Avorion Translation Server

Translation of Avorion: Spanish

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Xsotan Turret Overload sector environment You have to log in to add a translation. Details

Xsotan Turret Overload

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Status:
untranslated
Context:
sector environment
References:
  • ./Common/Scripts/dlc/rift/sector/effects/environmentaleffectutility.lua:
Priority of the original:
normal
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We are receiving strong subspace signals from this area. Be prepared for whole hordes of Xsotan! You have to log in to add a translation. Details

We are receiving strong subspace signals from this area. Be prepared for whole hordes of Xsotan!

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Status:
untranslated
References:
  • ./Common/Scripts/dlc/rift/sector/effects/environmentaleffectutility.lua:
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normal
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Xsotan Swarm, intensity ${intensity} You have to log in to add a translation. Details

Xsotan Swarm, intensity ${intensity}

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References:
  • ./Common/Scripts/dlc/rift/sector/effects/environmentaleffectutility.lua:
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Xsotan Swarm sector environment You have to log in to add a translation. Details

Xsotan Swarm

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Status:
untranslated
Context:
sector environment
References:
  • ./Common/Scripts/dlc/rift/sector/effects/environmentaleffectutility.lua:
Priority of the original:
normal
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There were mines detected in the area. It's advised to keep your distance. Mines don't trigger when approached very slowly. You have to log in to add a translation. Details

There were mines detected in the area. It's advised to keep your distance. Mines don't trigger when approached very slowly.

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untranslated
References:
  • ./Common/Scripts/dlc/rift/sector/effects/environmentaleffectutility.lua:
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Minefield, intensity ${intensity} You have to log in to add a translation. Details

Minefield, intensity ${intensity}

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  • ./Common/Scripts/dlc/rift/sector/effects/environmentaleffectutility.lua:
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Minefield sector environment You have to log in to add a translation. Details

Minefield

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Status:
untranslated
Context:
sector environment
References:
  • ./Common/Scripts/dlc/rift/sector/effects/environmentaleffectutility.lua:
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normal
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The area is full of Xsotan Breeders, that could wake up if there is too much activity. You have to log in to add a translation. Details

The area is full of Xsotan Breeders, that could wake up if there is too much activity.

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References:
  • ./Common/Scripts/dlc/rift/sector/effects/environmentaleffectutility.lua:
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Xsotan Breeders, intensity ${intensity} You have to log in to add a translation. Details

Xsotan Breeders, intensity ${intensity}

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References:
  • ./Common/Scripts/dlc/rift/sector/effects/environmentaleffectutility.lua:
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Xsotan Breeders sector environment You have to log in to add a translation. Details

Xsotan Breeders

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Status:
untranslated
Context:
sector environment
References:
  • ./Common/Scripts/dlc/rift/sector/effects/environmentaleffectutility.lua:
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normal
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Ship material vulnerable, ${material} or higher recommended. You have to log in to add a translation. Details

Ship material vulnerable, ${material} or higher recommended.

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untranslated
References:
  • ./Common/Scripts/dlc/rift/sector/effects/environmentaleffectutility.lua:
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This acid fog corrodes blocks below ${material}. These will suffer constant damage. Shields are useless against the acid fog. You have to log in to add a translation. Details

This acid fog corrodes blocks below ${material}. These will suffer constant damage. Shields are useless against the acid fog.

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Status:
untranslated
References:
  • ./Common/Scripts/dlc/rift/sector/effects/environmentaleffectutility.lua:
Priority of the original:
normal
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You have found the core. Our decision to choose you was correct! You will be rewarded as agreed on. There is research to be done, until next time. You have to log in to add a translation. Details

You have found the core. Our decision to choose you was correct! You will be rewarded as agreed on. There is research to be done, until next time.

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Status:
untranslated
References:
  • ./Common/Scripts/dlc/rift/sector/missionobjectives/combat.lua:
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Our scans show the presence of a special Xsotan in the vicinity. We assume that this Xsotan has a Xsotan Core. We need this core to gather evidence for a new hypothesis. To get to the core, the Xsotan must be destroyed and the core extracted. You have to log in to add a translation. Details

Our scans show the presence of a special Xsotan in the vicinity. We assume that this Xsotan has a Xsotan Core. We need this core to gather evidence for a new hypothesis. To get to the core, the Xsotan must be destroyed and the core extracted.

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Status:
untranslated
References:
  • ./Common/Scripts/dlc/rift/sector/missionobjectives/combat.lua:
Priority of the original:
normal
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Acid Fog, intensity ${intensity} You have to log in to add a translation. Details

Acid Fog, intensity ${intensity}

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Status:
untranslated
References:
  • ./Common/Scripts/dlc/rift/sector/effects/environmentaleffectutility.lua:
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