Prio | Original string | Translation | — |
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You can build & repair any time, even with enemies nearby | You have to log in to add a translation. | Details | |
You can build & repair any time, even with enemies nearby You have to log in to edit this translation.
or Cancel
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The block overlaps with a docked object. | You have to log in to add a translation. | Details | |
The block overlaps with a docked object. You have to log in to edit this translation.
or Cancel
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No Cargo | You have to log in to add a translation. | Details | |
No Cargo You have to log in to edit this translation.
or Cancel
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High mass | You have to log in to add a translation. | Details | |
High mass You have to log in to edit this translation.
or Cancel
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Shiny | You have to log in to add a translation. | Details | |
Shiny You have to log in to edit this translation.
or Cancel
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Increases processing power for more subsystem sockets | You have to log in to add a translation. | Details | |
Increases processing power for more subsystem sockets You have to log in to edit this translation.
or Cancel
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Reduces incoming damage to 25% | You have to log in to add a translation. | Details | |
Reduces incoming damage to 25% You have to log in to edit this translation.
or Cancel
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Docking possibility | You have to log in to add a translation. | Details | |
Docking possibility You have to log in to edit this translation.
or Cancel
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Low mass | You have to log in to add a translation. | Details | |
Low mass You have to log in to edit this translation.
or Cancel
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Low cost | You have to log in to add a translation. | Details | |
Low cost You have to log in to edit this translation.
or Cancel
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Does nothing when built too small. | You have to log in to add a translation. | Details | |
Does nothing when built too small. You have to log in to edit this translation.
or Cancel
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This requires a Transporter Software Subsystem to work. | You have to log in to add a translation. | Details | |
This requires a Transporter Software Subsystem to work. You have to log in to edit this translation.
or Cancel
|
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Requires a Shipyard in the sector to build (ships only). | You have to log in to add a translation. | Details | |
Requires a Shipyard in the sector to build (ships only). You have to log in to edit this translation.
or Cancel
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This block profits from surface area, not volume. | You have to log in to add a translation. | Details | |
This block profits from surface area, not volume. You have to log in to edit this translation.
or Cancel
|
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Once added, you can always repair it, but the first installation requires careful planning. | You have to log in to add a translation. | Details | |
Once added, you can always repair it, but the first installation requires careful planning. You have to log in to edit this translation.
or Cancel
|
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