Prio | Original string | Translation | — |
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Enter Craft in Sector %s | You have to log in to add a translation. | Details | |
Enter Craft in Sector %s You have to log in to edit this translation.
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Switch | You have to log in to add a translation. | Details | |
Switch You have to log in to edit this translation.
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Switch to Craft in Sector | You have to log in to add a translation. | Details | |
Switch to Craft in Sector You have to log in to edit this translation.
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Add Alliance Note | You have to log in to add a translation. | Details | |
Add Alliance Note You have to log in to edit this translation.
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Press F1 to show Building Controls | You have to log in to add a translation. | Details | |
Press F1 to show Building Controls You have to log in to edit this translation.
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Transporter Block | You have to log in to add a translation. | Details | |
Transporter You have to log in to edit this translation.
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Mark sectors on the map and change notes. | You have to log in to add a translation. | Details | |
Mark sectors on the map and change notes. You have to log in to edit this translation.
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Distributed M.A.D. Log, Entry #DP710sma↵ Simulation #78612.↵ ↵ The stone issue seems to be a structural problem linked to the architecture of lightning guns, so we can't get rid of it.↵ ↵ Unfortunately, lightning guns are the only weapons that we can boost as much without overloading them.↵ ↵ We'll have to accept this weakness, but it won't be an issue.↵ ↵ Who would ever be dumb enough to build their ships out of stone anyway? Ha! | You have to log in to add a translation. | Details | |
Distributed M.A.D. Log, Entry #DP710sma↵ Simulation #78612.↵ ↵ The stone issue seems to be a structural problem linked to the architecture of lightning guns, so we can't get rid of it.↵ ↵ Unfortunately, lightning guns are the only weapons that we can boost as much without overloading them.↵ ↵ We'll have to accept this weakness, but it won't be an issue.↵ ↵ Who would ever be dumb enough to build their ships out of stone anyway? Ha! You have to log in to edit this translation.
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Distributed M.A.D. Log, Entry #CAPne8xy↵ Simulation #5123.↵ ↵ The modified lightning guns can now penetrate every material except stone.↵ ↵ This could be a problem. But so far we haven't found a way to [DATA CORRUPTED] | You have to log in to add a translation. | Details | |
Distributed M.A.D. Log, Entry #CAPne8xy↵ Simulation #5123.↵ ↵ The modified lightning guns can now penetrate every material except stone.↵ ↵ This could be a problem. But so far we haven't found a way to [DATA CORRUPTED] You have to log in to edit this translation.
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Distributed M.A.D. Log, Entry #BKjgy85n↵ Simulation #32.↵ ↵ First test runs on overloaded lightning guns are looking very promising.↵ ↵ With these new modified lightning guns we'll be able to reach unimaginable amounts of power.↵ ↵ A few issues remain, the biggest being that we haven't found a way to penetrate non-conductors such as stone yet. | You have to log in to add a translation. | Details | |
Distributed M.A.D. Log, Entry #BKjgy85n↵ Simulation #32.↵ ↵ First test runs on overloaded lightning guns are looking very promising.↵ ↵ With these new modified lightning guns we'll be able to reach unimaginable amounts of power.↵ ↵ A few issues remain, the biggest being that we haven't found a way to penetrate non-conductors such as stone yet. You have to log in to edit this translation.
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Distributed M.A.D. Log, Entry #A2Tg4xaS↵ Simulation #59123.↵ ↵ Massive power improvements over the last simulations. Still no reliable way to penetrate stone.↵ ↵ Maybe shifting the phase could get us a little closer? | You have to log in to add a translation. | Details | |
Distributed M.A.D. Log, Entry #A2Tg4xaS↵ Simulation #59123.↵ ↵ Massive power improvements over the last simulations. Still no reliable way to penetrate stone.↵ ↵ Maybe shifting the phase could get us a little closer? You have to log in to edit this translation.
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Energy & Lightning overload research simulations running.↵ ↵ Check logs for further information on research. | You have to log in to add a translation. | Details | |
Energy & Lightning overload research simulations running.↵ ↵ Check logs for further information on research. You have to log in to edit this translation.
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Build Shipyard Button | You have to log in to add a translation. | Details | |
Build You have to log in to edit this translation.
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Permanent subsystems can only be removed without destroying them when near an Equipment Dock. Are you sure you want to install? | You have to log in to add a translation. | Details | |
Permanent subsystems can only be removed without destroying them when near an Equipment Dock. Are you sure you want to install? You have to log in to edit this translation.
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Material tags don't matter in turret designs. | You have to log in to add a translation. | Details | |
Material tags don't matter in turret designs. You have to log in to edit this translation.
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