Avorion Translation Server

Translation of Avorion: Turkish

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You can even select multiple turret bases and choose a design for all of them. You have to log in to add a translation. Details

You can even select multiple turret bases and choose a design for all of them.

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References:
  • ./data/scripts/player/ui/encyclopedia/chapters/building.lua:
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You will also need \c(0d0)Pilots\c(). They will stay on the ship and steer fighters remotely, and you will need one pilot per fighter. You have to log in to add a translation. Details

You will also need \c(0d0)Pilots\c(). They will stay on the ship and steer fighters remotely, and you will need one pilot per fighter.

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  • ./data/scripts/player/ui/encyclopedia/chapters/craftmanagement.lua:
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Not right now, sorry. You have to log in to add a translation. Details

Not right now, sorry.

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  • ./Common/Scripts/dlc/blackmarket/entity/convoymissiongiver.lua:
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${serial}-${rarity} Hardened Reviving ${name} ex: 1Q-4000 Reviving Shield Booster You have to log in to add a translation. Details

${serial}-${rarity} Hardened Reviving ${name}

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ex: 1Q-4000 Reviving Shield Booster
References:
  • ./Common/Scripts/dlc/rift/systems/overshield.lua:
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The \c(0d0)Strategy Mode\c() allows you to issue commands to ships in your sector. You have to log in to add a translation. Details

The \c(0d0)Strategy Mode\c() allows you to issue commands to ships in your sector.

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  • ./data/scripts/player/ui/encyclopedia/chapters/fleetmanagement.lua:
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If you want to replace a turret that is already on your ship, hold \c(fff)[Left SHIFT]\c() and place the new turret onto the old one. You have to log in to add a translation. Details

If you want to replace a turret that is already on your ship, hold \c(fff)[Left SHIFT]\c() and place the new turret onto the old one.

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  • ./data/scripts/player/ui/encyclopedia/chapters/building.lua:
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Are you ready to fight the Xsotan Swarm? You have to log in to add a translation. Details

Are you ready to fight the Xsotan Swarm?

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  • ./Common/Scripts/dlc/rift/sector/missionobjectives/fighttheswarm.lua:
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Who knows what he'll mess up next if you just let him disappear. You have to log in to add a translation. Details

Who knows what he'll mess up next if you just let him disappear.

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  • ./Common/Scripts/dlc/rift/player/story/riftstorymission6-finale.lua:
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Select a ship or a group of ships and then use the icons at the bottom of the screen to give an order. You have to log in to add a translation. Details

Select a ship or a group of ships and then use the icons at the bottom of the screen to give an order.

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  • ./data/scripts/player/ui/encyclopedia/chapters/fleetmanagement.lua:
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Hey, I could use your help. Are you coming? You have to log in to add a translation. Details

Hey, I could use your help. Are you coming?

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  • ./Common/Scripts/dlc/rift/player/story/riftstorymission4-salvage.lua:
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Are you serious? You have to log in to add a translation. Details

Are you serious?

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  • ./data/scripts/player/missions/bountyhuntmission.lua:
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In some Rifts there are \c(3dd)Mine Fields\c(). The mines are triggered by fast movement in their vicinity. You have to log in to add a translation. Details

In some Rifts there are \c(3dd)Mine Fields\c(). The mines are triggered by fast movement in their vicinity.

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  • ./Client/Client/LoadingScreenTipSelector.cpp:
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\c(3dd)Rift Missions\c() are available at \c(3dd)Rift Research Centers\c(). They are advertised by scientists in order to explore \c(3dd)Rifts\c() in greater detail. You have to log in to add a translation. Details

\c(3dd)Rift Missions\c() are available at \c(3dd)Rift Research Centers\c(). They are advertised by scientists in order to explore \c(3dd)Rifts\c() in greater detail.

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  • ./Client/Client/LoadingScreenTipSelector.cpp:
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Once you have installed it on your ship, open the \c(0d0)Trading Overview Window\c() which has appeared in the top right of your screen. You have to log in to add a translation. Details

Once you have installed it on your ship, open the \c(0d0)Trading Overview Window\c() which has appeared in the top right of your screen.

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  • ./data/scripts/player/ui/encyclopedia/chapters/trade.lua:
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The \c(0d0)Cruiser Control Mode\c() is a secondary control mode that you can use to steer \c(0d0)larger vessels\c(). Once your ships get bigger, they won't be as agile as they used to be when they were smaller corvettes. Large crafts massively profit from \c(0d0)turrets\c() that can \c(0d0)turn in each direction\c(). With this mode you can set a fixed velocity with \c(fff)[${Acc}], [${Brake}], [${ToggleVelocity}]\c() and steer the ship with \c(fff)[${W}], [${A}], [${S}], [${D}], [${Q}], [${E}]\c(), all while being able to move the mouse freely to aim. You have to log in to add a translation. Details

The \c(0d0)Cruiser Control Mode\c() is a secondary control mode that you can use to steer \c(0d0)larger vessels\c(). Once your ships get bigger, they won't be as agile as they used to be when they were smaller corvettes. Large crafts massively profit from \c(0d0)turrets\c() that can \c(0d0)turn in each direction\c(). With this mode you can set a fixed velocity with \c(fff)[${Acc}], [${Brake}], [${ToggleVelocity}]\c() and steer the ship with \c(fff)[${W}], [${A}], [${S}], [${D}], [${Q}], [${E}]\c(), all while being able to move the mouse freely to aim.

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  • ./data/scripts/player/ui/encyclopedia/chapters/basics.lua:
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Current
Waiting
Fuzzy
Old
with warnings

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