Avorion Translation Server

Translation of Avorion: Czech

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Ancient Wreckage You have to log in to add a translation. Details

Ancient Wreckage

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untranslated
References:
  • ./Common/Scripts/dlc/rift/sector/missionobjectives/salvagegoods.lua:
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Find and scan an Ancient Wreckage to locate the data You have to log in to add a translation. Details

Find and scan an Ancient Wreckage to locate the data

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References:
  • ./Common/Scripts/dlc/rift/sector/missionobjectives/salvagegoods.lua:
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Are you ready to salvage the data from the old stations? You have to log in to add a translation. Details

Are you ready to salvage the data from the old stations?

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References:
  • ./Common/Scripts/dlc/rift/sector/missionobjectives/salvagegoods.lua:
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I see you were successful, the prospect of this data is so exciting. I'm sure you'll hear about the breakthrough shortly! Your payment is on the way. You have to log in to add a translation. Details

I see you were successful, the prospect of this data is so exciting. I'm sure you'll hear about the breakthrough shortly! Your payment is on the way.

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untranslated
References:
  • ./Common/Scripts/dlc/rift/sector/missionobjectives/salvagegoods.lua:
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We expect the data to provide new insights into alien life forms and living conditions in rifts. You have to log in to add a translation. Details

We expect the data to provide new insights into alien life forms and living conditions in rifts.

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References:
  • ./Common/Scripts/dlc/rift/sector/missionobjectives/scoutsector.lua:
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We suspect that there must be other life forms to which this also applies. In order to investigate this assumption further, several Xenos Research Probes must be placed in the rift. You have to log in to add a translation. Details

We suspect that there must be other life forms to which this also applies. In order to investigate this assumption further, several Xenos Research Probes must be placed in the rift.

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Status:
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References:
  • ./Common/Scripts/dlc/rift/sector/missionobjectives/scoutsector.lua:
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These artifacts from ancient times are full of strange transmitters. They seem to be tuned to frequencies that no one can use for any purpose. You have to log in to add a translation. Details

These artifacts from ancient times are full of strange transmitters. They seem to be tuned to frequencies that no one can use for any purpose.

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Status:
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References:
  • ./Common/Scripts/dlc/rift/story/riftstorymission3-scout-secondary.lua:
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We have located a formerly inhabited sector in the rift. We assume that there are still the remains of the stations of the former inhabitants. In the wreckages of these stations we expect records about the first appearance of the Xsotan. These records could help us to understand the arrival of the Xsotan more precisely. Salvaging lasers will be needed to retrieve the records from the wreckages. You have to log in to add a translation. Details

We have located a formerly inhabited sector in the rift. We assume that there are still the remains of the stations of the former inhabitants. In the wreckages of these stations we expect records about the first appearance of the Xsotan. These records could help us to understand the arrival of the Xsotan more precisely. Salvaging lasers will be needed to retrieve the records from the wreckages.

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Status:
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References:
  • ./Common/Scripts/dlc/rift/sector/missionobjectives/salvagegoods.lua:
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Ah, we did it! There's the scumbag! Let's knock it down! You have to log in to add a translation. Details

Ah, we did it! There's the scumbag! Let's knock it down!

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  • ./Common/Scripts/dlc/rift/story/riftstorymission2-combat-secondary.lua:
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Woohooo! You have to log in to add a translation. Details

Woohooo!

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  • ./Common/Scripts/dlc/rift/story/riftstorymission2-combat-secondary.lua:
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The really strong Xsotan always come after you have destroyed many small ones. They must be able to detect that somehow. You have to log in to add a translation. Details

The really strong Xsotan always come after you have destroyed many small ones. They must be able to detect that somehow.

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  • ./Common/Scripts/dlc/rift/story/riftstorymission2-combat-secondary.lua:
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The Xsotan are not affected by the subspace distortion at all. I need to get my hands on their materials! You have to log in to add a translation. Details

The Xsotan are not affected by the subspace distortion at all. I need to get my hands on their materials!

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  • ./Common/Scripts/dlc/rift/story/riftstorymission2-combat-secondary.lua:
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Do you think the Xsotan talk to each other? I don't think they can talk at all in our sectors. You have to log in to add a translation. Details

Do you think the Xsotan talk to each other? I don't think they can talk at all in our sectors.

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Status:
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References:
  • ./Common/Scripts/dlc/rift/story/riftstorymission2-combat-secondary.lua:
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Xsotan use asteroids to breed. Here we can directly destroy their breeding grounds! You have to log in to add a translation. Details

Xsotan use asteroids to breed. Here we can directly destroy their breeding grounds!

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Status:
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References:
  • ./Common/Scripts/dlc/rift/story/riftstorymission2-combat-secondary.lua:
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Zach told me something about waves that occur before Xsotan appear in a sector. We would have to tune our scanners to it, then we would have a heads up. You have to log in to add a translation. Details

Zach told me something about waves that occur before Xsotan appear in a sector. We would have to tune our scanners to it, then we would have a heads up.

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Status:
untranslated
References:
  • ./Common/Scripts/dlc/rift/story/riftstorymission2-combat-secondary.lua:
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normal
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