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| You can even select multiple turret bases and choose a design for all of them. | Még több lőtöröny alapot is kiválaszthatsz és egyszerre ruházhatod fel őket az általad kiválasztott alkotással. | Details | |
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You can even select multiple turret bases and choose a design for all of them. Még több lőtöröny alapot is kiválaszthatsz és egyszerre ruházhatod fel őket az általad kiválasztott alkotással. You have to log in to edit this translation.
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| If you select \c(0d0)Voxel Grid\c(), for example, all corners of your blocks will always end up where the lines of the grid cross, allowing you to build more precisely. | You have to log in to add a translation. | Details | |
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If you select \c(0d0)Voxel Grid\c(), for example, all corners of your blocks will always end up where the lines of the grid cross, allowing you to build more precisely. You have to log in to edit this translation.
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| You can apply any turret design saved in the \c(0d0)Saved Designs\c() window to turret bases on your ship. | Bármely a \c(0d0)Mentett Darabok\c() menüben lévő lőtornyot rátehetsz a lőtoronyalapokra a hajódon. | Details | |
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You can apply any turret design saved in the \c(0d0)Saved Designs\c() window to turret bases on your ship. Bármely a \c(0d0)Mentett Darabok\c() menüben lévő lőtornyot rátehetsz a lőtoronyalapokra a hajódon. You have to log in to edit this translation.
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| Building Shortcuts | You have to log in to add a translation. | Details | |
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Building Shortcuts You have to log in to edit this translation.
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| Click the \c(fff)'? Button'\c() in the grid window to find out more about each setting. | You have to log in to add a translation. | Details | |
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Click the \c(fff)'? Button'\c() in the grid window to find out more about each setting. You have to log in to edit this translation.
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| Applying Turret Designs | You have to log in to add a translation. | Details | |
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Applying Turret Designs You have to log in to edit this translation.
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| You can save your designs in the \c(0d0)Saved Designs\c() window (see chapter \c(fff)'Saving Ships'\c()). | You have to log in to add a translation. | Details | |
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You can save your designs in the \c(0d0)Saved Designs\c() window (see chapter \c(fff)'Saving Ships'\c()). You have to log in to edit this translation.
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| If you select \c(0d0)Voxel Grid\c(), for example, all corners of your blocks will always end up where the lines of the grid cross, allowing you to build more precisely. | You have to log in to add a translation. | Details | |
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If you select \c(0d0)Voxel Grid\c(), for example, all corners of your blocks will always end up where the lines of the grid cross, allowing you to build more precisely. You have to log in to edit this translation.
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| You can also design the looks of your turrets. Select a turret base on your ship and enter the \c(0d0)Turret Design Mode\c(). | A lőtornyaid kinézetét is meg tudod változtatni. Válassz ki egy lőtoronyalapot a hajódon, és lépj be a \c(0d0)Lőtorony Építő Módba\c(). | Details | |
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You can also design the looks of your turrets. Select a turret base on your ship and enter the \c(0d0)Turret Design Mode\c(). A lőtornyaid kinézetét is meg tudod változtatni. Válassz ki egy lőtoronyalapot a hajódon, és lépj be a \c(0d0)Lőtorony Építő Módba\c(). You have to log in to edit this translation.
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| The \c(0d0)Processing Power\c() of a ship determines the amount of \c(0d0)Subsystem Sockets\c() it supports. | You have to log in to add a translation. | Details | |
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The \c(0d0)Processing Power\c() of a ship determines the amount of \c(0d0)Subsystem Sockets\c() it supports. You have to log in to edit this translation.
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| They must have built their ships somehow... | You have to log in to add a translation. | Details | |
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They must have built their ships somehow... You have to log in to edit this translation.
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| Another way to get the building knowledge is to clear a \c(0d0)Pirate Sector\c() in the respective area. | You have to log in to add a translation. | Details | |
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Another way to get the building knowledge is to clear a \c(0d0)Pirate Sector\c() in the respective area. You have to log in to edit this translation.
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| Especially for edge and triangle blocks it is important that their orientation matches the neighboring block. | You have to log in to add a translation. | Details | |
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Especially for edge and triangle blocks it is important that their orientation matches the neighboring block. You have to log in to edit this translation.
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| This requires quite good relations to that faction though. | You have to log in to add a translation. | Details | |
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This requires quite good relations to that faction though. You have to log in to edit this translation.
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| One way to get building knowledge is to buy it at a \c(0d0)Shipyard\c() that's in the respective material area - if you want \c(0d0)Naonite\c() knowledge, you should find a shipyard that's in an area where you can find lots of Naonite. | You have to log in to add a translation. | Details | |
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One way to get building knowledge is to buy it at a \c(0d0)Shipyard\c() that's in the respective material area - if you want \c(0d0)Naonite\c() knowledge, you should find a shipyard that's in an area where you can find lots of Naonite. You have to log in to edit this translation.
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