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The galaxy map has several types of markers: \c(0d0)Colonized sectors\c() are shown with a green blip, while sectors with \c(0d0)Hidden Mass\c() are marked with a yellow blip. Hidden mass sectors can contain good things, like huge asteroid fields, but also pirates. Be careful when venturing into the unknown!↵ \c(0d0)Visited sectors\c() are marked with dots. Green dots represent allies, purple ones neutral objects, red ones hostile forces.↵ ↵ \c(ddd)Note: to see the yellow markers it's necessary to install a \c(0d0)Radar Upgrade\c(ddd) with deep scan function.\c() | You have to log in to add a translation. | Details | |
The galaxy map has several types of markers: \c(0d0)Colonized sectors\c() are shown with a green blip, while sectors with \c(0d0)Hidden Mass\c() are marked with a yellow blip. Hidden mass sectors can contain good things, like huge asteroid fields, but also pirates. Be careful when venturing into the unknown!↵ \c(0d0)Visited sectors\c() are marked with dots. Green dots represent allies, purple ones neutral objects, red ones hostile forces.↵ ↵ \c(ddd)Note: to see the yellow markers it's necessary to install a \c(0d0)Radar Upgrade\c(ddd) with deep scan function.\c() You have to log in to edit this translation.
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Map Markers | You have to log in to add a translation. | Details | |
Map Markers You have to log in to edit this translation.
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Exploring | You have to log in to add a translation. | Details | |
Exploring You have to log in to edit this translation.
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Some turrets don't fit into one of the above categories.↵ ↵ \c(0d0)Point Defense Weapons\c(): Those weapons can always fire and need no ammunition. Point Defense Weapons are very good against enemy fighters and torpedoes. Set them to 'Defensive' to have them automatically target torpedoes, fighters and nearby enemies.↵ ↵ Utility Turrets: Those include \c(0d0)Healing\c() and \c(0d0)Force turrets\c(), which can heal other ships or push or pull them around. | You have to log in to add a translation. | Details | |
Some turrets don't fit into one of the above categories.↵ ↵ \c(0d0)Point Defense Weapons\c(): Those weapons can always fire and need no ammunition. Point Defense Weapons are very good against enemy fighters and torpedoes. Set them to 'Defensive' to have them automatically target torpedoes, fighters and nearby enemies.↵ ↵ Utility Turrets: Those include \c(0d0)Healing\c() and \c(0d0)Force turrets\c(), which can heal other ships or push or pull them around. You have to log in to edit this translation.
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Special Turrets | You have to log in to add a translation. | Details | |
Special Turrets You have to log in to edit this translation.
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\c(0d0)Energy-Using Turrets\c() have batteries that first need to be charged with your ship's energy. Once this battery is depleted, the turret will stop shooting until its battery has been recharged.↵ ↵ Weapons of this category inlcude \c(0d0)Lasers\c(), \c(0d0)Tesla\c() and \c(0d0)Lightning Guns\c() and \c(0d0)Plasma Turrets\c(). | You have to log in to add a translation. | Details | |
\c(0d0)Energy-Using Turrets\c() have batteries that first need to be charged with your ship's energy. Once this battery is depleted, the turret will stop shooting until its battery has been recharged.↵ ↵ Weapons of this category inlcude \c(0d0)Lasers\c(), \c(0d0)Tesla\c() and \c(0d0)Lightning Guns\c() and \c(0d0)Plasma Turrets\c(). You have to log in to edit this translation.
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Energy Turrets | You have to log in to add a translation. | Details | |
Energy Turrets You have to log in to edit this translation.
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Overheating Turrets | You have to log in to add a translation. | Details | |
Overheating Turrets You have to log in to edit this translation.
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A \c(0d0)Transporter Block\c() only works with the corresponding \c(0d0)Transporter Software Subsystem\c(). The software increases the \c(0d0)docking range\c() and allows fighters to pick up cargo for a ship. | You have to log in to add a translation. | Details | |
A \c(0d0)Transporter Block\c() only works with the corresponding \c(0d0)Transporter Software Subsystem\c(). The software increases the \c(0d0)docking range\c() and allows fighters to pick up cargo for a ship. You have to log in to edit this translation.
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The \c(0d0)Energy Converter\c() reroutes part of the ship's energy into the shield. This means less energy for ship systems but a much \c(0d0)higher shield durability\c(). | You have to log in to add a translation. | Details | |
The \c(0d0)Energy Converter\c() reroutes part of the ship's energy into the shield. This means less energy for ship systems but a much \c(0d0)higher shield durability\c(). You have to log in to edit this translation.
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The \c(0d0)Object Detector\c() detects and marks all objects worth checking out in the current sector. | You have to log in to add a translation. | Details | |
The \c(0d0)Object Detector\c() detects and marks all objects worth checking out in the current sector. You have to log in to edit this translation.
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A \c(0d0)Trading Subsystems\c() will ease trade and commerce a lot. Depending on the quality of the subsystem, it can show all trading possibilities with \c(0d0)prices\c() and \c(0d0)price margins\c() in the last visited sectors. It will even detect trade routes over the last few visited sectors.↵ All ships working trade routes should be equipped with one of these. | You have to log in to add a translation. | Details | |
A \c(0d0)Trading Subsystems\c() will ease trade and commerce a lot. Depending on the quality of the subsystem, it can show all trading possibilities with \c(0d0)prices\c() and \c(0d0)price margins\c() in the last visited sectors. It will even detect trade routes over the last few visited sectors.↵ All ships working trade routes should be equipped with one of these. You have to log in to edit this translation.
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The \c(0d0)Mining Subsystems\c() marks resource rich \c(0d0)asteroids\c() containing the specified material or lower materials, even if the materials are hidden inside. It adds small marker arrows to the HUD so that finding asteroids with materials is easier. | You have to log in to add a translation. | Details | |
The \c(0d0)Mining Subsystems\c() marks resource rich \c(0d0)asteroids\c() containing the specified material or lower materials, even if the materials are hidden inside. It adds small marker arrows to the HUD so that finding asteroids with materials is easier. You have to log in to edit this translation.
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Tractor Beam Upgrade | You have to log in to add a translation. | Details | |
Tractor Beam Upgrade You have to log in to edit this translation.
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\c(0d0)Radar Upgrades\c() improve \c(0d0)radar range\c() and can add to the \c(0d0)deep scan range\c() too. With a deep scanner, hidden mass sectors will be highlighted on the Galaxy Map. | You have to log in to add a translation. | Details | |
\c(0d0)Radar Upgrades\c() improve \c(0d0)radar range\c() and can add to the \c(0d0)deep scan range\c() too. With a deep scanner, hidden mass sectors will be highlighted on the Galaxy Map. You have to log in to edit this translation.
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