| Prio | Original string | Translation | — |
|---|---|---|---|
| Mining Subsystem Plus | You have to log in to add a translation. | Details | |
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Mining Subsystem Plus You have to log in to edit this translation.
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| Damaged | You have to log in to add a translation. | Details | |
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Damaged You have to log in to edit this translation.
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| Standard | You have to log in to add a translation. | Details | |
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Standard You have to log in to edit this translation.
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| Miner-Class | You have to log in to add a translation. | Details | |
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Miner-Class You have to log in to edit this translation.
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| Pro-Class | You have to log in to add a translation. | Details | |
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Pro-Class You have to log in to edit this translation.
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| Excavator-Class | You have to log in to add a translation. | Details | |
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Excavator-Class You have to log in to edit this translation.
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| Super-Class | You have to log in to add a translation. | Details | |
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Super-Class You have to log in to edit this translation.
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| Combat Turret Control Subsystem ${ids}-TCS-${num} | You have to log in to add a translation. | Details | |
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Combat Turret Control Subsystem ${ids}-TCS-${num} You have to log in to edit this translation.
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| RCN-${serial} Tractor Beam Upgrade MK ${mark} | You have to log in to add a translation. | Details | |
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RCN-${serial} Tractor Beam Upgrade MK ${mark} You have to log in to edit this translation.
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| ${prefix} ${reach}${type} MK ${mark} ex: Unveiling R-4 Hyperspace Enhancer MK IV | You have to log in to add a translation. | Details | |
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${prefix} ${reach}${type} MK ${mark} You have to log in to edit this translation.
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| Prices of goods are influenced by \c(0d0)supply and demand\c(). Supply and demand of a trading good are influenced by stations that buy or sell that good in the nearby area. High supply means low prices, and high demand means high prices.↵ ↵ In order to find profitable \c(0d0)Trading Routes\c(), you should look for areas with high supply, and transport goods to areas with low supply.↵ ↵ Destroying or building factories will \c(0d0)influence supply and demand\c() of nearby areas in the long run.↵ ↵ Supply and demand does not have an incluence on the amount of traders visiting the sector. | You have to log in to add a translation. | Details | |
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Prices of goods are influenced by \c(0d0)supply and demand\c(). Supply and demand of a trading good are influenced by stations that buy or sell that good in the nearby area. High supply means low prices, and high demand means high prices.↵ ↵ In order to find profitable \c(0d0)Trading Routes\c(), you should look for areas with high supply, and transport goods to areas with low supply.↵ ↵ Destroying or building factories will \c(0d0)influence supply and demand\c() of nearby areas in the long run.↵ ↵ Supply and demand does not have an incluence on the amount of traders visiting the sector. You have to log in to edit this translation.
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| Unveiling | You have to log in to add a translation. | Details | |
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Unveiling You have to log in to edit this translation.
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| Hyperspace Enhancer | You have to log in to add a translation. | Details | |
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Hyperspace Enhancer You have to log in to edit this translation.
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| Hyperspace Accelerator | You have to log in to add a translation. | Details | |
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Hyperspace Accelerator You have to log in to edit this translation.
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| Hyperspace Booster | You have to log in to add a translation. | Details | |
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Hyperspace Booster You have to log in to edit this translation.
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