Avorion Translation Server

Translation of Avorion: Italian

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Rare material from rifts, which can withstand any energetic load. You have to log in to add a translation. Details

Rare material from rifts, which can withstand any energetic load.

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References:
  • ./Common/Scripts/dlc/rift/story/riftstorymission5-mine-secondary.lua:
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Ancient Artifact You have to log in to add a translation. Details

Singular: Ancient Artifact

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Plural: Ancient Artifacts

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  • ./Common/Scripts/dlc/rift/story/riftstorymission3-scout-secondary.lua:
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Collect Ancient Artifacts for Zach ${count}/${total} You have to log in to add a translation. Details

Collect Ancient Artifacts for Zach ${count}/${total}

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  • ./Common/Scripts/dlc/rift/story/riftstorymission3-scout-secondary.lua:
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If you get me 15 of these artifacts, I'll have enough material to continue my research. You have to log in to add a translation. Details

If you get me 15 of these artifacts, I'll have enough material to continue my research.

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  • ./Common/Scripts/dlc/rift/story/riftstorymission3-scout-secondary.lua:
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ETA ${time} You have to log in to add a translation. Details

ETA ${time}

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  • ./Common/Scripts/dlc/rift/sector/riftmissiontimelimit.lua:
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SWARM WARNING You have to log in to add a translation. Details

SWARM WARNING

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  • ./Common/Scripts/dlc/rift/sector/riftmissiontimelimit.lua:
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Look for old artifacts. According to my information, they should have survived the time in locked boxes. The boxes will be hard to find, so I recommend using a detector subsystem. You have to log in to add a translation. Details

Look for old artifacts. According to my information, they should have survived the time in locked boxes. The boxes will be hard to find, so I recommend using a detector subsystem.

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  • ./Common/Scripts/dlc/rift/story/riftstorymission3-scout-secondary.lua:
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You have ca %1% minutes until the swarm arrives. You have to log in to add a translation. Details

You have ca %1% minutes until the swarm arrives.

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  • ./Common/Scripts/dlc/rift/sector/riftmissiontimelimit.lua:
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The swarm has arrived! Good luck and we hope you'll get out in time! You have to log in to add a translation. Details

The swarm has arrived! Good luck and we hope you'll get out in time!

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  • ./Common/Scripts/dlc/rift/sector/riftmissiontimelimit.lua:
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Your sensors are picking up extreme amounts of subspace signals. You have to log in to add a translation. Details

Your sensors are picking up extreme amounts of subspace signals.

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  • ./Common/Scripts/dlc/rift/sector/riftmissiontimelimit.lua:
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The swarm is almost there. Get out of there immediately! You have to log in to add a translation. Details

The swarm is almost there. Get out of there immediately!

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  • ./Common/Scripts/dlc/rift/sector/riftmissiontimelimit.lua:
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Your sensors picked up large bursts of subspace signals. You have to log in to add a translation. Details

Your sensors picked up large bursts of subspace signals.

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  • ./Common/Scripts/dlc/rift/sector/riftmissiontimelimit.lua:
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The swarm is coming closer! The first scouts are already showing up. You have to log in to add a translation. Details

The swarm is coming closer! The first scouts are already showing up.

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  • ./Common/Scripts/dlc/rift/sector/riftmissiontimelimit.lua:
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The \c(3dd)Low Energy Plasma Field\c() in Rifts decreases the damage output of all electric, plasma and energy weapons. Your enemies' weapons, too. You have to log in to add a translation. Details

The \c(3dd)Low Energy Plasma Field\c() in Rifts decreases the damage output of all electric, plasma and energy weapons. Your enemies' weapons, too.

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  • ./Client/Client/LoadingScreenTipSelector.cpp:
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Your sensors are picking more subspace signals. They're getting stronger. You have to log in to add a translation. Details

Your sensors are picking more subspace signals. They're getting stronger.

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  • ./Common/Scripts/dlc/rift/sector/riftmissiontimelimit.lua:
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