Prio | Original string | Translation | — |
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Collect Trinium. | You have to log in to add a translation. | Details | |
Collect Trinium. You have to log in to edit this translation.
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Collect Naonite. | You have to log in to add a translation. | Details | |
Collect Naonite. You have to log in to edit this translation.
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Collect Titanium. | You have to log in to add a translation. | Details | |
Collect Titanium. You have to log in to edit this translation.
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Collect Iron. | You have to log in to add a translation. | Details | |
Collect Iron. You have to log in to edit this translation.
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Milestone Unlocked: ${description} | You have to log in to add a translation. | Details | |
Milestone Unlocked: ${description} You have to log in to edit this translation.
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Player Profile | You have to log in to add a translation. | Details | |
Player Profile You have to log in to edit this translation.
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Consumer stations influence \c(0d0)supply and demand\c() of their traded goods in nearby sectors. | You have to log in to add a translation. | Details | |
Consumer stations influence \c(0d0)supply and demand\c() of their traded goods in nearby sectors. You have to log in to edit this translation.
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Consumer stations include \c(0d0)Casinos\c(), \c(0d0)Habitats\c(), \c(0d0)Biotopes\c(), \c(0d0)Military Outposts\c(), \c(0d0)Shipyards\c(), \c(0d0)Repair Docks\c(), \c(0d0)Equipment Docks\c(), \c(0d0)Research Stations\c(), \c(0d0)Travel Hubs\c() and more. | You have to log in to add a translation. | Details | |
Consumer stations include \c(0d0)Casinos\c(), \c(0d0)Habitats\c(), \c(0d0)Biotopes\c(), \c(0d0)Military Outposts\c(), \c(0d0)Shipyards\c(), \c(0d0)Repair Docks\c(), \c(0d0)Equipment Docks\c(), \c(0d0)Research Stations\c(), \c(0d0)Travel Hubs\c() and more. You have to log in to edit this translation.
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Prices of goods are influenced by \c(0d0)supply and demand\c(). Supply and demand of a trading good are influenced by stations that buy or sell that good in the nearby area. High supply means low prices, and high demand means high prices.↵ ↵ In order to find profitable \c(0d0)Trading Routes\c(), you should look for areas with high supply, and transport goods to areas with low supply.↵ ↵ Destroying or building factories will \c(0d0)influence supply and demand\c() of nearby areas in the long run.↵ ↵ Supply and demand does not have an incluence on the amount of traders visiting the sector. | You have to log in to add a translation. | Details | |
Prices of goods are influenced by \c(0d0)supply and demand\c(). Supply and demand of a trading good are influenced by stations that buy or sell that good in the nearby area. High supply means low prices, and high demand means high prices.↵ ↵ In order to find profitable \c(0d0)Trading Routes\c(), you should look for areas with high supply, and transport goods to areas with low supply.↵ ↵ Destroying or building factories will \c(0d0)influence supply and demand\c() of nearby areas in the long run.↵ ↵ Supply and demand does not have an incluence on the amount of traders visiting the sector. You have to log in to edit this translation.
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Captain [ | You have to log in to add a translation. | Details | |
Captain [ You have to log in to edit this translation.
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Captain [no class | You have to log in to add a translation. | Details | |
Captain [no class You have to log in to edit this translation.
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Bulletin Boards | You have to log in to add a translation. | Details | |
Bulletin Boards You have to log in to edit this translation.
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[DEMAND] | You have to log in to add a translation. | Details | |
[DEMAND] You have to log in to edit this translation.
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[SUPPLY] | You have to log in to add a translation. | Details | |
[SUPPLY] You have to log in to edit this translation.
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Overview | You have to log in to add a translation. | Details | |
Overview You have to log in to edit this translation.
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