Avorion Translation Server

Translation of Avorion: Chinese (Traditional)

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Xsotan Swarm, intensity ${intensity} You have to log in to add a translation. Details

Xsotan Swarm, intensity ${intensity}

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untranslated
References:
  • ./Common/Scripts/dlc/rift/sector/effects/environmentaleffectutility.lua:
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normal
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Xsotan Swarm sector environment You have to log in to add a translation. Details

Xsotan Swarm

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Status:
untranslated
Context:
sector environment
References:
  • ./Common/Scripts/dlc/rift/sector/effects/environmentaleffectutility.lua:
Priority of the original:
normal
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There were mines detected in the area. It's advised to keep your distance. Mines don't trigger when approached very slowly. You have to log in to add a translation. Details

There were mines detected in the area. It's advised to keep your distance. Mines don't trigger when approached very slowly.

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References:
  • ./Common/Scripts/dlc/rift/sector/effects/environmentaleffectutility.lua:
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You have saved the researchers! Thus, a lot of knowledge has returned to us. Thank you for your help, your reward will be arranged. You have to log in to add a translation. Details

You have saved the researchers! Thus, a lot of knowledge has returned to us. Thank you for your help, your reward will be arranged.

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References:
  • ./Common/Scripts/dlc/rift/sector/missionobjectives/rescuescientists.lua:
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Minefield, intensity ${intensity} You have to log in to add a translation. Details

Minefield, intensity ${intensity}

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  • ./Common/Scripts/dlc/rift/sector/effects/environmentaleffectutility.lua:
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Minefield sector environment You have to log in to add a translation. Details

Minefield

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Context:
sector environment
References:
  • ./Common/Scripts/dlc/rift/sector/effects/environmentaleffectutility.lua:
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normal
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The area is full of Xsotan Breeders, that could wake up if there is too much activity. You have to log in to add a translation. Details

The area is full of Xsotan Breeders, that could wake up if there is too much activity.

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References:
  • ./Common/Scripts/dlc/rift/sector/effects/environmentaleffectutility.lua:
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Xsotan Breeders, intensity ${intensity} You have to log in to add a translation. Details

Xsotan Breeders, intensity ${intensity}

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References:
  • ./Common/Scripts/dlc/rift/sector/effects/environmentaleffectutility.lua:
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Xsotan Breeders sector environment You have to log in to add a translation. Details

Xsotan Breeders

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Status:
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Context:
sector environment
References:
  • ./Common/Scripts/dlc/rift/sector/effects/environmentaleffectutility.lua:
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normal
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Ship material vulnerable, ${material} or higher recommended. You have to log in to add a translation. Details

Ship material vulnerable, ${material} or higher recommended.

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untranslated
References:
  • ./Common/Scripts/dlc/rift/sector/effects/environmentaleffectutility.lua:
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This acid fog corrodes blocks below ${material}. These will suffer constant damage. Shields are useless against the acid fog. You have to log in to add a translation. Details

This acid fog corrodes blocks below ${material}. These will suffer constant damage. Shields are useless against the acid fog.

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Status:
untranslated
References:
  • ./Common/Scripts/dlc/rift/sector/effects/environmentaleffectutility.lua:
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Are you ready to rescue the lost crew? You have to log in to add a translation. Details

Are you ready to rescue the lost crew?

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References:
  • ./Common/Scripts/dlc/rift/sector/missionobjectives/rescuescientists.lua:
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That's the right spot. Look for a wreckage nearby! You have to log in to add a translation. Details

That's the right spot. Look for a wreckage nearby!

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References:
  • ./Common/Scripts/dlc/rift/sector/missionobjectives/rescuescientists.lua:
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Makeshift Emergency Camp You have to log in to add a translation. Details

Makeshift Emergency Camp

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References:
  • ./Common/Scripts/dlc/rift/sector/missionobjectives/rescuescientists.lua:
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Empty Escape Pod You have to log in to add a translation. Details

Empty Escape Pod

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  • ./Common/Scripts/dlc/rift/sector/missionobjectives/rescuescientists.lua:
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