Avorion Translation Server

Translation of Avorion: Swedish

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The area is full of Xsotan Breeders, that could wake up if there is too much activity. You have to log in to add a translation. Details

The area is full of Xsotan Breeders, that could wake up if there is too much activity.

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  • ./Common/Scripts/dlc/rift/sector/effects/environmentaleffectutility.lua:
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Xsotan Breeders, intensity ${intensity} You have to log in to add a translation. Details

Xsotan Breeders, intensity ${intensity}

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  • ./Common/Scripts/dlc/rift/sector/effects/environmentaleffectutility.lua:
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Xsotan Breeders sector environment You have to log in to add a translation. Details

Xsotan Breeders

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Context:
sector environment
References:
  • ./Common/Scripts/dlc/rift/sector/effects/environmentaleffectutility.lua:
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Ship material vulnerable, ${material} or higher recommended. You have to log in to add a translation. Details

Ship material vulnerable, ${material} or higher recommended.

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  • ./Common/Scripts/dlc/rift/sector/effects/environmentaleffectutility.lua:
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This acid fog corrodes blocks below ${material}. These will suffer constant damage. Shields are useless against the acid fog. You have to log in to add a translation. Details

This acid fog corrodes blocks below ${material}. These will suffer constant damage. Shields are useless against the acid fog.

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  • ./Common/Scripts/dlc/rift/sector/effects/environmentaleffectutility.lua:
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Acid Fog, intensity ${intensity} You have to log in to add a translation. Details

Acid Fog, intensity ${intensity}

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  • ./Common/Scripts/dlc/rift/sector/effects/environmentaleffectutility.lua:
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Acid Fog sector environment You have to log in to add a translation. Details

Acid Fog

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Context:
sector environment
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  • ./Common/Scripts/dlc/rift/sector/effects/environmentaleffectutility.lua:
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In this electrically charged field shields and hull are frequently struck by lightning. You have to log in to add a translation. Details

In this electrically charged field shields and hull are frequently struck by lightning.

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  • ./Common/Scripts/dlc/rift/sector/effects/environmentaleffectutility.lua:
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Lightning Field, intensity ${intensity} You have to log in to add a translation. Details

Lightning Field, intensity ${intensity}

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  • ./Common/Scripts/dlc/rift/sector/effects/environmentaleffectutility.lua:
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Lightning Field sector environment You have to log in to add a translation. Details

Lightning Field

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sector environment
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  • ./Common/Scripts/dlc/rift/sector/effects/environmentaleffectutility.lua:
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Multiple shockwave anomalies have been detected. They might get unstable and discharge. Approach with caution. You have to log in to add a translation. Details

Multiple shockwave anomalies have been detected. They might get unstable and discharge. Approach with caution.

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  • ./Common/Scripts/dlc/rift/sector/effects/environmentaleffectutility.lua:
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Shockwave Anomalies, intensity ${intensity} You have to log in to add a translation. Details

Shockwave Anomalies, intensity ${intensity}

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  • ./Common/Scripts/dlc/rift/sector/effects/environmentaleffectutility.lua:
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Shockwave Anomalies sector environment You have to log in to add a translation. Details

Shockwave Anomalies

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Context:
sector environment
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  • ./Common/Scripts/dlc/rift/sector/effects/environmentaleffectutility.lua:
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Shields or more crew workforce recommended. You have to log in to add a translation. Details

Shields or more crew workforce recommended.

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  • ./Common/Scripts/dlc/rift/sector/effects/environmentaleffectutility.lua:
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Less effective workforces if shields are down, due to necessary measures against radiation sickness. You have to log in to add a translation. Details

Less effective workforces if shields are down, due to necessary measures against radiation sickness.

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  • ./Common/Scripts/dlc/rift/sector/effects/environmentaleffectutility.lua:
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