Prio | Original string | Translation | — |
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Acquire building knowledge for Naonite. | You have to log in to add a translation. | Details | |
Acquire building knowledge for Naonite. You have to log in to edit this translation.
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Acquire building knowledge for Titanium. | You have to log in to add a translation. | Details | |
Acquire building knowledge for Titanium. You have to log in to edit this translation.
or Cancel
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Acquire building knowledge for Iron. | You have to log in to add a translation. | Details | |
Acquire building knowledge for Iron. You have to log in to edit this translation.
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Collect Avorion. | You have to log in to add a translation. | Details | |
Collect Avorion. You have to log in to edit this translation.
or Cancel
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Collect Ogonite. | You have to log in to add a translation. | Details | |
Collect Ogonite. You have to log in to edit this translation.
or Cancel
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Collect Xanion. | You have to log in to add a translation. | Details | |
Collect Xanion. You have to log in to edit this translation.
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Collect Trinium. | You have to log in to add a translation. | Details | |
Collect Trinium. You have to log in to edit this translation.
or Cancel
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Collect Naonite. | You have to log in to add a translation. | Details | |
Collect Naonite. You have to log in to edit this translation.
or Cancel
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Collect Titanium. | You have to log in to add a translation. | Details | |
Collect Titanium. You have to log in to edit this translation.
or Cancel
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Collect Iron. | You have to log in to add a translation. | Details | |
Collect Iron. You have to log in to edit this translation.
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Milestone Unlocked: ${description} | You have to log in to add a translation. | Details | |
Milestone Unlocked: ${description} You have to log in to edit this translation.
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Player Profile | You have to log in to add a translation. | Details | |
Player Profile You have to log in to edit this translation.
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Consumer stations influence \c(0d0)supply and demand\c() of their traded goods in nearby sectors. | You have to log in to add a translation. | Details | |
Consumer stations influence \c(0d0)supply and demand\c() of their traded goods in nearby sectors. You have to log in to edit this translation.
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Consumer stations include \c(0d0)Casinos\c(), \c(0d0)Habitats\c(), \c(0d0)Biotopes\c(), \c(0d0)Military Outposts\c(), \c(0d0)Shipyards\c(), \c(0d0)Repair Docks\c(), \c(0d0)Equipment Docks\c(), \c(0d0)Research Stations\c(), \c(0d0)Travel Hubs\c() and more. | You have to log in to add a translation. | Details | |
Consumer stations include \c(0d0)Casinos\c(), \c(0d0)Habitats\c(), \c(0d0)Biotopes\c(), \c(0d0)Military Outposts\c(), \c(0d0)Shipyards\c(), \c(0d0)Repair Docks\c(), \c(0d0)Equipment Docks\c(), \c(0d0)Research Stations\c(), \c(0d0)Travel Hubs\c() and more. You have to log in to edit this translation.
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In \c(0d0)Central Faction Areas\c(), you'll find more factories and stations that you can trade with, than in the \c(0d0)Outer Faction Areas\c(). | You have to log in to add a translation. | Details | |
In \c(0d0)Central Faction Areas\c(), you'll find more factories and stations that you can trade with, than in the \c(0d0)Outer Faction Areas\c(). You have to log in to edit this translation.
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