Avorion Translation Server

Translation of Avorion: Chinese (Traditional)

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Collect Ancient Artifacts for Zach ${count}/${total} You have to log in to add a translation. Details

Collect Ancient Artifacts for Zach ${count}/${total}

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  • ./Common/Scripts/dlc/rift/story/riftstorymission3-scout-secondary.lua:
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If you get me 15 of these artifacts, I'll have enough material to continue my research. You have to log in to add a translation. Details

If you get me 15 of these artifacts, I'll have enough material to continue my research.

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  • ./Common/Scripts/dlc/rift/story/riftstorymission3-scout-secondary.lua:
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Look for old artifacts. According to my information, they should have survived the time in locked boxes. The boxes will be hard to find, so I recommend using a detector subsystem. You have to log in to add a translation. Details

Look for old artifacts. According to my information, they should have survived the time in locked boxes. The boxes will be hard to find, so I recommend using a detector subsystem.

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  • ./Common/Scripts/dlc/rift/story/riftstorymission3-scout-secondary.lua:
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When you set a \c(3dd)Repair Dock\c() to be your \c(3dd)Reconstruction Site\c(), you can repair & tow ships for free there, and switch into the sector from anywhere on the Galaxy Map. You have to log in to add a translation. Details

When you set a \c(3dd)Repair Dock\c() to be your \c(3dd)Reconstruction Site\c(), you can repair & tow ships for free there, and switch into the sector from anywhere on the Galaxy Map.

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  • ./Client/Client/LoadingScreenTipSelector.cpp:
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In some Rifts there are \c(3dd)Mine Fields\c(). The mines are triggered by fast movement in their vicinity. You have to log in to add a translation. Details

In some Rifts there are \c(3dd)Mine Fields\c(). The mines are triggered by fast movement in their vicinity.

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  • ./Client/Client/LoadingScreenTipSelector.cpp:
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There are many secrets to discover in Rifts. Use a \c(3dd)Detector Subsystem\c() to help you find them! You have to log in to add a translation. Details

There are many secrets to discover in Rifts. Use a \c(3dd)Detector Subsystem\c() to help you find them!

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  • ./Client/Client/LoadingScreenTipSelector.cpp:
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There is \c(3dd)Subspace Distortion\c() in \c(3dd)Rifts\c(). The deeper the rift where the mission is taking place, the stronger it gets. Subspace Distortion will damage your ship, if you enter a rift without protection. You have to log in to add a translation. Details

There is \c(3dd)Subspace Distortion\c() in \c(3dd)Rifts\c(). The deeper the rift where the mission is taking place, the stronger it gets. Subspace Distortion will damage your ship, if you enter a rift without protection.

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  • ./Client/Client/LoadingScreenTipSelector.cpp:
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Be on the lookout for \c(3dd)Xsotan Breeders\c(). They are more dangerous and active in Rifts, especially when high amounts of energy are released in their vicinity or when ships approach them. You have to log in to add a translation. Details

Be on the lookout for \c(3dd)Xsotan Breeders\c(). They are more dangerous and active in Rifts, especially when high amounts of energy are released in their vicinity or when ships approach them.

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  • ./Client/Client/LoadingScreenTipSelector.cpp:
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Ships that are left behind in \c(3dd)Rift Missions\c() will get lost. However, they can be recovered at a \c(3dd)Repair Dock\c(). You have to log in to add a translation. Details

Ships that are left behind in \c(3dd)Rift Missions\c() will get lost. However, they can be recovered at a \c(3dd)Repair Dock\c().

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  • ./Client/Client/LoadingScreenTipSelector.cpp:
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Buy \c(3dd)Marker Buoys\c() at \c(3dd)Equipment Docks\c() and deploy them in rifts to better orient yourself. You have to log in to add a translation. Details

Buy \c(3dd)Marker Buoys\c() at \c(3dd)Equipment Docks\c() and deploy them in rifts to better orient yourself.

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  • ./Client/Client/LoadingScreenTipSelector.cpp:
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Each rift mission has a certain \c(3dd)Extraction\c(). This is the only way to get back out of the rift. You have to log in to add a translation. Details

Each rift mission has a certain \c(3dd)Extraction\c(). This is the only way to get back out of the rift.

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  • ./Client/Client/LoadingScreenTipSelector.cpp:
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Shields don't help against \c(3dd)Acid Fog\c() in Rifts. It soaks through them and immediately damages the ship's hull. Build your ship from better materials to prevent that. You have to log in to add a translation. Details

Shields don't help against \c(3dd)Acid Fog\c() in Rifts. It soaks through them and immediately damages the ship's hull. Build your ship from better materials to prevent that.

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  • ./Client/Client/LoadingScreenTipSelector.cpp:
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Every \c(3dd)Rift Mission\c() has a secondary objective. You don't have to fulfill it to complete the mission, but you'll get additional rewards. You have to log in to add a translation. Details

Every \c(3dd)Rift Mission\c() has a secondary objective. You don't have to fulfill it to complete the mission, but you'll get additional rewards.

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  • ./Client/Client/LoadingScreenTipSelector.cpp:
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Many dangers are lurking in \c(3dd)Rifts\c(), like hazardous \c(3dd)Environmental Effects\c(). The deeper the rift where the mission is located, the stronger these effects. You have to log in to add a translation. Details

Many dangers are lurking in \c(3dd)Rifts\c(), like hazardous \c(3dd)Environmental Effects\c(). The deeper the rift where the mission is located, the stronger these effects.

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You can bend the rules of \c(3dd)mass\c() that the \c(3dd)Rift Research Centers\c() can transport into the rifts: up to 10% more mass won't break any blocks yet. You have to log in to add a translation. Details

You can bend the rules of \c(3dd)mass\c() that the \c(3dd)Rift Research Centers\c() can transport into the rifts: up to 10% more mass won't break any blocks yet.

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  • ./Client/Client/LoadingScreenTipSelector.cpp:
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