Avorion Translation Server

Translation of Avorion: Slovak

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This station doesn't belong to anybody. You have to log in to add a translation. Details

This station doesn't belong to anybody.

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  • ./data/scripts/lib/faction.lua:
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Distributed M.A.D. Log, Entry #DP710sma Simulation #78612. The stone issue seems to be a structural problem linked to the architecture of lightning guns, so we can't get rid of it. Unfortunately, lightning guns are the only weapons that we can boost as much without overloading them. We'll have to accept this weakness, but it won't be an issue. Who would ever be dumb enough to build their ships out of stone anyway? Ha! You have to log in to add a translation. Details

Distributed M.A.D. Log, Entry #DP710sma Simulation #78612. The stone issue seems to be a structural problem linked to the architecture of lightning guns, so we can't get rid of it. Unfortunately, lightning guns are the only weapons that we can boost as much without overloading them. We'll have to accept this weakness, but it won't be an issue. Who would ever be dumb enough to build their ships out of stone anyway? Ha!

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  • ./data/scripts/entity/story/researchsatellite.lua:
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Distributed M.A.D. Log, Entry #CAPne8xy Simulation #5123. The modified lightning guns can now penetrate every material except stone. This could be a problem. But so far we haven't found a way to [DATA CORRUPTED] You have to log in to add a translation. Details

Distributed M.A.D. Log, Entry #CAPne8xy Simulation #5123. The modified lightning guns can now penetrate every material except stone. This could be a problem. But so far we haven't found a way to [DATA CORRUPTED]

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Distributed M.A.D. Log, Entry #BKjgy85n Simulation #32. First test runs on overloaded lightning guns are looking very promising. With these new modified lightning guns we'll be able to reach unimaginable amounts of power. A few issues remain, the biggest being that we haven't found a way to penetrate non-conductors such as stone yet. You have to log in to add a translation. Details

Distributed M.A.D. Log, Entry #BKjgy85n Simulation #32. First test runs on overloaded lightning guns are looking very promising. With these new modified lightning guns we'll be able to reach unimaginable amounts of power. A few issues remain, the biggest being that we haven't found a way to penetrate non-conductors such as stone yet.

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Distributed M.A.D. Log, Entry #A2Tg4xaS Simulation #59123. Massive power improvements over the last simulations. Still no reliable way to penetrate stone. Maybe shifting the phase could get us a little closer? You have to log in to add a translation. Details

Distributed M.A.D. Log, Entry #A2Tg4xaS Simulation #59123. Massive power improvements over the last simulations. Still no reliable way to penetrate stone. Maybe shifting the phase could get us a little closer?

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Log Entry DP710sma You have to log in to add a translation. Details

Log Entry DP710sma

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Log Entry CAPne8xy You have to log in to add a translation. Details

Log Entry CAPne8xy

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Log Entry BKjgy85n You have to log in to add a translation. Details

Log Entry BKjgy85n

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Log Entry A2Tg4xaS You have to log in to add a translation. Details

Log Entry A2Tg4xaS

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Energy & Lightning overload research simulations running. Check logs for further information on research. You have to log in to add a translation. Details

Energy & Lightning overload research simulations running. Check logs for further information on research.

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Build Turret Factory Button You have to log in to add a translation. Details

Build

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Turret Factory Button
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  • ./data/scripts/entity/merchants/turretfactory.lua:
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Build Shipyard Button You have to log in to add a translation. Details

Build

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Shipyard Button
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  • ./data/scripts/entity/merchants/shipyard.lua:
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You already have this subsystem installed. You have to log in to add a translation. Details

You already have this subsystem installed.

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  • ./Server/Server/PlayerMessageHandlers/InstallSystemMessageHandler.cpp:
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Shot Color You have to log in to add a translation. Details

Shot Color

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  • ./Client/ClientUI/Hud/TurretBuildingUtilitiesTab.cpp:
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Merged %1% blocks to %2% blocks. You have to log in to add a translation. Details

Merged %1% blocks to %2% blocks.

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  • ./Client/Client/Player/PlayerCraftBuildingState.cpp:
  • ./Client/Client/Player/PlayerTurretBuildingState.cpp:
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