Avorion Translation Server

Translation of Avorion: Hungarian

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${class} Carrier Controller FCS-${squads}-${turrets}${pdcs}${autos} ex: Excavator-Class Carrier Controller FCS-3-243 You have to log in to add a translation. Details

${class} Carrier Controller FCS-${squads}-${turrets}${pdcs}${autos}

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Status:
untranslated
Context:
ex: Excavator-Class Carrier Controller FCS-3-243
References:
  • ./Common/Scripts/dlc/rift/systems/miningcarrierhybrid.lua:
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You can gather \c(3dd)Research Data\c() in Rifts. The scientists at \c(3dd)Rift Research Centers\c() trade it for special subsystems or buy it from you. A Hasadékokban gyűjthetsz \c(3dd)Kutatási adatokat\c(). A \c(3dd)Hasadékkutató Központ\c() tudósai ezeket különleges alrendszerekre cseréli neked, vagy megveszi tőled. Details

You can gather \c(3dd)Research Data\c() in Rifts. The scientists at \c(3dd)Rift Research Centers\c() trade it for special subsystems or buy it from you.

A Hasadékokban gyűjthetsz \c(3dd)Kutatási adatokat\c(). A \c(3dd)Hasadékkutató Központ\c() tudósai ezeket különleges alrendszerekre cseréli neked, vagy megveszi tőled.

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Status:
waiting
Date added:
2022-10-30 11:06:18 GMT
Translated by:
Asophix
References:
  • ./Client/Client/LoadingScreenTipSelector.cpp:
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We lost a mission whose task was to extract materials from the rift. Fortunately, we still have the rift coordinates so someone can retrieve the materials. The materials are needed to continue building subsystems that can protect against the rift subspace distortion. We suspect the materials are deep in the ships' cargo bays. To be able to get them out of there, a ship with scrapping lasers is needed. You have to log in to add a translation. Details

We lost a mission whose task was to extract materials from the rift. Fortunately, we still have the rift coordinates so someone can retrieve the materials. The materials are needed to continue building subsystems that can protect against the rift subspace distortion. We suspect the materials are deep in the ships' cargo bays. To be able to get them out of there, a ship with scrapping lasers is needed.

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Status:
untranslated
References:
  • ./Common/Scripts/dlc/rift/sector/missionobjectives/salvagegoods.lua:
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As already shown by many scientists, the rift sectors are extremely hostile to life. Nevertheless, the Xsotan are able to resist the forces prevailing there. You have to log in to add a translation. Details

As already shown by many scientists, the rift sectors are extremely hostile to life. Nevertheless, the Xsotan are able to resist the forces prevailing there.

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Status:
untranslated
References:
  • ./Common/Scripts/dlc/rift/sector/missionobjectives/scoutsector.lua:
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Digger-Class You have to log in to add a translation. Details

Digger-Class

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  • ./Common/Scripts/dlc/rift/systems/miningcarrierhybrid.lua:
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Delver-Class You have to log in to add a translation. Details

Delver-Class

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Status:
untranslated
References:
  • ./Common/Scripts/dlc/rift/systems/miningcarrierhybrid.lua:
  • ./Common/Scripts/dlc/rift/systems/salvagingcarrierhybrid.lua:
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Shields are impenetrable while over %i%% You have to log in to add a translation. Details

Shields are impenetrable while over %i%%

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Status:
untranslated
References:
  • ./Common/Scripts/dlc/rift/systems/militarytcsshieldhybrid.lua:
  • ./Common/Scripts/dlc/rift/systems/overshield.lua:
  • ./Common/Scripts/dlc/rift/systems/shieldcarrierhybrid.lua:
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%i%% You have to log in to add a translation. Details

%i%%

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Status:
untranslated
References:
  • ./Common/Scripts/dlc/rift/systems/militarytcsshieldhybrid.lua:
  • ./Common/Scripts/dlc/rift/systems/overshield.lua:
  • ./Common/Scripts/dlc/rift/systems/shieldcarrierhybrid.lua:
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Impenetrable Shields when over You have to log in to add a translation. Details

Impenetrable Shields when over

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Status:
untranslated
References:
  • ./Common/Scripts/dlc/rift/systems/militarytcsshieldhybrid.lua:
  • ./Common/Scripts/dlc/rift/systems/overshield.lua:
  • ./Common/Scripts/dlc/rift/systems/shieldcarrierhybrid.lua:
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${serial}-${rarity} Combat ${name} ex: 1Q-4000 Shielder You have to log in to add a translation. Details

${serial}-${rarity} Combat ${name}

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Status:
untranslated
Context:
ex: 1Q-4000 Shielder
References:
  • ./Common/Scripts/dlc/rift/systems/militarytcsshieldhybrid.lua:
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Aegis You have to log in to add a translation. Details

Aegis

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untranslated
References:
  • ./Common/Scripts/dlc/rift/systems/militarytcsshieldhybrid.lua:
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... to jump right into battle. You have to log in to add a translation. Details

... to jump right into battle.

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Status:
untranslated
References:
  • ./Common/Scripts/dlc/rift/systems/militarytcshyperspacehybrid.lua:
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Hyperspace Jump Range You have to log in to add a translation. Details

Hyperspace Jump Range

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Status:
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References:
  • ./Common/Scripts/dlc/rift/systems/militarytcshyperspacehybrid.lua:
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${prefix} ${reach}${type} ${ids}-TCS-${num} ex: Unveiling R-4 Combat Hyperspace Enhancer You have to log in to add a translation. Details

${prefix} ${reach}${type} ${ids}-TCS-${num}

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Status:
untranslated
Context:
ex: Unveiling R-4 Combat Hyperspace Enhancer
References:
  • ./Common/Scripts/dlc/rift/systems/militarytcshyperspacehybrid.lua:
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normal
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Combat HS-Enhancer You have to log in to add a translation. Details

Combat HS-Enhancer

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Status:
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References:
  • ./Common/Scripts/dlc/rift/systems/militarytcshyperspacehybrid.lua:
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