| Prio | Original string | Translation | — |
|---|---|---|---|
| Basic Trading Subsystem v${version}.${patch} | You have to log in to add a translation. | Details | |
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Basic Trading Subsystem v${version}.${patch} You have to log in to edit this translation.
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| Pilot Workforce | You have to log in to add a translation. | Details | |
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Pilot Workforce You have to log in to edit this translation.
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| some kind of ancient gate key. Continued from 'This artifact seems to function as' | You have to log in to add a translation. | Details | |
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some kind of ancient gate key. You have to log in to edit this translation.
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| They attract civil ships that will do business there. | You have to log in to add a translation. | Details | |
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They attract civil ships that will do business there. You have to log in to edit this translation.
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| Trading Posts do not influence \c(0d0)supply and demand\c() rates in nearby sectors. | You have to log in to add a translation. | Details | |
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Trading Posts do not influence \c(0d0)supply and demand\c() rates in nearby sectors. You have to log in to edit this translation.
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| This artifact seems to function as continues with 'some kind of ancient gate key.' | You have to log in to add a translation. | Details | |
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This artifact seems to function as You have to log in to edit this translation.
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| The goods they trade are usually the ones that are most in demand or supply, or even both. | You have to log in to add a translation. | Details | |
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The goods they trade are usually the ones that are most in demand or supply, or even both. You have to log in to edit this translation.
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| SR-${serial} ${name} Gen. ${gen} SR-FL Shield Impenetrator Gen. Delta | You have to log in to add a translation. | Details | |
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SR-${serial} ${name} Gen. ${gen} You have to log in to edit this translation.
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| Trading Posts | You have to log in to add a translation. | Details | |
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Trading Posts You have to log in to edit this translation.
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| If a sector was called out as a \c(0d0)Hazard Zone\c(), traders will avoid that sector, making the economy in that sector grind to an almost complete halt. | You have to log in to add a translation. | Details | |
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If a sector was called out as a \c(0d0)Hazard Zone\c(), traders will avoid that sector, making the economy in that sector grind to an almost complete halt. You have to log in to edit this translation.
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|
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| Shield Impenetrator | You have to log in to add a translation. | Details | |
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Shield Impenetrator You have to log in to edit this translation.
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| ${serial}-${rarity} ${name} ex: 1Q-4000 Shielder | You have to log in to add a translation. | Details | |
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${serial}-${rarity} ${name} You have to log in to edit this translation.
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| ${serial}-${rarity} Reviving ${name} ex: 1Q-4000 Reviving Shield Booster | You have to log in to add a translation. | Details | |
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${serial}-${rarity} Reviving ${name} You have to log in to edit this translation.
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| They also attract civil ships that will do business there. | You have to log in to add a translation. | Details | |
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They also attract civil ships that will do business there. You have to log in to edit this translation.
or Cancel
|
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| Factories influence \c(0d0)supply and demand\c() of their traded goods in nearby sectors. | You have to log in to add a translation. | Details | |
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Factories influence \c(0d0)supply and demand\c() of their traded goods in nearby sectors. You have to log in to edit this translation.
or Cancel
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