Avorion Translation Server

Translation of Avorion: Slovak

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Prio Original string Translation
Server Online, %s Players You have to log in to add a translation. Details

Server Online, %s Players

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Meta

Status:
untranslated
References:
  • ./Client/ClientUI/Menu/HostDedicatedServerWindow.cpp:
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Server Online You have to log in to add a translation. Details

Server Online

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Meta

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untranslated
References:
  • ./Client/ClientUI/Menu/HostDedicatedServerWindow.cpp:
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Refreshing ... You have to log in to add a translation. Details

Refreshing ...

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Status:
untranslated
References:
  • ./Client/ClientUI/Menu/HostDedicatedServerWindow.cpp:
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Unable to stop Server You have to log in to add a translation. Details

Unable to stop Server

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Status:
untranslated
References:
  • ./Client/ClientUI/Menu/HostDedicatedServerWindow.cpp:
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Starting Server ... You have to log in to add a translation. Details

Starting Server ...

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Meta

Status:
untranslated
References:
  • ./Client/ClientUI/Menu/HostDedicatedServerWindow.cpp:
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- If a server doesn't shut down immediately, it might be saving data. Give it some time. You have to log in to add a translation. Details

- If a server doesn't shut down immediately, it might be saving data. Give it some time.

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Meta

Status:
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References:
  • ./Client/ClientUI/Menu/HostDedicatedServerWindow.cpp:
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- You can't change values while a server is running. You have to log in to add a translation. Details

- You can't change values while a server is running.

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Meta

Status:
untranslated
References:
  • ./Client/ClientUI/Menu/HostDedicatedServerWindow.cpp:
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- You shouldn't assign more threads than your machine can handle. If you're unsure how many that is, use the value that has been pre-filled in. You have to log in to add a translation. Details

- You shouldn't assign more threads than your machine can handle. If you're unsure how many that is, use the value that has been pre-filled in.

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Meta

Status:
untranslated
References:
  • ./Client/ClientUI/Menu/HostDedicatedServerWindow.cpp:
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- If people can't connect to your server, make sure the ports are forwarded and that your firewall isn't blocking the server. You have to log in to add a translation. Details

- If people can't connect to your server, make sure the ports are forwarded and that your firewall isn't blocking the server.

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Meta

Status:
untranslated
References:
  • ./Client/ClientUI/Menu/HostDedicatedServerWindow.cpp:
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- If you're hosting an online server, you should forward the port you configured (default: 27000) and ports 27003, 27020 and 27021. You have to log in to add a translation. Details

- If you're hosting an online server, you should forward the port you configured (default: 27000) and ports 27003, 27020 and 27021.

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Meta

Status:
untranslated
References:
  • ./Client/ClientUI/Menu/HostDedicatedServerWindow.cpp:
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Troubleshooting You have to log in to add a translation. Details

Troubleshooting

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References:
  • ./Client/ClientUI/Menu/HostDedicatedServerWindow.cpp:
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Collision Damage You have to log in to add a translation. Details

Collision Damage

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Meta

Status:
untranslated
References:
  • ./Client/ClientUI/Menu/HostDedicatedServerWindow.cpp:
  • ./Client/ClientUI/Menu/ServerBrowserWindow.cpp:
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normal
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Difficulty You have to log in to add a translation. Details

Difficulty

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Meta

Status:
untranslated
References:
  • ./Client/ClientUI/Menu/GameSettingsWindow.cpp:
  • ./Client/ClientUI/Menu/HostDedicatedServerWindow.cpp:
  • ./Client/ClientUI/Menu/ServerBrowserWindow.cpp:
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Port You have to log in to add a translation. Details

Port

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Status:
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References:
  • ./Client/ClientUI/Menu/HostDedicatedServerWindow.cpp:
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Threads You have to log in to add a translation. Details

Threads

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Status:
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  • ./Client/ClientUI/Menu/HostDedicatedServerWindow.cpp:
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