Avorion Translation Server

Translation of Avorion: Chinese (Traditional)

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Upgrade to allow up to ${volume} transported volume per shuttle every ${seconds} seconds. You have to log in to add a translation. Details

Upgrade to allow up to ${volume} transported volume per shuttle every ${seconds} seconds.

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Status:
untranslated
References:
  • ./data/scripts/entity/merchants/factory.lua:
Priority of the original:
normal
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Quick Access 5 You have to log in to add a translation. Details

Quick Access 5

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Status:
untranslated
References:
  • ./Client/Input/GameInput.cpp:
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normal
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Quick Access 4 You have to log in to add a translation. Details

Quick Access 4

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Status:
untranslated
References:
  • ./Client/Input/GameInput.cpp:
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normal
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Find interesting objects that could be worth scanning You have to log in to add a translation. Details

Find interesting objects that could be worth scanning

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Status:
untranslated
References:
  • ./Common/Scripts/dlc/rift/sector/missionobjectives/scoutsector.lua:
Priority of the original:
normal
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The Xenos Research Probes should start the scans now. Be careful and defend them from incoming Xsotan! You have to log in to add a translation. Details

The Xenos Research Probes should start the scans now. Be careful and defend them from incoming Xsotan!

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Status:
untranslated
References:
  • ./Common/Scripts/dlc/rift/sector/missionobjectives/scoutsector.lua:
Priority of the original:
normal
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Shuttles transport a certain amount of volume (but always at least 1 good) per every few seconds to other stations. You have to log in to add a translation. Details

Shuttles transport a certain amount of volume (but always at least 1 good) per every few seconds to other stations.

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Status:
untranslated
References:
  • ./data/scripts/entity/merchants/factory.lua:
Priority of the original:
normal
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Respawn To Reconstruction Site You have to log in to add a translation. Details

Respawn To Reconstruction Site

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Status:
untranslated
References:
  • ./Client/Input/GameInput.cpp:
Priority of the original:
normal
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Respawn To Repair Dock You have to log in to add a translation. Details

Respawn To Repair Dock

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Status:
untranslated
References:
  • ./Client/Input/GameInput.cpp:
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normal
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1 fighter queued for production. You have to log in to add a translation. Details

Singular: 1 fighter queued for production.

Plural: ${i} fighters queued for production.

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Status:
untranslated
References:
  • ./Client/ClientUI/ShipWindow/FightersTab.cpp:
Priority of the original:
normal
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Cost per fighter: %1% %2% You have to log in to add a translation. Details

Cost per fighter: %1% %2%

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Status:
untranslated
References:
  • ./Client/ClientUI/ShipWindow/FightersTab.cpp:
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normal
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%3%%% You have to log in to add a translation. Details

%3%%%

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Status:
untranslated
References:
  • ./Client/ClientUI/ShipWindow/FightersTab.cpp:
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normal
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%1% %2% e.g. 1000 Iron You have to log in to add a translation. Details

%1% %2%

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Status:
untranslated
Context:
e.g. 1000 Iron
References:
  • ./Client/ClientUI/ShipWindow/FightersTab.cpp:
Priority of the original:
normal
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Fighter in Production You have to log in to add a translation. Details

Fighter in Production

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Status:
untranslated
References:
  • ./Client/ClientUI/ShipWindow/FightersTab.cpp:
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normal
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Fighter Queued for Production You have to log in to add a translation. Details

Fighter Queued for Production

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Status:
untranslated
References:
  • ./Client/ClientUI/ShipWindow/FightersTab.cpp:
Priority of the original:
normal
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[LOST] You have to log in to add a translation. Details

[LOST]

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Status:
untranslated
References:
  • ./Client/ClientUI/PlayerWindow/ShipsTab.cpp:
Priority of the original:
normal
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