Avorion Translation Server

Translation of Avorion: Chinese (Traditional)

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Xsotan use asteroids to breed. Here we can directly destroy their breeding grounds! You have to log in to add a translation. Details

Xsotan use asteroids to breed. Here we can directly destroy their breeding grounds!

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References:
  • ./Common/Scripts/dlc/rift/story/riftstorymission2-combat-secondary.lua:
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As already shown by many scientists, the rift sectors are extremely hostile to life. Nevertheless, the Xsotan are able to resist the forces prevailing there. You have to log in to add a translation. Details

As already shown by many scientists, the rift sectors are extremely hostile to life. Nevertheless, the Xsotan are able to resist the forces prevailing there.

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References:
  • ./Common/Scripts/dlc/rift/sector/missionobjectives/scoutsector.lua:
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Zach told me something about waves that occur before Xsotan appear in a sector. We would have to tune our scanners to it, then we would have a heads up. You have to log in to add a translation. Details

Zach told me something about waves that occur before Xsotan appear in a sector. We would have to tune our scanners to it, then we would have a heads up.

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  • ./Common/Scripts/dlc/rift/story/riftstorymission2-combat-secondary.lua:
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ETA ${time} You have to log in to add a translation. Details

ETA ${time}

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  • ./Common/Scripts/dlc/rift/sector/riftmissiontimelimit.lua:
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SWARM WARNING You have to log in to add a translation. Details

SWARM WARNING

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  • ./Common/Scripts/dlc/rift/sector/riftmissiontimelimit.lua:
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You have ca %1% minutes until the swarm arrives. You have to log in to add a translation. Details

You have ca %1% minutes until the swarm arrives.

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  • ./Common/Scripts/dlc/rift/sector/riftmissiontimelimit.lua:
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Very nice, we haven't had such extensive data in a long time. I'm sure we'll be able to gain a lot of new insights here. Your reward is being initiated by my assistant right now. You have to log in to add a translation. Details

Very nice, we haven't had such extensive data in a long time. I'm sure we'll be able to gain a lot of new insights here. Your reward is being initiated by my assistant right now.

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  • ./Common/Scripts/dlc/rift/sector/missionobjectives/scoutsector.lua:
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The swarm has arrived! Good luck and we hope you'll get out in time! You have to log in to add a translation. Details

The swarm has arrived! Good luck and we hope you'll get out in time!

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  • ./Common/Scripts/dlc/rift/sector/riftmissiontimelimit.lua:
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These artifacts from ancient times are full of strange transmitters. They seem to be tuned to frequencies that no one can use for any purpose. You have to log in to add a translation. Details

These artifacts from ancient times are full of strange transmitters. They seem to be tuned to frequencies that no one can use for any purpose.

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References:
  • ./Common/Scripts/dlc/rift/story/riftstorymission3-scout-secondary.lua:
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Your sensors are picking up extreme amounts of subspace signals. You have to log in to add a translation. Details

Your sensors are picking up extreme amounts of subspace signals.

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  • ./Common/Scripts/dlc/rift/sector/riftmissiontimelimit.lua:
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The swarm is almost there. Get out of there immediately! You have to log in to add a translation. Details

The swarm is almost there. Get out of there immediately!

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  • ./Common/Scripts/dlc/rift/sector/riftmissiontimelimit.lua:
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Your sensors picked up large bursts of subspace signals. You have to log in to add a translation. Details

Your sensors picked up large bursts of subspace signals.

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  • ./Common/Scripts/dlc/rift/sector/riftmissiontimelimit.lua:
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The swarm is coming closer! The first scouts are already showing up. You have to log in to add a translation. Details

The swarm is coming closer! The first scouts are already showing up.

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  • ./Common/Scripts/dlc/rift/sector/riftmissiontimelimit.lua:
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Your sensors are picking more subspace signals. They're getting stronger. You have to log in to add a translation. Details

Your sensors are picking more subspace signals. They're getting stronger.

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  • ./Common/Scripts/dlc/rift/sector/riftmissiontimelimit.lua:
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Ships that are left behind in \c(3dd)Rift Missions\c() will get lost. However, they can be recovered at a \c(3dd)Repair Dock\c(). You have to log in to add a translation. Details

Ships that are left behind in \c(3dd)Rift Missions\c() will get lost. However, they can be recovered at a \c(3dd)Repair Dock\c().

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References:
  • ./Client/Client/LoadingScreenTipSelector.cpp:
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