Avorion Translation Server

Translation of Avorion: Spanish (Mexico)

1 6246 6247 6248 6249 6250 6486
Filter ↓ Sort ↓ All  Untranslated (random)
Prio Original string Translation
Fly To Location Fighter Orders You have to log in to add a translation. Details

Fly To Location

You have to log in to edit this translation.

Meta

Status:
untranslated
Context:
Fighter Orders
References:
  • ./Common/Game/FighterOrders.cpp:
Priority of the original:
normal
More links:
or Cancel
Harvest Fighter Orders You have to log in to add a translation. Details

Harvest

You have to log in to edit this translation.

Meta

Status:
untranslated
Context:
Fighter Orders
References:
  • ./Common/Game/FighterOrders.cpp:
Priority of the original:
normal
More links:
or Cancel
Return Fighter Orders You have to log in to add a translation. Details

Return

You have to log in to edit this translation.

Meta

Status:
untranslated
Context:
Fighter Orders
References:
  • ./Common/Game/FighterOrders.cpp:
Priority of the original:
normal
More links:
or Cancel
Defend Fighter Orders You have to log in to add a translation. Details

Defend

You have to log in to edit this translation.

Meta

Status:
untranslated
Context:
Fighter Orders
References:
  • ./Common/Game/FighterOrders.cpp:
Priority of the original:
normal
More links:
or Cancel
Attack Fighter Orders You have to log in to add a translation. Details

Attack

You have to log in to edit this translation.

Meta

Status:
untranslated
Context:
Fighter Orders
References:
  • ./Common/Game/FighterOrders.cpp:
Priority of the original:
normal
More links:
or Cancel
Transporter Block You have to log in to add a translation. Details

Transporter

You have to log in to edit this translation.

Meta

Status:
untranslated
Context:
Block
References:
  • ./Common/Game/Blocks/BaseBlock.cpp:
Priority of the original:
normal
More links:
or Cancel
Edit Map You have to log in to add a translation. Details

Edit Map

You have to log in to edit this translation.

Meta

Status:
untranslated
References:
  • ./Common/Game/Alliance.cpp:
Priority of the original:
normal
More links:
or Cancel
Mark sectors on the map and change notes. You have to log in to add a translation. Details

Mark sectors on the map and change notes.

You have to log in to edit this translation.

Meta

Status:
untranslated
References:
  • ./Common/Game/Alliance.cpp:
Priority of the original:
normal
More links:
or Cancel
This station doesn't belong to anybody. Ésta estación no pertenece a nadie. Details

This station doesn't belong to anybody.

Ésta estación no pertenece a nadie.

You have to log in to edit this translation.

Meta

Status:
waiting
Date added:
2018-10-30 15:34:27 GMT
Translated by:
RazielArk
References:
  • ./data/scripts/lib/faction.lua:
Priority of the original:
normal
More links:
or Cancel
Distributed M.A.D. Log, Entry #DP710sma Simulation #78612. The stone issue seems to be a structural problem linked to the architecture of lightning guns, so we can't get rid of it. Unfortunately, lightning guns are the only weapons that we can boost as much without overloading them. We'll have to accept this weakness, but it won't be an issue. Who would ever be dumb enough to build their ships out of stone anyway? Ha! Distribuido M.A.D, Registro Entrada #DP710sma Simulación #78612. El problema de la piedra parece ser un problema estructural relacionado con la arquitectura de las pistolas de rayos, por lo que no podemos deshacernos de él ”. Desafortunadamente, las pistolas eléctricas son las únicas armas que podemos aumentar tanto sin sobrecargarlas ”. Tendremos que aceptar esta debilidad, pero no será un problema. ¿Quién sería lo suficientemente tonto para construir sus naves de piedra de todos modos? ¡Ha Ha! Details

Distributed M.A.D. Log, Entry #DP710sma Simulation #78612. The stone issue seems to be a structural problem linked to the architecture of lightning guns, so we can't get rid of it. Unfortunately, lightning guns are the only weapons that we can boost as much without overloading them. We'll have to accept this weakness, but it won't be an issue. Who would ever be dumb enough to build their ships out of stone anyway? Ha!

Distribuido M.A.D, Registro Entrada #DP710sma Simulación #78612. El problema de la piedra parece ser un problema estructural relacionado con la arquitectura de las pistolas de rayos, por lo que no podemos deshacernos de él ”. Desafortunadamente, las pistolas eléctricas son las únicas armas que podemos aumentar tanto sin sobrecargarlas ”. Tendremos que aceptar esta debilidad, pero no será un problema. ¿Quién sería lo suficientemente tonto para construir sus naves de piedra de todos modos? ¡Ha Ha!

You have to log in to edit this translation.

