Avorion Translation Server

Translation of Avorion: Italian

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Highly Energyproof Material You have to log in to add a translation. Details

Singular: Highly Energyproof Material

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Plural: Highly Energyproof Materials

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References:
  • ./Common/Scripts/dlc/rift/story/riftstorymission5-mine-secondary.lua:
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Collect highly energyproof materials for Zach ${count}/${total} You have to log in to add a translation. Details

Collect highly energyproof materials for Zach ${count}/${total}

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  • ./Common/Scripts/dlc/rift/story/riftstorymission5-mine-secondary.lua:
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If you can get 100 of these materials, I'm sure I'll have enough! You have to log in to add a translation. Details

If you can get 100 of these materials, I'm sure I'll have enough!

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  • ./Common/Scripts/dlc/rift/story/riftstorymission5-mine-secondary.lua:
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I am looking for highly energyproof materials. They are very rare, but you can locate the asteroids where they can be found using a detector subsystem. You have to log in to add a translation. Details

I am looking for highly energyproof materials. They are very rare, but you can locate the asteroids where they can be found using a detector subsystem.

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  • ./Common/Scripts/dlc/rift/story/riftstorymission5-mine-secondary.lua:
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Highly Energyproof Materials You have to log in to add a translation. Details

Highly Energyproof Materials

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  • ./Common/Scripts/dlc/rift/story/riftstorymission5-mine-secondary.lua:
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Rare material from rifts, which can withstand any energetic load. You have to log in to add a translation. Details

Rare material from rifts, which can withstand any energetic load.

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  • ./Common/Scripts/dlc/rift/story/riftstorymission5-mine-secondary.lua:
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Ancient Artifact You have to log in to add a translation. Details

Singular: Ancient Artifact

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Plural: Ancient Artifacts

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  • ./Common/Scripts/dlc/rift/story/riftstorymission3-scout-secondary.lua:
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Collect Ancient Artifacts for Zach ${count}/${total} You have to log in to add a translation. Details

Collect Ancient Artifacts for Zach ${count}/${total}

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  • ./Common/Scripts/dlc/rift/story/riftstorymission3-scout-secondary.lua:
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If you get me 15 of these artifacts, I'll have enough material to continue my research. You have to log in to add a translation. Details

If you get me 15 of these artifacts, I'll have enough material to continue my research.

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  • ./Common/Scripts/dlc/rift/story/riftstorymission3-scout-secondary.lua:
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Look for old artifacts. According to my information, they should have survived the time in locked boxes. The boxes will be hard to find, so I recommend using a detector subsystem. You have to log in to add a translation. Details

Look for old artifacts. According to my information, they should have survived the time in locked boxes. The boxes will be hard to find, so I recommend using a detector subsystem.

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  • ./Common/Scripts/dlc/rift/story/riftstorymission3-scout-secondary.lua:
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These artifacts from ancient times are full of strange transmitters. They seem to be tuned to frequencies that no one can use for any purpose. You have to log in to add a translation. Details

These artifacts from ancient times are full of strange transmitters. They seem to be tuned to frequencies that no one can use for any purpose.

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  • ./Common/Scripts/dlc/rift/story/riftstorymission3-scout-secondary.lua:
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Ah, we did it! There's the scumbag! Let's knock it down! You have to log in to add a translation. Details

Ah, we did it! There's the scumbag! Let's knock it down!

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  • ./Common/Scripts/dlc/rift/story/riftstorymission2-combat-secondary.lua:
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Woohooo! You have to log in to add a translation. Details

Woohooo!

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  • ./Common/Scripts/dlc/rift/story/riftstorymission2-combat-secondary.lua:
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The really strong Xsotan always come after you have destroyed many small ones. They must be able to detect that somehow. You have to log in to add a translation. Details

The really strong Xsotan always come after you have destroyed many small ones. They must be able to detect that somehow.

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  • ./Common/Scripts/dlc/rift/story/riftstorymission2-combat-secondary.lua:
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The Xsotan are not affected by the subspace distortion at all. I need to get my hands on their materials! You have to log in to add a translation. Details

The Xsotan are not affected by the subspace distortion at all. I need to get my hands on their materials!

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Status:
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References:
  • ./Common/Scripts/dlc/rift/story/riftstorymission2-combat-secondary.lua:
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