| Prio | Original string | Translation | — |
|---|---|---|---|
| Collect Trinium. | You have to log in to add a translation. | Details | |
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Collect Trinium. You have to log in to edit this translation.
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| Collect Naonite. | You have to log in to add a translation. | Details | |
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Collect Naonite. You have to log in to edit this translation.
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| Collect Titanium. | You have to log in to add a translation. | Details | |
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Collect Titanium. You have to log in to edit this translation.
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| Collect Iron. | You have to log in to add a translation. | Details | |
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Collect Iron. You have to log in to edit this translation.
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| Milestone Unlocked: ${description} | You have to log in to add a translation. | Details | |
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Milestone Unlocked: ${description} You have to log in to edit this translation.
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| Player Profile | You have to log in to add a translation. | Details | |
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Player Profile You have to log in to edit this translation.
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| Consumer stations influence \c(0d0)supply and demand\c() of their traded goods in nearby sectors. | You have to log in to add a translation. | Details | |
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Consumer stations influence \c(0d0)supply and demand\c() of their traded goods in nearby sectors. You have to log in to edit this translation.
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| Consumer stations include \c(0d0)Casinos\c(), \c(0d0)Habitats\c(), \c(0d0)Biotopes\c(), \c(0d0)Military Outposts\c(), \c(0d0)Shipyards\c(), \c(0d0)Repair Docks\c(), \c(0d0)Equipment Docks\c(), \c(0d0)Research Stations\c(), \c(0d0)Travel Hubs\c() and more. | You have to log in to add a translation. | Details | |
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Consumer stations include \c(0d0)Casinos\c(), \c(0d0)Habitats\c(), \c(0d0)Biotopes\c(), \c(0d0)Military Outposts\c(), \c(0d0)Shipyards\c(), \c(0d0)Repair Docks\c(), \c(0d0)Equipment Docks\c(), \c(0d0)Research Stations\c(), \c(0d0)Travel Hubs\c() and more. You have to log in to edit this translation.
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| They also attract civil ships that will do business there. | You have to log in to add a translation. | Details | |
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They also attract civil ships that will do business there. You have to log in to edit this translation.
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| Factories influence \c(0d0)supply and demand\c() of their traded goods in nearby sectors. | You have to log in to add a translation. | Details | |
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Factories influence \c(0d0)supply and demand\c() of their traded goods in nearby sectors. You have to log in to edit this translation.
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| Factories usually have the best prices for goods, but might sometimes be harder to find. | You have to log in to add a translation. | Details | |
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Factories usually have the best prices for goods, but might sometimes be harder to find. You have to log in to edit this translation.
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| \c(0d0)Factories\c() produce a variety of trading goods from lower tier goods. | You have to log in to add a translation. | Details | |
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\c(0d0)Factories\c() produce a variety of trading goods from lower tier goods. You have to log in to edit this translation.
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| They attract civil ships that will do business there. | You have to log in to add a translation. | Details | |
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They attract civil ships that will do business there. You have to log in to edit this translation.
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| Trading Posts do not influence \c(0d0)supply and demand\c() rates in nearby sectors. | You have to log in to add a translation. | Details | |
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Trading Posts do not influence \c(0d0)supply and demand\c() rates in nearby sectors. You have to log in to edit this translation.
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| The goods they trade are usually the ones that are most in demand or supply, or even both. | You have to log in to add a translation. | Details | |
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The goods they trade are usually the ones that are most in demand or supply, or even both. You have to log in to edit this translation.
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