You have to log in to add a translation. Details

Feeling safe yet?

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References:
  • ./Common/Scripts/dlc/rift/systems/overshield.lua:
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${serial}-${rarity} Hardened ${name} ex: 1Q-4000 Shielder You have to log in to add a translation. Details

${serial}-${rarity} Hardened ${name}

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ex: 1Q-4000 Shielder
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  • ./Common/Scripts/dlc/rift/systems/overshield.lua:
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${serial}-${rarity} Hardened Reviving ${name} ex: 1Q-4000 Reviving Shield Booster You have to log in to add a translation. Details

${serial}-${rarity} Hardened Reviving ${name}

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ex: 1Q-4000 Reviving Shield Booster
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  • ./Common/Scripts/dlc/rift/systems/overshield.lua:
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Bulwark You have to log in to add a translation. Details

Bulwark

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  • ./Common/Scripts/dlc/rift/systems/overshield.lua:
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Consume like a plague of locusts. You have to log in to add a translation. Details

Consume like a plague of locusts.

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References:
  • ./Common/Scripts/dlc/rift/systems/miningcarrierhybrid.lua:
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${class} Carrier Controller FCS-${squads}-${turrets}${pdcs}${autos} ex: Excavator-Class Carrier Controller FCS-3-243 You have to log in to add a translation. Details

${class} Carrier Controller FCS-${squads}-${turrets}${pdcs}${autos}

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Status:
untranslated
Context:
ex: Excavator-Class Carrier Controller FCS-3-243
References:
  • ./Common/Scripts/dlc/rift/systems/miningcarrierhybrid.lua:
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Highly Energyproof Materials You have to log in to add a translation. Details

Highly Energyproof Materials

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References:
  • ./Common/Scripts/dlc/rift/story/riftstorymission5-mine-secondary.lua:
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Rare material from rifts, which can withstand any energetic load. You have to log in to add a translation. Details

Rare material from rifts, which can withstand any energetic load.

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Status:
untranslated
References:
  • ./Common/Scripts/dlc/rift/story/riftstorymission5-mine-secondary.lua:
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Ancient Artifact You have to log in to add a translation. Details

Singular: Ancient Artifact

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Plural: Ancient Artifacts

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Status:
untranslated
References:
  • ./Common/Scripts/dlc/rift/story/riftstorymission3-scout-secondary.lua:
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