Avorion Translation Server

Translation of Avorion: Chinese glossary

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Prio Original string Translation
Hello. We've just gotten word that you're working for someone else? Not with us, consider our partnership null and void. The Cavaliers You have to log in to add a translation. Details

Hello. We've just gotten word that you're working for someone else? Not with us, consider our partnership null and void. The Cavaliers

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untranslated
References:
  • ./Common/Scripts/dlc/blackmarket/player/missions/cavaliers/cavaliersmission3.lua:
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normal
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You're going to tell me. You have to log in to add a translation. Details

You're going to tell me.

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untranslated
References:
  • ./Common/Scripts/dlc/blackmarket/player/missions/cavaliers/cavaliersmission3.lua:
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Are you, now? And how will you manage that, if I may ask? You have to log in to add a translation. Details

Are you, now? And how will you manage that, if I may ask?

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  • ./Common/Scripts/dlc/blackmarket/player/missions/cavaliers/cavaliersmission3.lua:
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I'm gonna find them. You have to log in to add a translation. Details

I'm gonna find them.

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  • ./Common/Scripts/dlc/blackmarket/player/missions/cavaliers/cavaliersmission3.lua:
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Those dogs managed to track us! Are you working for the Cavaliers? If you are, tell them they will never see their weapons again. They're ours now. You have to log in to add a translation. Details

Those dogs managed to track us! Are you working for the Cavaliers? If you are, tell them they will never see their weapons again. They're ours now.

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untranslated
References:
  • ./Common/Scripts/dlc/blackmarket/player/missions/cavaliers/cavaliersmission3.lua:
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normal
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Until then. You have to log in to add a translation. Details

Until then.

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References:
  • ./Common/Scripts/dlc/blackmarket/player/missions/cavaliers/cavaliersmission3.lua:
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Thank you. I'll be in touch. For now, take this reward. You have to log in to add a translation. Details

Thank you. I'll be in touch. For now, take this reward.

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Status:
untranslated
References:
  • ./Common/Scripts/dlc/blackmarket/player/missions/cavaliers/cavaliersmission3.lua:
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Gladly! You have to log in to add a translation. Details

Gladly!

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  • ./Common/Scripts/dlc/blackmarket/player/missions/cavaliers/cavaliersmission3.lua:
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You don't need me anymore? You have to log in to add a translation. Details

You don't need me anymore?

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References:
  • ./Common/Scripts/dlc/blackmarket/player/missions/cavaliers/cavaliersmission3.lua:
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You don't need to worry about that now. I'll just stay here and wait for some people to come help me sort through those containers. You have to log in to add a translation. Details

You don't need to worry about that now. I'll just stay here and wait for some people to come help me sort through those containers.

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untranslated
References:
  • ./Common/Scripts/dlc/blackmarket/player/missions/cavaliers/cavaliersmission3.lua:
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I'm looking for weapons stolen from the Cavaliers. You have to log in to add a translation. Details

I'm looking for weapons stolen from the Cavaliers.

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untranslated
References:
  • ./Common/Scripts/dlc/blackmarket/player/missions/cavaliers/cavaliersmission3.lua:
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Do we look like we care about that? You have to log in to add a translation. Details

Do we look like we care about that?

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Status:
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References:
  • ./Common/Scripts/dlc/blackmarket/player/missions/cavaliers/cavaliersmission3.lua:
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normal
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I'm looking for something. You have to log in to add a translation. Details

I'm looking for something.

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References:
  • ./Common/Scripts/dlc/blackmarket/player/missions/cavaliers/cavaliersmission3.lua:
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I’ll get them. You have to log in to add a translation. Details

I’ll get them.

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  • ./Common/Scripts/dlc/blackmarket/player/missions/cavaliers/cavaliersmission3.lua:
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You’re absolutely right! Our ship is too badly damaged to do anything, though. But they can’t have gotten far, either. We were mostly unarmed, but we're still Cavaliers! We hurt them quite a bit! When we came back, we started tracking them. Our scanners still show a ship in sector (${x}:${y}). You have to log in to add a translation. Details

You’re absolutely right! Our ship is too badly damaged to do anything, though. But they can’t have gotten far, either. We were mostly unarmed, but we're still Cavaliers! We hurt them quite a bit! When we came back, we started tracking them. Our scanners still show a ship in sector (${x}:${y}).

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Meta

Status:
untranslated
References:
  • ./Common/Scripts/dlc/blackmarket/player/missions/cavaliers/cavaliersmission3.lua:
Priority of the original:
normal
More links:
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Legend:
Current
Waiting
Fuzzy
Old
with warnings

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