Avorion Translation Server

Translation of Avorion: Swedish

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Prio Original string Translation
After a jump it is depleted and you have to wait until it recharges before you can jump again. You have to log in to add a translation. Details

After a jump it is depleted and you have to wait until it recharges before you can jump again.

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Status:
untranslated
References:
  • ./Client/ClientUI/Tutorial.cpp:
Priority of the original:
normal
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Menus You have to log in to add a translation. Details

Menus

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Status:
untranslated
References:
  • ./data/scripts/player/ui/encyclopedia/chapters/basics.lua:
Priority of the original:
normal
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Hi there, So you actually boarded another ship? I'm happy to see that this worked for you. I guess a little something as reward is in order - see the attachements. Greetings, %s You have to log in to add a translation. Details

Hi there, So you actually boarded another ship? I'm happy to see that this worked for you. I guess a little something as reward is in order - see the attachements. Greetings, %s

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Status:
untranslated
References:
  • ./data/scripts/player/missions/tutorials/boardingtutorial.lua:
Priority of the original:
normal
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Unknown Location location on map You have to log in to add a translation. Details

Unknown Location

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Status:
untranslated
Context:
location on map
References:
  • ./data/scripts/player/ui/diplomacy.lua:
Priority of the original:
normal
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No damage detected, you did well with the ship! Thank you. Here's the full deposit back. You have to log in to add a translation. Details

No damage detected, you did well with the ship! Thank you. Here's the full deposit back.

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Status:
untranslated
References:
  • ./data/scripts/player/missions/transfervessel.lua:
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normal
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Can be activated by the player You have to log in to add a translation. Details

Can be activated by the player

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Status:
untranslated
References:
  • ./data/scripts/items/equipmentmerchantcaller.lua:
  • ./data/scripts/items/factionmapsegment.lua:
  • ./data/scripts/items/jumperbosscaller.lua:
  • ./data/scripts/items/reinforcementstransmitter.lua:
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normal
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Rebuild it to re-establish production. You have to log in to add a translation. Details

Rebuild it to re-establish production.

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Status:
untranslated
References:
  • ./Client/ClientUI/Hud/ImportantChangesWindow.cpp:
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normal
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Velocity You have to log in to add a translation. Details

Velocity

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Status:
untranslated
References:
  • ./Client/ClientUI/Hud/TargetDisplayer.cpp:
  • ./data/scripts/systems/enginebooster.lua:
  • ./data/scripts/systems/teleporterkey5.lua:
  • ./data/scripts/systems/velocitybypass.lua:
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normal
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Upload To Workshop You have to log in to add a translation. Details

Upload To Workshop

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Status:
untranslated
References:
  • ./Client/ClientUI/Menu/ModUploadWorkshopTab.cpp:
Priority of the original:
normal
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Protection of a settler trek You have to log in to add a translation. Details

Protection of a settler trek

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Status:
untranslated
References:
  • ./data/scripts/player/missions/settlertreck/settlertreck.lua:
Priority of the original:
normal
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Error communicating with trading system, code: %s. You have to log in to add a translation. Details

Error communicating with trading system, code: %s.

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Status:
untranslated
References:
  • ./data/scripts/entity/ai/buygoods.lua:
  • ./data/scripts/entity/ai/sellgoods.lua:
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The \c(0d0)Sector Context Menu\c() is opened when right-clicking on a sector. Here you can have your \c(0d0)Hyperspace Jump Route\c() calculated, \c(0d0)post\c() the sector to chat and \c(0d0)tag\c() it. Once a sector is tagged, you can also add \c(0d0)notes\c() for you and your alliance. You have to log in to add a translation. Details

The \c(0d0)Sector Context Menu\c() is opened when right-clicking on a sector. Here you can have your \c(0d0)Hyperspace Jump Route\c() calculated, \c(0d0)post\c() the sector to chat and \c(0d0)tag\c() it. Once a sector is tagged, you can also add \c(0d0)notes\c() for you and your alliance.

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Status:
untranslated
References:
  • ./data/scripts/player/ui/encyclopedia/chapters/exploring.lua:
Priority of the original:
normal
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Hyperspace Overloader You have to log in to add a translation. Details

Hyperspace Overloader

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Status:
untranslated
References:
  • ./data/scripts/systems/smugglerblocker.lua:
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normal
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If you are serious about this, then we might have some work for you. I'll inform the others. This might be our chance! You have to log in to add a translation. Details

If you are serious about this, then we might have some work for you. I'll inform the others. This might be our chance!

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Status:
untranslated
References:
  • ./data/scripts/entity/merchants/resistanceoutpost.lua:
Priority of the original:
normal
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Do you actually believe in this myth? How would the number of jumps into empty sectors influence you meeting a monster? You have to log in to add a translation. Details

Do you actually believe in this myth? How would the number of jumps into empty sectors influence you meeting a monster?

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Status:
untranslated
References:
  • ./data/scripts/sector/radiochatter.lua:
Priority of the original:
normal
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Legend:
Current
Waiting
Fuzzy
Old
with warnings

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