Meta

Status:
waiting
Date added:
2018-11-01 13:57:50 GMT
Translated by:
RazielArk
References:
  • ./data/scripts/entity/story/researchsatellite.lua:
Priority of the original:
normal
More links:
or Cancel
Distributed M.A.D. Log, Entry #CAPne8xy Simulation #5123. The modified lightning guns can now penetrate every material except stone. This could be a problem. But so far we haven't found a way to [DATA CORRUPTED] Distribuido M.A.D. Registro, entrada # CAPne8xy Simulación # 5123. Las pistolas de rayos modificadas ahora pueden penetrar todos los materiales, excepto la piedra. Esto podría ser un problema. Pero hasta ahora no hemos encontrado una manera de [DATA CORRUPTED] Details

Distributed M.A.D. Log, Entry #CAPne8xy Simulation #5123. The modified lightning guns can now penetrate every material except stone. This could be a problem. But so far we haven't found a way to [DATA CORRUPTED]

Distribuido M.A.D. Registro, entrada # CAPne8xy Simulación # 5123. Las pistolas de rayos modificadas ahora pueden penetrar todos los materiales, excepto la piedra. Esto podría ser un problema. Pero hasta ahora no hemos encontrado una manera de [DATA CORRUPTED]

You have to log in to edit this translation.

Meta

Status:
waiting
Date added:
2018-11-01 14:21:05 GMT
Translated by:
RazielArk
References:
  • ./data/scripts/entity/story/researchsatellite.lua:
Priority of the original:
normal
More links:
or Cancel
Distributed M.A.D. Log, Entry #BKjgy85n Simulation #32. First test runs on overloaded lightning guns are looking very promising. With these new modified lightning guns we'll be able to reach unimaginable amounts of power. A few issues remain, the biggest being that we haven't found a way to penetrate non-conductors such as stone yet. Distribuido M.A.D. Registro, entrada # BKjgy85n Simulacíon #32. Las primeras pruebas en relámpagos sobrecargados se ven muy prometedoras. Con estas nuevas pistolas de rayos modificadas, podremos alcanzar una cantidad inimaginable de energía. Aun faltan unas cuestiones, no hemos encontrado una forma de penetrar a los no conductores, como la piedra. Details

Distributed M.A.D. Log, Entry #BKjgy85n Simulation #32. First test runs on overloaded lightning guns are looking very promising. With these new modified lightning guns we'll be able to reach unimaginable amounts of power. A few issues remain, the biggest being that we haven't found a way to penetrate non-conductors such as stone yet.

Distribuido M.A.D. Registro, entrada # BKjgy85n Simulacíon #32. Las primeras pruebas en relámpagos sobrecargados se ven muy prometedoras. Con estas nuevas pistolas de rayos modificadas, podremos alcanzar una cantidad inimaginable de energía. Aun faltan unas cuestiones, no hemos encontrado una forma de penetrar a los no conductores, como la piedra.

You have to log in to edit this translation.

Meta

Status:
waiting
Date added:
2018-11-01 14:15:35 GMT
Translated by:
RazielArk
References:
  • ./data/scripts/entity/story/researchsatellite.lua:
Priority of the original:
normal
More links:
or Cancel
Distributed M.A.D. Log, Entry #A2Tg4xaS Simulation #59123. Massive power improvements over the last simulations. Still no reliable way to penetrate stone. Maybe shifting the phase could get us a little closer? Distribuido M.A.D. Registro, entrada # A2Tg4xaS Simulación # 59123. Mejoras de potencia masiva mejorada en las últimas simulaciones. Todavía no hay una forma confiable de penetrar en la piedra. ¿Tal vez el cambio de fase podría acercarnos un poco más? Details

Distributed M.A.D. Log, Entry #A2Tg4xaS Simulation #59123. Massive power improvements over the last simulations. Still no reliable way to penetrate stone. Maybe shifting the phase could get us a little closer?

Distribuido M.A.D. Registro, entrada # A2Tg4xaS Simulación # 59123. Mejoras de potencia masiva mejorada en las últimas simulaciones. Todavía no hay una forma confiable de penetrar en la piedra. ¿Tal vez el cambio de fase podría acercarnos un poco más?

You have to log in to edit this translation.

Meta

Status:
waiting
Date added:
2018-11-01 14:24:45 GMT
Translated by:
RazielArk
References:
  • ./data/scripts/entity/story/researchsatellite.lua:
Priority of the original:
normal
More links:
or Cancel
Log Entry DP710sma Entrada de registro DP710sma Details

Log Entry DP710sma

Entrada de registro DP710sma

You have to log in to edit this translation.

Meta

Status:
waiting
Date added:
2018-11-01 14:23:16 GMT
Translated by:
RazielArk
References:
  • ./data/scripts/entity/story/researchsatellite.lua:
Priority of the original:
normal
More links:
or Cancel
Log Entry CAPne8xy Entrada de registro CAPne8xy Details

Log Entry CAPne8xy

Entrada de registro CAPne8xy

You have to log in to edit this translation.

Meta

Status:
waiting
Date added:
2018-11-01 14:23:07 GMT
Translated by:
RazielArk
References:
  • ./data/scripts/entity/story/researchsatellite.lua:
Priority of the original:
normal
More links:
or Cancel
1 6246 6247 6248 6249 6250 6486
Legend:
Current
Waiting
Fuzzy
Old
with warnings

Export as