Avorion Translation Server

Translation of Avorion: French

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Injector Subsystem Sous-système d'injecteur Details

Injector Subsystem

Sous-système d'injecteur

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Status:
waiting
Date added:
2021-02-02 13:45:50 GMT
Translated by:
Dragor
References:
  • ./Common/Scripts/dlc/blackmarket/public/encyclopedia.lua:
Priority of the original:
normal
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Can I have another subsystem? Puis-je avoir un autre sous-système? Details

Can I have another subsystem?

Puis-je avoir un autre sous-système?

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Status:
waiting
Date added:
2021-02-02 13:46:05 GMT
Translated by:
Dragor
References:
  • ./Common/Scripts/dlc/blackmarket/player/missions/family/familymission4.lua:
Priority of the original:
normal
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Trading goods are stored in your cargo bay and can be bought and sold for a profit. They can also be used to craft weapons. Les marchandises commerciales sont stockées dans votre soute et peuvent être achetées et vendues dans un but lucratif. Ils peuvent également être utilisés pour fabriquer des armes. Details

Trading goods are stored in your cargo bay and can be bought and sold for a profit. They can also be used to craft weapons.

Les marchandises commerciales sont stockées dans votre soute et peuvent être achetées et vendues dans un but lucratif. Ils peuvent également être utilisés pour fabriquer des armes.

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Meta

Status:
waiting
Date added:
2021-02-02 13:46:31 GMT
Translated by:
Dragor
References:
  • ./Common/Game/TradingGood.cpp:
  • ./data/scripts/player/ui/encyclopedia/chapters/goodsglossary.lua:
Priority of the original:
normal
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TRADING GOOD: %s ECHANGE DE BIEN COMMERCIAUX Details

TRADING GOOD: %s

Warning: Missing %s placeholder in translation.
ECHANGE DE BIEN COMMERCIAUX

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Status:
waiting
Date added:
2021-02-03 08:47:11 GMT
Translated by:
Dragor
References:
  • ./Common/Game/TradingGood.cpp:
Priority of the original:
normal
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TRADING GOOD: %s ECHANGE DE BIEN COMMERCIAUX: %s Details

TRADING GOOD: %s

ECHANGE DE BIEN COMMERCIAUX: %s

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Meta

Status:
waiting
Date added:
2021-02-03 08:47:19 GMT
Translated by:
Dragor
References:
  • ./Common/Game/TradingGood.cpp:
Priority of the original:
normal
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Classic Gameplay Scenario Type Classique Details

Classic

Classique

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Status:
waiting
Context:
Gameplay Scenario Type
Date added:
2021-02-03 08:48:15 GMT
Translated by:
Dragor
References:
  • ./Common/Game/Scenario.cpp:
Priority of the original:
normal
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Subsystem Sous-système Details

Subsystem

Sous-système

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Status:
waiting
Date added:
2021-02-03 08:48:24 GMT
Translated by:
Dragor
References:
  • ./Common/Game/Inventory/InventoryItem.cpp:
Priority of the original:
normal
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Defensive Turrets In Arbitrary Slots Tourelles défensives dans n'importe quels emplacements Details

Defensive Turrets In Arbitrary Slots

Tourelles défensives dans n'importe quels emplacements

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Status:
waiting
Date added:
2021-02-03 08:51:43 GMT
Translated by:
Dragor
References:
  • ./Common/Game/CraftStatsOverview.cpp:
Priority of the original:
normal
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Defensive Turret Slots Emplacements de tourelle défensive Details

Defensive Turret Slots

Emplacements de tourelle défensive

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Status:
waiting
Date added:
2021-02-03 08:51:57 GMT
Translated by:
Dragor
References:
  • ./Common/Game/CraftStatsOverview.cpp:
  • ./Common/Scripts/dlc/rift/systems/arbitrarytcsenergyhybrid.lua:
  • ./Common/Scripts/dlc/rift/systems/combatcarrierhybrid.lua:
  • ./Common/Scripts/dlc/rift/systems/interceptorhybrid.lua:
  • ./Common/Scripts/dlc/rift/systems/militarytcshyperspacehybrid.lua:
  • ./Common/Scripts/dlc/rift/systems/militarytcsshieldhybrid.lua:
  • ./Common/Scripts/dlc/rift/systems/miningcarrierhybrid.lua:
  • ./Common/Scripts/dlc/rift/systems/salvagingcarrierhybrid.lua:
  • ./data/scripts/systems/behemothciviltcs.lua:
  • ./data/scripts/systems/behemothmilitarytcs.lua:
  • ./data/scripts/systems/civiltcs.lua:
  • ./data/scripts/systems/militarytcs.lua:
Priority of the original:
normal
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Subsystem Sockets Emplacement de sous-système Details

Subsystem Sockets

Emplacement de sous-système

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Status:
waiting
Date added:
2021-02-03 08:52:17 GMT
Translated by:
Dragor
References:
  • ./Common/Game/CraftStatsOverview.cpp:
  • ./data/scripts/items/buildingknowledge.lua:
Priority of the original:
normal
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Requires Transporter Software Subsystem Nécessite un sous-système de logiciel Transport Details

Requires Transporter Software Subsystem

Nécessite un sous-système de logiciel Transport

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Status:
waiting
Date added:
2021-02-03 08:52:44 GMT
Translated by:
Dragor
References:
  • ./Common/Game/Blocks/Blocks.cpp:
Priority of the original:
normal
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Use to cheaply increase your ship's size and processing power. À utiliser pour augmenter à moindre coût la taille et la puissance de calcul de votre vaisseau. Details

Use to cheaply increase your ship's size and processing power.

À utiliser pour augmenter à moindre coût la taille et la puissance de calcul de votre vaisseau.

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Meta

Status:
waiting
Date added:
2021-02-03 08:53:16 GMT
Translated by:
Dragor
References:
  • ./Common/Game/Blocks/Blocks.cpp:
Priority of the original:
normal
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Contributes a large amount of processing power to the ship so you can unlock more subsystem sockets with a smaller ship. Fournit une grande quantité de puissance de calcul au vaisseau afin que vous puissiez débloquer plus d'emplacement de sous-système avec un vaisseau plus petit. Details

Contributes a large amount of processing power to the ship so you can unlock more subsystem sockets with a smaller ship.

Fournit une grande quantité de puissance de calcul au vaisseau afin que vous puissiez débloquer plus d'emplacement de sous-système avec un vaisseau plus petit.

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Meta

Status:
waiting
Date added:
2021-02-03 08:54:00 GMT
Translated by:
Dragor
References:
  • ./Common/Game/Blocks/Blocks.cpp:
Priority of the original:
normal
More links:
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Functional-Block version of the normal hull. Contributes towards processing power. Version intelligente de la coque normale. Contribue à la puissance de calcul. Details

Functional-Block version of the normal hull. Contributes towards processing power.

Version intelligente de la coque normale. Contribue à la puissance de calcul.

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Meta

Status:
waiting
Date added:
2021-02-03 08:54:21 GMT
Translated by:
Dragor
References:
  • ./Common/Game/Blocks/Blocks.cpp:
Priority of the original:
normal
More links:
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Smart Flat Corner Block Angle plat intelligent Details

Smart Flat Corner

Angle plat intelligent

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Status:
waiting
Context:
Block
Date added:
2021-02-03 08:56:11 GMT
Translated by:
Dragor
References:
  • ./Common/Game/Blocks/BaseBlock.cpp:
Priority of the original:
normal
More links:
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