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The \c(0d0)Energy Converter\c() reroutes part of the ship's energy into the shield. This means less energy for ship systems but a much \c(0d0)higher shield durability\c(). | You have to log in to add a translation. | Details | |
The \c(0d0)Energy Converter\c() reroutes part of the ship's energy into the shield. This means less energy for ship systems but a much \c(0d0)higher shield durability\c(). You have to log in to edit this translation.
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The \c(0d0)Object Detector\c() detects and marks all objects worth checking out in the current sector. | You have to log in to add a translation. | Details | |
The \c(0d0)Object Detector\c() detects and marks all objects worth checking out in the current sector. You have to log in to edit this translation.
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A \c(0d0)Trading Subsystems\c() will ease trade and commerce a lot. Depending on the quality of the subsystem, it can show all trading possibilities with \c(0d0)prices\c() and \c(0d0)price margins\c() in the last visited sectors. It will even detect trade routes over the last few visited sectors.↵ All ships working trade routes should be equipped with one of these. | You have to log in to add a translation. | Details | |
A \c(0d0)Trading Subsystems\c() will ease trade and commerce a lot. Depending on the quality of the subsystem, it can show all trading possibilities with \c(0d0)prices\c() and \c(0d0)price margins\c() in the last visited sectors. It will even detect trade routes over the last few visited sectors.↵ All ships working trade routes should be equipped with one of these. You have to log in to edit this translation.
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The \c(0d0)Mining Subsystems\c() marks resource rich \c(0d0)asteroids\c() containing the specified material or lower materials, even if the materials are hidden inside. It adds small marker arrows to the HUD so that finding asteroids with materials is easier. | You have to log in to add a translation. | Details | |
The \c(0d0)Mining Subsystems\c() marks resource rich \c(0d0)asteroids\c() containing the specified material or lower materials, even if the materials are hidden inside. It adds small marker arrows to the HUD so that finding asteroids with materials is easier. You have to log in to edit this translation.
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Tractor Beam Upgrade | Vylepšení vlečného paprsku | Details | |
Tractor Beam Upgrade Vylepšení vlečného paprsku You have to log in to edit this translation.
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Tractor Beam Upgrade | Vylepšení Vlečného Paprsku | Details | |
Tractor Beam Upgrade Vylepšení Vlečného Paprsku You have to log in to edit this translation.
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\c(0d0)Radar Upgrades\c() improve \c(0d0)radar range\c() and can add to the \c(0d0)deep scan range\c() too. With a deep scanner, hidden mass sectors will be highlighted on the Galaxy Map. | You have to log in to add a translation. | Details | |
\c(0d0)Radar Upgrades\c() improve \c(0d0)radar range\c() and can add to the \c(0d0)deep scan range\c() too. With a deep scanner, hidden mass sectors will be highlighted on the Galaxy Map. You have to log in to edit this translation.
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The \c(0d0)Hyperspace Upgrade\c() improves the hyperspace \c(0d0)jump range\c() of a ship and decreases the necessary \c(0d0)recharge energy\c(). If installed permanently it can additionally shorten the recharge time. | You have to log in to add a translation. | Details | |
The \c(0d0)Hyperspace Upgrade\c() improves the hyperspace \c(0d0)jump range\c() of a ship and decreases the necessary \c(0d0)recharge energy\c(). If installed permanently it can additionally shorten the recharge time. You have to log in to edit this translation.
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Hyperspace Upgrade | Hyperprostorové Vylepšení | Details | |
Hyperspace Upgrade Hyperprostorové Vylepšení You have to log in to edit this translation.
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Cargo Upgrade | Vylepšení Skladu | Details | |
Cargo Upgrade Vylepšení Skladu You have to log in to edit this translation.
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Each \c(0d0)Turret Control System\c() increases the amount of available \c(0d0)turret slots\c(). Depending on the type of the subsystem, it increases the number of slots for military, civil or both turret types. | Každý \c(0d0)Turret Control System\c() zvyšuje množství dostupných \c(0d0)turret slots\c(). V závislosti na typu subsystému zvyšuje počet slotů pro ozbrojené, neozbrojené nebo oba typy věží. | Details | |
Each \c(0d0)Turret Control System\c() increases the amount of available \c(0d0)turret slots\c(). Depending on the type of the subsystem, it increases the number of slots for military, civil or both turret types. Každý \c(0d0)Turret Control System\c() zvyšuje množství dostupných \c(0d0)turret slots\c(). V závislosti na typu subsystému zvyšuje počet slotů pro ozbrojené, neozbrojené nebo oba typy věží. You have to log in to edit this translation.
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Turret Control Systems | Řídící Systémy Věží | Details | |
Turret Control Systems Řídící Systémy Věží You have to log in to edit this translation.
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\c(0d0)Subsystems\c() can improve certain aspects of a ship. This allows the specialization of ships for certain jobs.↵ ↵ \c(0d0)Permanently installed\c() subsystems usually give huge bonuses, but can only be removed close to an \c(0d0)Equipment Dock\c().↵ ↵ \c(ddd)Note: Some subsystems HAVE to be installed permanently to work.\c() | You have to log in to add a translation. | Details | |
\c(0d0)Subsystems\c() can improve certain aspects of a ship. This allows the specialization of ships for certain jobs.↵ ↵ \c(0d0)Permanently installed\c() subsystems usually give huge bonuses, but can only be removed close to an \c(0d0)Equipment Dock\c().↵ ↵ \c(ddd)Note: Some subsystems HAVE to be installed permanently to work.\c() You have to log in to edit this translation.
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General Function | You have to log in to add a translation. | Details | |
General Function You have to log in to edit this translation.
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Craft Management | Správa Lodě | Details | |
Craft Management Správa Lodě You have to log in to edit this translation.
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