Avorion Translation Server

Translation of Avorion: Italian

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Collect ${good}: ${numCollected} / ${numToCollect} You have to log in to add a translation. Details

Collect ${good}: ${numCollected} / ${numToCollect}

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References:
  • ./Common/Scripts/dlc/rift/sector/missionobjectives/salvagegoods.lua:
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Salvage the scanned wreckage to retrieve the goods You have to log in to add a translation. Details

Salvage the scanned wreckage to retrieve the goods

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  • ./Common/Scripts/dlc/rift/sector/missionobjectives/salvagegoods.lua:
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Antiquated data chips. Scientists hope to achieve a breakthrough in rift research with these. You have to log in to add a translation. Details

Antiquated data chips. Scientists hope to achieve a breakthrough in rift research with these.

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  • ./Common/Scripts/dlc/rift/sector/missionobjectives/salvagegoods.lua:
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Ancient Wreckage You have to log in to add a translation. Details

Ancient Wreckage

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  • ./Common/Scripts/dlc/rift/sector/missionobjectives/salvagegoods.lua:
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Find and scan an Ancient Wreckage to locate the data You have to log in to add a translation. Details

Find and scan an Ancient Wreckage to locate the data

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  • ./Common/Scripts/dlc/rift/sector/missionobjectives/salvagegoods.lua:
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Are you ready to salvage the data from the old stations? You have to log in to add a translation. Details

Are you ready to salvage the data from the old stations?

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  • ./Common/Scripts/dlc/rift/sector/missionobjectives/salvagegoods.lua:
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I see you were successful, the prospect of this data is so exciting. I'm sure you'll hear about the breakthrough shortly! Your payment is on the way. You have to log in to add a translation. Details

I see you were successful, the prospect of this data is so exciting. I'm sure you'll hear about the breakthrough shortly! Your payment is on the way.

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  • ./Common/Scripts/dlc/rift/sector/missionobjectives/salvagegoods.lua:
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We have located a formerly inhabited sector in the rift. We assume that there are still the remains of the stations of the former inhabitants. In the wreckages of these stations we expect records about the first appearance of the Xsotan. These records could help us to understand the arrival of the Xsotan more precisely. Salvaging lasers will be needed to retrieve the records from the wreckages. You have to log in to add a translation. Details

We have located a formerly inhabited sector in the rift. We assume that there are still the remains of the stations of the former inhabitants. In the wreckages of these stations we expect records about the first appearance of the Xsotan. These records could help us to understand the arrival of the Xsotan more precisely. Salvaging lasers will be needed to retrieve the records from the wreckages.

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  • ./Common/Scripts/dlc/rift/sector/missionobjectives/salvagegoods.lua:
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As already shown by many scientists, the rift sectors are extremely hostile to life. Nevertheless, the Xsotan are able to resist the forces prevailing there. You have to log in to add a translation. Details

As already shown by many scientists, the rift sectors are extremely hostile to life. Nevertheless, the Xsotan are able to resist the forces prevailing there.

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  • ./Common/Scripts/dlc/rift/sector/missionobjectives/scoutsector.lua:
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Very nice, we haven't had such extensive data in a long time. I'm sure we'll be able to gain a lot of new insights here. Your reward is being initiated by my assistant right now. You have to log in to add a translation. Details

Very nice, we haven't had such extensive data in a long time. I'm sure we'll be able to gain a lot of new insights here. Your reward is being initiated by my assistant right now.

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  • ./Common/Scripts/dlc/rift/sector/missionobjectives/scoutsector.lua:
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\c(3dd)Teleporters\c() can move a limited amount of mass into a rift. If that mass is exceeded the ships will be damaged and might even lose blocks. You have to log in to add a translation. Details

\c(3dd)Teleporters\c() can move a limited amount of mass into a rift. If that mass is exceeded the ships will be damaged and might even lose blocks.

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  • ./Client/Client/LoadingScreenTipSelector.cpp:
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\c(3dd)Teleporters\c() can move a limited amount of mass into a rift. If that mass is exceeded the ships will be damaged and might even lose blocks. You have to log in to add a translation. Details

\c(3dd)Teleporters\c() can move a limited amount of mass into a rift. If that mass is exceeded the ships will be damaged and might even lose blocks.

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  • ./Client/Client/LoadingScreenTipSelector.cpp:
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Are you ready to collect the data for the next big breakthrough in xenobiology? You have to log in to add a translation. Details

Are you ready to collect the data for the next big breakthrough in xenobiology?

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Status:
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References:
  • ./Common/Scripts/dlc/rift/sector/missionobjectives/scoutsector.lua:
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Xenos Research Probe Damaged - Scan Interrupted! You have to log in to add a translation. Details

Xenos Research Probe Damaged - Scan Interrupted!

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  • ./Common/Scripts/dlc/rift/sector/missionobjectives/scoutsector.lua:
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Collect the data from one of the Xenos Research Probes You have to log in to add a translation. Details

Collect the data from one of the Xenos Research Probes

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  • ./Common/Scripts/dlc/rift/sector/missionobjectives/scoutsector.lua:
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