Avorion Translation Server

Translation of Avorion: Hungarian

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Prio Original string Translation
Increases cargo hold You have to log in to add a translation. Details

Increases cargo hold

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untranslated
References:
  • ./Common/Scripts/dlc/rift/systems/salvagingcarrierhybrid.lua:
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${class} Carrier Controller FCS-${squads}-${turrets}${pdcs}${autos} ex: Disassembler-Class Carrier Controller FCS-3-243 You have to log in to add a translation. Details

${class} Carrier Controller FCS-${squads}-${turrets}${pdcs}${autos}

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Status:
untranslated
Context:
ex: Disassembler-Class Carrier Controller FCS-3-243
References:
  • ./Common/Scripts/dlc/rift/systems/salvagingcarrierhybrid.lua:
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normal
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Look for old artifacts. According to my information, they should have survived the time in locked boxes. The boxes will be hard to find, so I recommend using a detector subsystem. You have to log in to add a translation. Details

Look for old artifacts. According to my information, they should have survived the time in locked boxes. The boxes will be hard to find, so I recommend using a detector subsystem.

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Status:
untranslated
References:
  • ./Common/Scripts/dlc/rift/story/riftstorymission3-scout-secondary.lua:
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Do you think the Xsotan talk to each other? I don't think they can talk at all in our sectors. You have to log in to add a translation. Details

Do you think the Xsotan talk to each other? I don't think they can talk at all in our sectors.

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References:
  • ./Common/Scripts/dlc/rift/story/riftstorymission2-combat-secondary.lua:
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Xsotan use asteroids to breed. Here we can directly destroy their breeding grounds! You have to log in to add a translation. Details

Xsotan use asteroids to breed. Here we can directly destroy their breeding grounds!

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  • ./Common/Scripts/dlc/rift/story/riftstorymission2-combat-secondary.lua:
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Ah, we did it! There's the scumbag! Let's knock it down! You have to log in to add a translation. Details

Ah, we did it! There's the scumbag! Let's knock it down!

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  • ./Common/Scripts/dlc/rift/story/riftstorymission2-combat-secondary.lua:
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Woohooo! You have to log in to add a translation. Details

Woohooo!

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  • ./Common/Scripts/dlc/rift/story/riftstorymission2-combat-secondary.lua:
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The really strong Xsotan always come after you have destroyed many small ones. They must be able to detect that somehow. You have to log in to add a translation. Details

The really strong Xsotan always come after you have destroyed many small ones. They must be able to detect that somehow.

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untranslated
References:
  • ./Common/Scripts/dlc/rift/story/riftstorymission2-combat-secondary.lua:
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Zach told me something about waves that occur before Xsotan appear in a sector. We would have to tune our scanners to it, then we would have a heads up. You have to log in to add a translation. Details

Zach told me something about waves that occur before Xsotan appear in a sector. We would have to tune our scanners to it, then we would have a heads up.

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Status:
untranslated
References:
  • ./Common/Scripts/dlc/rift/story/riftstorymission2-combat-secondary.lua:
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Salvager-Class You have to log in to add a translation. Details

Salvager-Class

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Status:
untranslated
References:
  • ./Common/Scripts/dlc/rift/systems/salvagingcarrierhybrid.lua:
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normal
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Disassembler-Class You have to log in to add a translation. Details

Disassembler-Class

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References:
  • ./Common/Scripts/dlc/rift/systems/salvagingcarrierhybrid.lua:
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Dismantler-Class You have to log in to add a translation. Details

Dismantler-Class

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  • ./Common/Scripts/dlc/rift/systems/salvagingcarrierhybrid.lua:
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Deconstructor-Class You have to log in to add a translation. Details

Deconstructor-Class

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untranslated
References:
  • ./Common/Scripts/dlc/rift/systems/salvagingcarrierhybrid.lua:
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Feeling safe yet? You have to log in to add a translation. Details

Feeling safe yet?

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Status:
untranslated
References:
  • ./Common/Scripts/dlc/rift/systems/overshield.lua:
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${serial}-${rarity} Hardened ${name} ex: 1Q-4000 Shielder You have to log in to add a translation. Details

${serial}-${rarity} Hardened ${name}

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Status:
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Context:
ex: 1Q-4000 Shielder
References:
  • ./Common/Scripts/dlc/rift/systems/overshield.lua:
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