Avorion Translation Server

Translation of Avorion: Chinese (Traditional)

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Shields don't help against \c(3dd)Acid Fog\c() in Rifts. It soaks through them and immediately damages the ship's hull. Build your ship from better materials to prevent that. You have to log in to add a translation. Details

Shields don't help against \c(3dd)Acid Fog\c() in Rifts. It soaks through them and immediately damages the ship's hull. Build your ship from better materials to prevent that.

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  • ./Client/Client/LoadingScreenTipSelector.cpp:
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A \c(3dd)Scientist Captain\c() gathers additional \c(3dd)Rift Research Data\c() in Rifts, which you can then sell at \c(3dd)Rift Research Centers\c() or trade for subsystems. You have to log in to add a translation. Details

A \c(3dd)Scientist Captain\c() gathers additional \c(3dd)Rift Research Data\c() in Rifts, which you can then sell at \c(3dd)Rift Research Centers\c() or trade for subsystems.

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  • ./Client/Client/LoadingScreenTipSelector.cpp:
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You can bend the rules of \c(3dd)mass\c() that the \c(3dd)Rift Research Centers\c() can transport into the rifts: up to 10% more mass won't break any blocks yet. You have to log in to add a translation. Details

You can bend the rules of \c(3dd)mass\c() that the \c(3dd)Rift Research Centers\c() can transport into the rifts: up to 10% more mass won't break any blocks yet.

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Ah, we did it! There's the scumbag! Let's knock it down! You have to log in to add a translation. Details

Ah, we did it! There's the scumbag! Let's knock it down!

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  • ./Common/Scripts/dlc/rift/story/riftstorymission2-combat-secondary.lua:
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Woohooo! You have to log in to add a translation. Details

Woohooo!

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  • ./Common/Scripts/dlc/rift/story/riftstorymission2-combat-secondary.lua:
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The really strong Xsotan always come after you have destroyed many small ones. They must be able to detect that somehow. You have to log in to add a translation. Details

The really strong Xsotan always come after you have destroyed many small ones. They must be able to detect that somehow.

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  • ./Common/Scripts/dlc/rift/story/riftstorymission2-combat-secondary.lua:
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As already shown by many scientists, the rift sectors are extremely hostile to life. Nevertheless, the Xsotan are able to resist the forces prevailing there. You have to log in to add a translation. Details

As already shown by many scientists, the rift sectors are extremely hostile to life. Nevertheless, the Xsotan are able to resist the forces prevailing there.

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  • ./Common/Scripts/dlc/rift/sector/missionobjectives/scoutsector.lua:
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\c(3dd)Teleporters\c() can move a limited amount of mass into a rift. If that mass is exceeded the ships will be damaged and might even lose blocks. You have to log in to add a translation. Details

\c(3dd)Teleporters\c() can move a limited amount of mass into a rift. If that mass is exceeded the ships will be damaged and might even lose blocks.

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We have located a formerly inhabited sector in the rift. We assume that there are still the remains of the stations of the former inhabitants. In the wreckages of these stations we expect records about the first appearance of the Xsotan. These records could help us to understand the arrival of the Xsotan more precisely. Salvaging lasers will be needed to retrieve the records from the wreckages. You have to log in to add a translation. Details

We have located a formerly inhabited sector in the rift. We assume that there are still the remains of the stations of the former inhabitants. In the wreckages of these stations we expect records about the first appearance of the Xsotan. These records could help us to understand the arrival of the Xsotan more precisely. Salvaging lasers will be needed to retrieve the records from the wreckages.

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  • ./Common/Scripts/dlc/rift/sector/missionobjectives/salvagegoods.lua:
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The Xsotan are not affected by the subspace distortion at all. I need to get my hands on their materials! You have to log in to add a translation. Details

The Xsotan are not affected by the subspace distortion at all. I need to get my hands on their materials!

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  • ./Common/Scripts/dlc/rift/story/riftstorymission2-combat-secondary.lua:
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Do you think the Xsotan talk to each other? I don't think they can talk at all in our sectors. You have to log in to add a translation. Details

Do you think the Xsotan talk to each other? I don't think they can talk at all in our sectors.

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  • ./Common/Scripts/dlc/rift/story/riftstorymission2-combat-secondary.lua:
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Xsotan use asteroids to breed. Here we can directly destroy their breeding grounds! You have to log in to add a translation. Details

Xsotan use asteroids to breed. Here we can directly destroy their breeding grounds!

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  • ./Common/Scripts/dlc/rift/story/riftstorymission2-combat-secondary.lua:
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Zach told me something about waves that occur before Xsotan appear in a sector. We would have to tune our scanners to it, then we would have a heads up. You have to log in to add a translation. Details

Zach told me something about waves that occur before Xsotan appear in a sector. We would have to tune our scanners to it, then we would have a heads up.

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  • ./Common/Scripts/dlc/rift/story/riftstorymission2-combat-secondary.lua:
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Become the ultimate hide and seek champ. You have to log in to add a translation. Details

Become the ultimate hide and seek champ.

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  • ./Common/Scripts/dlc/rift/systems/superscoutsystem.lua:
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Notification for interesting objects in the sector You have to log in to add a translation. Details

Notification for interesting objects in the sector

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  • ./Common/Scripts/dlc/rift/systems/superscoutsystem.lua:
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