Avorion Translation Server

Translation of Avorion: Chinese (Traditional)

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R-Disassembler weapon name You have to log in to add a translation. Details

R-Disassembler

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Status:
untranslated
Context:
weapon name
References:
  • ./data/scripts/lib/turretgenerator.lua:
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If you want your ship to perform orders that deal with more than one target or that are stretched over multiple sectors, command it via the \c(0d0)Galaxy Map\c(). You have to log in to add a translation. Details

If you want your ship to perform orders that deal with more than one target or that are stretched over multiple sectors, command it via the \c(0d0)Galaxy Map\c().

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Status:
untranslated
References:
  • ./data/scripts/player/ui/encyclopedia/chapters/fleetmanagement.lua:
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More acceleration recommended. You have to log in to add a translation. Details

More acceleration recommended.

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untranslated
References:
  • ./Common/Scripts/dlc/rift/sector/effects/environmentaleffectutility.lua:
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You need a \c(0d0)Sergeant\c() for every \c(0d0)5 crewmembers\c(). You have to log in to add a translation. Details

You need a \c(0d0)Sergeant\c() for every \c(0d0)5 crewmembers\c().

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Status:
untranslated
References:
  • ./data/scripts/player/ui/encyclopedia/chapters/craftmanagement.lua:
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What is the reward? You have to log in to add a translation. Details

What is the reward?

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References:
  • ./Common/Scripts/dlc/blackmarket/player/missions/intro/storyintromission1.lua:
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Equipment Docks are \c(0d0)Consumer\c() stations that buy a wide range of \c(0d0)Trading Goods\c(). You have to log in to add a translation. Details

Equipment Docks are \c(0d0)Consumer\c() stations that buy a wide range of \c(0d0)Trading Goods\c().

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Status:
untranslated
References:
  • ./data/scripts/player/ui/encyclopedia/chapters/exploring.lua:
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One of the ships from our convoy has gone missing. Nobody knows where it went, but we're receiving a weak distress signal from somewhere close by. You have to log in to add a translation. Details

One of the ships from our convoy has gone missing. Nobody knows where it went, but we're receiving a weak distress signal from somewhere close by.

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Status:
untranslated
References:
  • ./Common/Scripts/dlc/blackmarket/player/missions/convoy/convoymission1.lua:
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Greetings on behalf of each and every one of us! Enlightened and as one, we spread what is best for the galaxy. Now that you are in our territory, you can get an idea of what a perfect galaxy would look like. You have to log in to add a translation. Details

Greetings on behalf of each and every one of us! Enlightened and as one, we spread what is best for the galaxy. Now that you are in our territory, you can get an idea of what a perfect galaxy would look like.

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Status:
untranslated
References:
  • ./data/scripts/player/background/factionwelcomingmails.lua:
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Hi, thank you for coming! So I've tried everything to get your ship back, but I couldn't manage to do it. I'm truly sorry about that. But I want to make it up to you, so you can have one of my ships, the Lady Adventurous! Also, while we're already at it, I'll show you quickly how to command ships that are in the same sector as you. Have you already found the strategy interface? It's really useful! Here, I'll teach you. You have to log in to add a translation. Details

Hi, thank you for coming! So I've tried everything to get your ship back, but I couldn't manage to do it. I'm truly sorry about that. But I want to make it up to you, so you can have one of my ships, the Lady Adventurous! Also, while we're already at it, I'll show you quickly how to command ships that are in the same sector as you. Have you already found the strategy interface? It's really useful! Here, I'll teach you.

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Status:
untranslated
References:
  • ./data/scripts/player/missions/tutorials/strategymodetutorial.lua:
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Pro-Class You have to log in to add a translation. Details

Pro-Class

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Status:
untranslated
References:
  • ./data/scripts/systems/miningsystem.lua:
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We have located a formerly inhabited sector in the rift. We assume that there are still the remains of the stations of the former inhabitants. In the wreckages of these stations we expect records about the first appearance of the Xsotan. These records could help us to understand the arrival of the Xsotan more precisely. Salvaging lasers will be needed to retrieve the records from the wreckages. You have to log in to add a translation. Details

We have located a formerly inhabited sector in the rift. We assume that there are still the remains of the stations of the former inhabitants. In the wreckages of these stations we expect records about the first appearance of the Xsotan. These records could help us to understand the arrival of the Xsotan more precisely. Salvaging lasers will be needed to retrieve the records from the wreckages.

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Status:
untranslated
References:
  • ./Common/Scripts/dlc/rift/sector/missionobjectives/salvagegoods.lua:
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Now we can finally destroy that thing! We can't let it cause any more mischief! You have to log in to add a translation. Details

Now we can finally destroy that thing! We can't let it cause any more mischief!

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Status:
untranslated
References:
  • ./Common/Scripts/dlc/rift/player/story/riftstorymission6-finale.lua:
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Oh, and one more thing. You should be on the lookout for some Titanium asteroids. They're the ones with the different shape and white spots. You have to log in to add a translation. Details

Oh, and one more thing. You should be on the lookout for some Titanium asteroids. They're the ones with the different shape and white spots.

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Status:
untranslated
References:
  • ./data/scripts/player/missions/tutorials/tutorial_hirecrew.lua:
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The \c(0d0)Cruiser Control Mode\c() is a secondary control mode that you can use to steer \c(0d0)larger vessels\c(). Once your ships get bigger, they won't be as agile as they used to be when they were smaller corvettes. Large crafts massively profit from \c(0d0)turrets\c() that can \c(0d0)turn in each direction\c(). With this mode you can set a fixed velocity with \c(fff)[${Acc}], [${Brake}], [${ToggleVelocity}]\c() and steer the ship with \c(fff)[${W}], [${A}], [${S}], [${D}], [${Q}], [${E}]\c(), all while being able to move the mouse freely to aim. You have to log in to add a translation. Details

The \c(0d0)Cruiser Control Mode\c() is a secondary control mode that you can use to steer \c(0d0)larger vessels\c(). Once your ships get bigger, they won't be as agile as they used to be when they were smaller corvettes. Large crafts massively profit from \c(0d0)turrets\c() that can \c(0d0)turn in each direction\c(). With this mode you can set a fixed velocity with \c(fff)[${Acc}], [${Brake}], [${ToggleVelocity}]\c() and steer the ship with \c(fff)[${W}], [${A}], [${S}], [${D}], [${Q}], [${E}]\c(), all while being able to move the mouse freely to aim.

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Status:
untranslated
References:
  • ./data/scripts/player/ui/encyclopedia/chapters/basics.lua:
Priority of the original:
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Intersector Shuttles You have to log in to add a translation. Details

Intersector Shuttles

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Status:
untranslated
References:
  • ./data/scripts/sector/passingships.lua:
Priority of the original:
normal
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Legend:
Current
Waiting
Fuzzy
Old
with warnings

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