Avorion Translation Server

Translation of Avorion: Turkish

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Enter Craft in Sector %s You have to log in to add a translation. Details

Enter Craft in Sector %s

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  • ./Client/ClientUI/GalaxyMap/GalaxyMap.cpp:
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Switch You have to log in to add a translation. Details

Switch

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  • ./Client/ClientUI/GalaxyMap/GalaxyMap.cpp:
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Switch to Craft in Sector You have to log in to add a translation. Details

Switch to Craft in Sector

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  • ./Client/ClientUI/GalaxyMap/GalaxyMap.cpp:
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Add Alliance Note You have to log in to add a translation. Details

Add Alliance Note

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  • ./Client/ClientUI/GalaxyMap/GalaxyMap.cpp:
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Press F1 to show Building Controls You have to log in to add a translation. Details

Press F1 to show Building Controls

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  • ./Client/Client/Player/PlayerCraftBuildingState.cpp:
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Transporter Block You have to log in to add a translation. Details

Transporter

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Context:
Block
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  • ./Common/Game/Blocks/BaseBlock.cpp:
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Mark sectors on the map and change notes. You have to log in to add a translation. Details

Mark sectors on the map and change notes.

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  • ./Common/Game/Alliance.cpp:
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Distributed M.A.D. Log, Entry #DP710sma Simulation #78612. The stone issue seems to be a structural problem linked to the architecture of lightning guns, so we can't get rid of it. Unfortunately, lightning guns are the only weapons that we can boost as much without overloading them. We'll have to accept this weakness, but it won't be an issue. Who would ever be dumb enough to build their ships out of stone anyway? Ha! You have to log in to add a translation. Details

Distributed M.A.D. Log, Entry #DP710sma Simulation #78612. The stone issue seems to be a structural problem linked to the architecture of lightning guns, so we can't get rid of it. Unfortunately, lightning guns are the only weapons that we can boost as much without overloading them. We'll have to accept this weakness, but it won't be an issue. Who would ever be dumb enough to build their ships out of stone anyway? Ha!

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  • ./data/scripts/entity/story/researchsatellite.lua:
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Distributed M.A.D. Log, Entry #CAPne8xy Simulation #5123. The modified lightning guns can now penetrate every material except stone. This could be a problem. But so far we haven't found a way to [DATA CORRUPTED] You have to log in to add a translation. Details

Distributed M.A.D. Log, Entry #CAPne8xy Simulation #5123. The modified lightning guns can now penetrate every material except stone. This could be a problem. But so far we haven't found a way to [DATA CORRUPTED]

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  • ./data/scripts/entity/story/researchsatellite.lua:
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Distributed M.A.D. Log, Entry #BKjgy85n Simulation #32. First test runs on overloaded lightning guns are looking very promising. With these new modified lightning guns we'll be able to reach unimaginable amounts of power. A few issues remain, the biggest being that we haven't found a way to penetrate non-conductors such as stone yet. You have to log in to add a translation. Details

Distributed M.A.D. Log, Entry #BKjgy85n Simulation #32. First test runs on overloaded lightning guns are looking very promising. With these new modified lightning guns we'll be able to reach unimaginable amounts of power. A few issues remain, the biggest being that we haven't found a way to penetrate non-conductors such as stone yet.

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  • ./data/scripts/entity/story/researchsatellite.lua:
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Distributed M.A.D. Log, Entry #A2Tg4xaS Simulation #59123. Massive power improvements over the last simulations. Still no reliable way to penetrate stone. Maybe shifting the phase could get us a little closer? You have to log in to add a translation. Details

Distributed M.A.D. Log, Entry #A2Tg4xaS Simulation #59123. Massive power improvements over the last simulations. Still no reliable way to penetrate stone. Maybe shifting the phase could get us a little closer?

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  • ./data/scripts/entity/story/researchsatellite.lua:
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Energy & Lightning overload research simulations running. Check logs for further information on research. You have to log in to add a translation. Details

Energy & Lightning overload research simulations running. Check logs for further information on research.

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  • ./data/scripts/entity/story/researchsatellite.lua:
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Build Shipyard Button You have to log in to add a translation. Details

Build

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Context:
Shipyard Button
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  • ./data/scripts/entity/merchants/shipyard.lua:
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Permanent subsystems can only be removed without destroying them when near an Equipment Dock. Are you sure you want to install? You have to log in to add a translation. Details

Permanent subsystems can only be removed without destroying them when near an Equipment Dock. Are you sure you want to install?

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  • ./Client/ClientUI/ShipWindow/SystemsTab.cpp:
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Material tags don't matter in turret designs. You have to log in to add a translation. Details

Material tags don't matter in turret designs.

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  • ./Client/ClientUI/Hud/DesignUploadWorkshopWindow.cpp:
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