Avorion Translation Server

Translation of Avorion: Indonesian

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You can set a Repair Dock as your Reconstruction Site, so you can tow and repair ships for free there. You have to log in to add a translation. Details

You can set a Repair Dock as your Reconstruction Site, so you can tow and repair ships for free there.

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Status:
untranslated
References:
  • ./Client/ClientUI/Hud/HintDisplayer.cpp:
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Buy \c(3dd)Marker Buoys\c() at \c(3dd)Equipment Docks\c() and deploy them in rifts to better orient yourself. You have to log in to add a translation. Details

Buy \c(3dd)Marker Buoys\c() at \c(3dd)Equipment Docks\c() and deploy them in rifts to better orient yourself.

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untranslated
References:
  • ./Client/Client/LoadingScreenTipSelector.cpp:
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[%1%] To Reconstruction Site You have to log in to add a translation. Details

[%1%] To Reconstruction Site

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References:
  • ./Client/ClientUI/Hud/DeathScreen.cpp:
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[%1%] To Last Repair Dock (Default) You have to log in to add a translation. Details

[%1%] To Last Repair Dock (Default)

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  • ./Client/ClientUI/Hud/DeathScreen.cpp:
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YOU WERE DESTROYED You have to log in to add a translation. Details

YOU WERE DESTROYED

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References:
  • ./Client/ClientUI/Hud/DeathScreen.cpp:
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You are about to destroy a mission critical item. If you are really sure, enter '%1%' to confirm. You have to log in to add a translation. Details

You are about to destroy a mission critical item. If you are really sure, enter '%1%' to confirm.

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Status:
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References:
  • ./Client/ClientUI/Hud/ConfirmInventoryItemDeletionWindow.cpp:
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[not simulated] You have to log in to add a translation. Details

[not simulated]

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References:
  • ./Client/ClientUI/GalaxyMap/TooltipLayer.cpp:
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If you switch out of the sector you won't be able to return and your ships will be lost. Are you sure? You have to log in to add a translation. Details

If you switch out of the sector you won't be able to return and your ships will be lost. Are you sure?

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Status:
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References:
  • ./Client/ClientUI/GalaxyMap/GalaxyMap.cpp:
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You can bend the rules of \c(3dd)mass\c() that the \c(3dd)Rift Research Centers\c() can transport into the rifts: up to 10% more mass won't break any blocks yet. You have to log in to add a translation. Details

You can bend the rules of \c(3dd)mass\c() that the \c(3dd)Rift Research Centers\c() can transport into the rifts: up to 10% more mass won't break any blocks yet.

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Status:
untranslated
References:
  • ./Client/Client/LoadingScreenTipSelector.cpp:
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Ah, we did it! There's the scumbag! Let's knock it down! You have to log in to add a translation. Details

Ah, we did it! There's the scumbag! Let's knock it down!

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Status:
untranslated
References:
  • ./Common/Scripts/dlc/rift/story/riftstorymission2-combat-secondary.lua:
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Woohooo! You have to log in to add a translation. Details

Woohooo!

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References:
  • ./Common/Scripts/dlc/rift/story/riftstorymission2-combat-secondary.lua:
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The really strong Xsotan always come after you have destroyed many small ones. They must be able to detect that somehow. You have to log in to add a translation. Details

The really strong Xsotan always come after you have destroyed many small ones. They must be able to detect that somehow.

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References:
  • ./Common/Scripts/dlc/rift/story/riftstorymission2-combat-secondary.lua:
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\c(3dd)Rift Missions\c() are available at \c(3dd)Rift Research Centers\c(). They are advertised by scientists in order to explore \c(3dd)Rifts\c() in greater detail. You have to log in to add a translation. Details

\c(3dd)Rift Missions\c() are available at \c(3dd)Rift Research Centers\c(). They are advertised by scientists in order to explore \c(3dd)Rifts\c() in greater detail.

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Status:
untranslated
References:
  • ./Client/Client/LoadingScreenTipSelector.cpp:
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Thank you for purchasing the Into the Rift DLC! You have to log in to add a translation. Details

Thank you for purchasing the Into the Rift DLC!

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Status:
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References:
  • ./Client/ClientUI/Hud/ImportantChangesWindow.cpp:
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Into the Rift DLC You have to log in to add a translation. Details

Into the Rift DLC

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References:
  • ./Client/ClientUI/Hud/ImportantChangesWindow.cpp:
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