Avorion Translation Server

Translation of Avorion: Hungarian

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Save Mentés Details

Save

Mentés

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Status:
waiting
Date added:
2020-06-26 09:39:16 GMT
Translated by:
ThomasTheSightseer
References:
  • ./Client/ClientUI/PlayerWindow/Alliance/AllianceMainTab.cpp:
  • ./data/scripts/entity/beacon.lua:
  • ./data/scripts/entity/messagebeacon.lua:
Priority of the original:
normal
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You will not play online. You have to log in to add a translation. Details

You will not play online.

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Meta

Status:
untranslated
References:
  • ./Client/ClientUI/Menu/CreateSingleplayerGameWindow.cpp:
Priority of the original:
normal
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This starts a singleplayer server on your computer and connects to it. This server is private, only you can connect to it and you don't need an internet connection. You have to log in to add a translation. Details

This starts a singleplayer server on your computer and connects to it. This server is private, only you can connect to it and you don't need an internet connection.

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Meta

Status:
untranslated
References:
  • ./Client/ClientUI/Menu/CreateSingleplayerGameWindow.cpp:
Priority of the original:
normal
More links:
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Please Note: You have to log in to add a translation. Details

Please Note:

You have to log in to edit this translation.

Meta

Status:
untranslated
References:
  • ./Client/ClientUI/Menu/CreateSingleplayerGameWindow.cpp:
Priority of the original:
normal
More links:
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%s exists already %s már létezik Details

%s exists already

%s már létezik

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Meta

Status:
waiting
Date added:
2020-06-26 09:40:04 GMT
Translated by:
ThomasTheSightseer
References:
  • ./Client/ClientUI/Menu/CreateHostedGameWindow.cpp:
Priority of the original:
normal
More links:
or Cancel
Start Indítás Details

Start

Indítás

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Status:
waiting
Date added:
2020-06-26 09:39:35 GMT
Translated by:
ThomasTheSightseer
References:
  • ./Client/ClientUI/Menu/CreateHostedGameWindow.cpp:
  • ./Client/ClientUI/Menu/HostDedicatedServerWindow.cpp:
Priority of the original:
normal
More links:
or Cancel
Shows the server in public server lists. You have to log in to add a translation. Details

Shows the server in public server lists.

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Meta

Status:
untranslated
References:
  • ./Client/ClientUI/Menu/CreateHostedGameWindow.cpp:
  • ./Client/ClientUI/Menu/HostDedicatedServerWindow.cpp:
  • ./Client/ClientUI/Menu/HostGameWindow.cpp:
Priority of the original:
normal
More links:
or Cancel
List Publicly You have to log in to add a translation. Details

List Publicly

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Meta

Status:
untranslated
References:
  • ./Client/ClientUI/Menu/CreateHostedGameWindow.cpp:
  • ./Client/ClientUI/Menu/HostDedicatedServerWindow.cpp:
  • ./Client/ClientUI/Menu/HostGameWindow.cpp:
Priority of the original:
normal
More links:
or Cancel
If activated, all players start in the same sector. If not, they will start in different sectors near each other. You have to log in to add a translation. Details

If activated, all players start in the same sector. If not, they will start in different sectors near each other.

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Meta

Status:
untranslated
References:
  • ./Client/ClientUI/Menu/CreateHostedGameWindow.cpp:
  • ./Client/ClientUI/Menu/HostDedicatedServerWindow.cpp:
Priority of the original:
normal
More links:
or Cancel
Players Share Home Sector You have to log in to add a translation. Details

Players Share Home Sector

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Meta

Status:
untranslated
References:
  • ./Client/ClientUI/Menu/CreateHostedGameWindow.cpp:
  • ./Client/ClientUI/Menu/HostDedicatedServerWindow.cpp:
Priority of the original:
normal
More links:
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Creative Mode Kreatív mód Details

Creative Mode

Kreatív mód

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Status:
waiting
Date added:
2020-06-26 09:39:43 GMT
Translated by:
ThomasTheSightseer
References:
  • ./data/scripts/player/ui/creativemodemenu.lua:
Priority of the original:
normal
More links:
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None collision damage factor You have to log in to add a translation. Details

None

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Meta

Status:
untranslated
Context:
collision damage factor
References:
  • ./Client/ClientUI/Menu/CreateHostedGameWindow.cpp:
  • ./Client/ClientUI/Menu/GameSettingsWindow.cpp:
  • ./Client/ClientUI/Menu/HostDedicatedServerWindow.cpp:
  • ./Client/ClientUI/Menu/NewGameSettingsSelector.cpp:
Priority of the original:
normal
More links:
or Cancel
0.25 collision damage factor You have to log in to add a translation. Details

0.25

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Meta

Status:
untranslated
Context:
collision damage factor
References:
  • ./Client/ClientUI/Menu/CreateHostedGameWindow.cpp:
  • ./Client/ClientUI/Menu/GameSettingsWindow.cpp:
  • ./Client/ClientUI/Menu/HostDedicatedServerWindow.cpp:
Priority of the original:
normal
More links:
or Cancel
0.5 collision damage factor You have to log in to add a translation. Details

0.5

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Meta

Status:
untranslated
Context:
collision damage factor
References:
  • ./Client/ClientUI/Menu/CreateHostedGameWindow.cpp:
  • ./Client/ClientUI/Menu/GameSettingsWindow.cpp:
  • ./Client/ClientUI/Menu/HostDedicatedServerWindow.cpp:
Priority of the original:
normal
More links:
or Cancel
0.75 collision damage factor You have to log in to add a translation. Details

0.75

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Meta

Status:
untranslated
Context:
collision damage factor
References:
  • ./Client/ClientUI/Menu/CreateHostedGameWindow.cpp:
  • ./Client/ClientUI/Menu/GameSettingsWindow.cpp:
  • ./Client/ClientUI/Menu/HostDedicatedServerWindow.cpp:
Priority of the original:
normal
More links:
or Cancel
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