Avorion Translation Server

Translation of Avorion: Chinese (Traditional)

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We lost a mission whose task was to extract materials from the rift. Fortunately, we still have the rift coordinates so someone can retrieve the materials. The materials are needed to continue building subsystems that can protect against the rift subspace distortion. We suspect the materials are deep in the ships' cargo bays. To be able to get them out of there, a ship with scrapping lasers is needed. You have to log in to add a translation. Details

We lost a mission whose task was to extract materials from the rift. Fortunately, we still have the rift coordinates so someone can retrieve the materials. The materials are needed to continue building subsystems that can protect against the rift subspace distortion. We suspect the materials are deep in the ships' cargo bays. To be able to get them out of there, a ship with scrapping lasers is needed.

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References:
  • ./Common/Scripts/dlc/rift/sector/missionobjectives/salvagegoods.lua:
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The \c(3dd)Inertia Field\c() in Rifts reduces your ship's acceleration. In exchange you'll brake much faster. You have to log in to add a translation. Details

The \c(3dd)Inertia Field\c() in Rifts reduces your ship's acceleration. In exchange you'll brake much faster.

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  • ./Client/Client/LoadingScreenTipSelector.cpp:
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You can bend the rules of \c(3dd)mass\c() that the \c(3dd)Rift Research Centers\c() can transport into the rifts: up to 10% more mass won't break any blocks yet. You have to log in to add a translation. Details

You can bend the rules of \c(3dd)mass\c() that the \c(3dd)Rift Research Centers\c() can transport into the rifts: up to 10% more mass won't break any blocks yet.

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  • ./Client/Client/LoadingScreenTipSelector.cpp:
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The \c(3dd)Low Energy Plasma Field\c() in Rifts decreases the damage output of all electric, plasma and energy weapons. Your enemies' weapons, too. You have to log in to add a translation. Details

The \c(3dd)Low Energy Plasma Field\c() in Rifts decreases the damage output of all electric, plasma and energy weapons. Your enemies' weapons, too.

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  • ./Client/Client/LoadingScreenTipSelector.cpp:
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The \c(3dd)Ion Storm\c() in Rifts discharges your shields constantly over time. You have to log in to add a translation. Details

The \c(3dd)Ion Storm\c() in Rifts discharges your shields constantly over time.

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  • ./Client/Client/LoadingScreenTipSelector.cpp:
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The \c(3dd)Ion Interference Field\c() in Rifts prevents your shields from regenerating. You have to log in to add a translation. Details

The \c(3dd)Ion Interference Field\c() in Rifts prevents your shields from regenerating.

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  • ./Client/Client/LoadingScreenTipSelector.cpp:
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The \c(3dd)Inertia Field\c() in Rifts reduces your ship's acceleration. In exchange you'll brake much faster. You have to log in to add a translation. Details

The \c(3dd)Inertia Field\c() in Rifts reduces your ship's acceleration. In exchange you'll brake much faster.

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  • ./Client/Client/LoadingScreenTipSelector.cpp:
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The \c(3dd)Magnetic Interference Field\c() in Rifts lowers the efficiency of your generators, reducing the amount of generated energy. You have to log in to add a translation. Details

The \c(3dd)Magnetic Interference Field\c() in Rifts lowers the efficiency of your generators, reducing the amount of generated energy.

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  • ./Client/Client/LoadingScreenTipSelector.cpp:
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The \c(3dd)Low Energy Plasma Field\c() in Rifts decreases the damage output of all electric, plasma and energy weapons. Your enemies' weapons, too. You have to log in to add a translation. Details

The \c(3dd)Low Energy Plasma Field\c() in Rifts decreases the damage output of all electric, plasma and energy weapons. Your enemies' weapons, too.

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  • ./Client/Client/LoadingScreenTipSelector.cpp:
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The closer you get to the center of the galaxy, the \c(3dd)more mass\c() the \c(3dd)Rift Research Centers\c() can transport into the rifts. You have to log in to add a translation. Details

The closer you get to the center of the galaxy, the \c(3dd)more mass\c() the \c(3dd)Rift Research Centers\c() can transport into the rifts.

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  • ./Client/Client/LoadingScreenTipSelector.cpp:
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In a \c(3dd)Lightning Field\c() in Rifts your ship will be repeatedly struck by bolts of lightning. These can damage your shield and hull. You have to log in to add a translation. Details

In a \c(3dd)Lightning Field\c() in Rifts your ship will be repeatedly struck by bolts of lightning. These can damage your shield and hull.

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  • ./Client/Client/LoadingScreenTipSelector.cpp:
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The closer you get to the center of the galaxy, the \c(3dd)more mass\c() the \c(3dd)Rift Research Centers\c() can transport into the rifts. You have to log in to add a translation. Details

The closer you get to the center of the galaxy, the \c(3dd)more mass\c() the \c(3dd)Rift Research Centers\c() can transport into the rifts.

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  • ./Client/Client/LoadingScreenTipSelector.cpp:
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\c(3dd)Invulnerable Shields\c() doesn't mean \c(3dd)Impenetrable Shields\c() - use \c(3dd)Pulse Cannons\c() against enemies with strong shields. You have to log in to add a translation. Details

\c(3dd)Invulnerable Shields\c() doesn't mean \c(3dd)Impenetrable Shields\c() - use \c(3dd)Pulse Cannons\c() against enemies with strong shields.

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  • ./Client/Client/LoadingScreenTipSelector.cpp:
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Every \c(3dd)Rift Mission\c() has a secondary objective. You don't have to fulfill it to complete the mission, but you'll get additional rewards. You have to log in to add a translation. Details

Every \c(3dd)Rift Mission\c() has a secondary objective. You don't have to fulfill it to complete the mission, but you'll get additional rewards.

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Meta

Status:
untranslated
References:
  • ./Client/Client/LoadingScreenTipSelector.cpp:
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normal
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The \c(3dd)Ion Storm\c() in Rifts discharges your shields constantly over time. You have to log in to add a translation. Details

The \c(3dd)Ion Storm\c() in Rifts discharges your shields constantly over time.

You have to log in to edit this translation.

Meta

Status:
untranslated
References:
  • ./Client/Client/LoadingScreenTipSelector.cpp:
Priority of the original:
normal
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