Avorion Translation Server

Translation of Avorion: Hungarian

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Combat Carrier Controller FCS-${squads}-${turrets}${pdcs}${autos} ex: Disassembler-Class Carrier Controller FCS-3-243 You have to log in to add a translation. Details

Combat Carrier Controller FCS-${squads}-${turrets}${pdcs}${autos}

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Status:
untranslated
Context:
ex: Disassembler-Class Carrier Controller FCS-3-243
References:
  • ./Common/Scripts/dlc/rift/systems/combatcarrierhybrid.lua:
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Rifts are vast. Follow the \c(3dd)Light Buoys\c() to explore the whole Rift. A hasadékok nagy kiterjedésűek. Kövesd a \c(3dd)Fényjelző bójákat\c() a teljes Hasadék felfedezéséhez. Details

Rifts are vast. Follow the \c(3dd)Light Buoys\c() to explore the whole Rift.

A hasadékok nagy kiterjedésűek. Kövesd a \c(3dd)Fényjelző bójákat\c() a teljes Hasadék felfedezéséhez.

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Status:
waiting
Date added:
2022-10-30 10:35:19 GMT
Translated by:
Asophix
References:
  • ./Client/Client/LoadingScreenTipSelector.cpp:
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normal
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Very nice, we haven't had such extensive data in a long time. I'm sure we'll be able to gain a lot of new insights here. Your reward is being initiated by my assistant right now. You have to log in to add a translation. Details

Very nice, we haven't had such extensive data in a long time. I'm sure we'll be able to gain a lot of new insights here. Your reward is being initiated by my assistant right now.

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Status:
untranslated
References:
  • ./Common/Scripts/dlc/rift/sector/missionobjectives/scoutsector.lua:
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The \c(3dd)Xsotan\c() will be able to locate you when straying too far from areas with lots of mass. You are safe as long as you stay near \c(3dd)Asteroids\c(). A \c(3dd)Xsotanok\c() bemérhetik a helyzeted, ha túl messze vándorolsz a nagy tömeggel rendelkező helyektől. Biztonságban vagy mindaddig, amíg \c(3dd)Aszteroidák\c() közelében tartózkodsz. Details

The \c(3dd)Xsotan\c() will be able to locate you when straying too far from areas with lots of mass. You are safe as long as you stay near \c(3dd)Asteroids\c().

A \c(3dd)Xsotanok\c() bemérhetik a helyzeted, ha túl messze vándorolsz a nagy tömeggel rendelkező helyektől. Biztonságban vagy mindaddig, amíg \c(3dd)Aszteroidák\c() közelében tartózkodsz.

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Status:
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Date added:
2022-10-30 10:53:22 GMT
Translated by:
Asophix
References:
  • ./Client/Client/LoadingScreenTipSelector.cpp:
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The \c(3dd)Light Buoys\c() in Rifts are flashing in a direction. This way you can see if you are flying into or out of the sector. A \c(3dd)Világító bóják\c() a Hasadékokban mindig egy adott irányba villognak. Így láthatod, ha a szektorba, vagy pedig onnan kifelé repülsz. Details

The \c(3dd)Light Buoys\c() in Rifts are flashing in a direction. This way you can see if you are flying into or out of the sector.

A \c(3dd)Világító bóják\c() a Hasadékokban mindig egy adott irányba villognak. Így láthatod, ha a szektorba, vagy pedig onnan kifelé repülsz.

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Status:
waiting
Date added:
2022-10-30 00:39:37 GMT
Translated by:
Asophix
References:
  • ./Client/Client/LoadingScreenTipSelector.cpp:
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normal
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Unleash the energy. You have to log in to add a translation. Details

Unleash the energy.

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Status:
untranslated
References:
  • ./Common/Scripts/dlc/rift/systems/arbitrarytcsenergyhybrid.lua:
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Generates Energy You have to log in to add a translation. Details

Generates Energy

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References:
  • ./Common/Scripts/dlc/rift/systems/arbitrarytcsenergyhybrid.lua:
  • ./Common/Scripts/dlc/rift/systems/energyhyperspaceboosterhybrid.lua:
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Subspace Distortion Protection You have to log in to add a translation. Details

Subspace Distortion Protection

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Status:
untranslated
References:
  • ./Common/Scripts/dlc/rift/systems/arbitrarytcsenergyhybrid.lua:
  • ./Common/Scripts/dlc/rift/systems/combatcarrierhybrid.lua:
  • ./Common/Scripts/dlc/rift/systems/energyhyperspaceboosterhybrid.lua:
  • ./Common/Scripts/dlc/rift/systems/energyshieldboosterhybrid.lua:
  • ./Common/Scripts/dlc/rift/systems/hypertradingsystem.lua:
  • ./Common/Scripts/dlc/rift/systems/independentsubspacedistortionprotection.lua:
  • ./Common/Scripts/dlc/rift/systems/interceptorhybrid.lua:
  • ./Common/Scripts/dlc/rift/systems/militarytcshyperspacehybrid.lua:
  • ./Common/Scripts/dlc/rift/systems/militarytcsshieldhybrid.lua:
  • ./Common/Scripts/dlc/rift/systems/miningcarrierhybrid.lua:
  • ./Common/Scripts/dlc/rift/systems/overshield.lua:
  • ./Common/Scripts/dlc/rift/systems/salvagingcarrierhybrid.lua:
  • ./Common/Scripts/dlc/rift/systems/shieldcarrierhybrid.lua:
  • ./Common/Scripts/dlc/rift/systems/subspacedistortionprotection.lua:
  • ./Common/Scripts/dlc/rift/systems/superscoutsystem.lua:
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Battery Recharge Rate You have to log in to add a translation. Details

Battery Recharge Rate

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  • ./Common/Scripts/dlc/rift/systems/arbitrarytcsenergyhybrid.lua:
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Combat ${name} ${ids}-TCS-${num} You have to log in to add a translation. Details

Combat ${name} ${ids}-TCS-${num}

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  • ./Common/Scripts/dlc/rift/systems/arbitrarytcsenergyhybrid.lua:
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Generator Energizer You have to log in to add a translation. Details

Generator Energizer

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  • ./Common/Scripts/dlc/rift/systems/arbitrarytcsenergyhybrid.lua:
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Highly Energyproof Material You have to log in to add a translation. Details

Singular: Highly Energyproof Material

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Plural: Highly Energyproof Materials

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Status:
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References:
  • ./Common/Scripts/dlc/rift/story/riftstorymission5-mine-secondary.lua:
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Collect highly energyproof materials for Zach ${count}/${total} You have to log in to add a translation. Details

Collect highly energyproof materials for Zach ${count}/${total}

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  • ./Common/Scripts/dlc/rift/story/riftstorymission5-mine-secondary.lua:
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If you can get 100 of these materials, I'm sure I'll have enough! You have to log in to add a translation. Details

If you can get 100 of these materials, I'm sure I'll have enough!

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Status:
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References:
  • ./Common/Scripts/dlc/rift/story/riftstorymission5-mine-secondary.lua:
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I am looking for highly energyproof materials. They are very rare, but you can locate the asteroids where they can be found using a detector subsystem. You have to log in to add a translation. Details

I am looking for highly energyproof materials. They are very rare, but you can locate the asteroids where they can be found using a detector subsystem.

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Status:
untranslated
References:
  • ./Common/Scripts/dlc/rift/story/riftstorymission5-mine-secondary.lua:
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