Prio | Original string | Translation | — |
---|---|---|---|
\c(0d0)Energy-Using Turrets\c() have batteries that first need to be charged with your ship's energy. Once this battery is depleted, the turret will stop shooting until its battery has been recharged.↵ ↵ Weapons of this category inlcude \c(0d0)Lasers\c(), \c(0d0)Tesla\c() and \c(0d0)Lightning Guns\c() and \c(0d0)Plasma Turrets\c(). | You have to log in to add a translation. | Details | |
\c(0d0)Energy-Using Turrets\c() have batteries that first need to be charged with your ship's energy. Once this battery is depleted, the turret will stop shooting until its battery has been recharged.↵ ↵ Weapons of this category inlcude \c(0d0)Lasers\c(), \c(0d0)Tesla\c() and \c(0d0)Lightning Guns\c() and \c(0d0)Plasma Turrets\c(). You have to log in to edit this translation.
or Cancel
|
|||
A \c(0d0)Transporter Block\c() only works with the corresponding \c(0d0)Transporter Software Subsystem\c(). The software increases the \c(0d0)docking range\c() and allows fighters to pick up cargo for a ship. | You have to log in to add a translation. | Details | |
A \c(0d0)Transporter Block\c() only works with the corresponding \c(0d0)Transporter Software Subsystem\c(). The software increases the \c(0d0)docking range\c() and allows fighters to pick up cargo for a ship. You have to log in to edit this translation.
or Cancel
|
|||
The \c(0d0)Energy Converter\c() reroutes part of the ship's energy into the shield. This means less energy for ship systems but a much \c(0d0)higher shield durability\c(). | You have to log in to add a translation. | Details | |
The \c(0d0)Energy Converter\c() reroutes part of the ship's energy into the shield. This means less energy for ship systems but a much \c(0d0)higher shield durability\c(). You have to log in to edit this translation.
or Cancel
|
|||
The \c(0d0)Object Detector\c() detects and marks all objects worth checking out in the current sector. | You have to log in to add a translation. | Details | |
The \c(0d0)Object Detector\c() detects and marks all objects worth checking out in the current sector. You have to log in to edit this translation.
or Cancel
|
|||
A \c(0d0)Trading Subsystems\c() will ease trade and commerce a lot. Depending on the quality of the subsystem, it can show all trading possibilities with \c(0d0)prices\c() and \c(0d0)price margins\c() in the last visited sectors. It will even detect trade routes over the last few visited sectors.↵ All ships working trade routes should be equipped with one of these. | You have to log in to add a translation. | Details | |
A \c(0d0)Trading Subsystems\c() will ease trade and commerce a lot. Depending on the quality of the subsystem, it can show all trading possibilities with \c(0d0)prices\c() and \c(0d0)price margins\c() in the last visited sectors. It will even detect trade routes over the last few visited sectors.↵ All ships working trade routes should be equipped with one of these. You have to log in to edit this translation.
or Cancel
|
|||
The \c(0d0)Mining Subsystems\c() marks resource rich \c(0d0)asteroids\c() containing the specified material or lower materials, even if the materials are hidden inside. It adds small marker arrows to the HUD so that finding asteroids with materials is easier. | You have to log in to add a translation. | Details | |
The \c(0d0)Mining Subsystems\c() marks resource rich \c(0d0)asteroids\c() containing the specified material or lower materials, even if the materials are hidden inside. It adds small marker arrows to the HUD so that finding asteroids with materials is easier. You have to log in to edit this translation.
or Cancel
|
|||
Tractor Beam Upgrade | You have to log in to add a translation. | Details | |
Tractor Beam Upgrade You have to log in to edit this translation.
or Cancel
|
|||
\c(0d0)Radar Upgrades\c() improve \c(0d0)radar range\c() and can add to the \c(0d0)deep scan range\c() too. With a deep scanner, hidden mass sectors will be highlighted on the Galaxy Map. | You have to log in to add a translation. | Details | |
\c(0d0)Radar Upgrades\c() improve \c(0d0)radar range\c() and can add to the \c(0d0)deep scan range\c() too. With a deep scanner, hidden mass sectors will be highlighted on the Galaxy Map. You have to log in to edit this translation.
or Cancel
|
|||
The \c(0d0)Hyperspace Upgrade\c() improves the hyperspace \c(0d0)jump range\c() of a ship and decreases the necessary \c(0d0)recharge energy\c(). If installed permanently it can additionally shorten the recharge time. | You have to log in to add a translation. | Details | |
The \c(0d0)Hyperspace Upgrade\c() improves the hyperspace \c(0d0)jump range\c() of a ship and decreases the necessary \c(0d0)recharge energy\c(). If installed permanently it can additionally shorten the recharge time. You have to log in to edit this translation.
or Cancel
|
|||
Each \c(0d0)Turret Control System\c() increases the amount of available \c(0d0)turret slots\c(). Depending on the type of the subsystem, it increases the number of slots for military, civil or both turret types. | You have to log in to add a translation. | Details | |
Each \c(0d0)Turret Control System\c() increases the amount of available \c(0d0)turret slots\c(). Depending on the type of the subsystem, it increases the number of slots for military, civil or both turret types. You have to log in to edit this translation.
or Cancel
|
|||
\c(0d0)Subsystems\c() can improve certain aspects of a ship. This allows the specialization of ships for certain jobs.↵ ↵ \c(0d0)Permanently installed\c() subsystems usually give huge bonuses, but can only be removed close to an \c(0d0)Equipment Dock\c().↵ ↵ \c(ddd)Note: Some subsystems HAVE to be installed permanently to work.\c() | You have to log in to add a translation. | Details | |
\c(0d0)Subsystems\c() can improve certain aspects of a ship. This allows the specialization of ships for certain jobs.↵ ↵ \c(0d0)Permanently installed\c() subsystems usually give huge bonuses, but can only be removed close to an \c(0d0)Equipment Dock\c().↵ ↵ \c(ddd)Note: Some subsystems HAVE to be installed permanently to work.\c() You have to log in to edit this translation.
or Cancel
|
|||
Ships and stations can be transferred to the alliance either immediately while founding them or later in the Player Menu. The \c(0d0)transferred ships\c() are managed by the alliance, i.e. all loot collected while flying them belongs to the alliance and all fees, including the crew salaries, are paid by the alliance. | You have to log in to add a translation. | Details | |
Ships and stations can be transferred to the alliance either immediately while founding them or later in the Player Menu. The \c(0d0)transferred ships\c() are managed by the alliance, i.e. all loot collected while flying them belongs to the alliance and all fees, including the crew salaries, are paid by the alliance. You have to log in to edit this translation.
or Cancel
|
Export as