| Prio | Original string | Translation | — |
|---|---|---|---|
| If you want to replace a turret that is already on your ship, hold \c(fff)[Left SHIFT]\c() and place the new turret onto the old one. | You have to log in to add a translation. | Details | |
|
If you want to replace a turret that is already on your ship, hold \c(fff)[Left SHIFT]\c() and place the new turret onto the old one. You have to log in to edit this translation.
or Cancel
|
|||
| Repairing | You have to log in to add a translation. | Details | |
|
Repairing You have to log in to edit this translation.
or Cancel
|
|||
| If you don't want your ship designs to be saved automatically you can turn this off in the \c(fff)Main Menu\c() under \c(fff)Settings\c() -> \c(fff)Game\c(). | You have to log in to add a translation. | Details | |
|
If you don't want your ship designs to be saved automatically you can turn this off in the \c(fff)Main Menu\c() under \c(fff)Settings\c() -> \c(fff)Game\c(). You have to log in to edit this translation.
or Cancel
|
|||
| Ship Stats | You have to log in to add a translation. | Details | |
|
Ship Stats You have to log in to edit this translation.
or Cancel
|
|||
| You can use the option \c(fff)'Merge Blocks'\c() in the bottom left to do that. | You have to log in to add a translation. | Details | |
|
You can use the option \c(fff)'Merge Blocks'\c() in the bottom left to do that. You have to log in to edit this translation.
or Cancel
|
|||
| Hold \c(fff)[ALT]\c() to replace a selected block with the block type you have selected in the \c(0d0)Blocks Window\c(). | You have to log in to add a translation. | Details | |
|
Hold \c(fff)[ALT]\c() to replace a selected block with the block type you have selected in the \c(0d0)Blocks Window\c(). You have to log in to edit this translation.
or Cancel
|
|||
| You need a \c(0d0)Colonel\c() for every \c(0d0)3 lieutenants\c(). | You have to log in to add a translation. | Details | |
|
You need a \c(0d0)Colonel\c() for every \c(0d0)3 lieutenants\c(). You have to log in to edit this translation.
or Cancel
|
|||
| To improve the \c(0d0)performance\c() of the game by making sure it doesn't always have to load a huge number of blocks, try to merge neighboring blocks that have the same shape. | You have to log in to add a translation. | Details | |
|
To improve the \c(0d0)performance\c() of the game by making sure it doesn't always have to load a huge number of blocks, try to merge neighboring blocks that have the same shape. You have to log in to edit this translation.
or Cancel
|
|||
| You need a \c(0d0)Lieutenant\c() for every \c(0d0)4 sergeants\c(). | You have to log in to add a translation. | Details | |
|
You need a \c(0d0)Lieutenant\c() for every \c(0d0)4 sergeants\c(). You have to log in to edit this translation.
or Cancel
|
|||
| You need a \c(0d0)Sergeant\c() for every \c(0d0)5 crewmembers\c(). | You have to log in to add a translation. | Details | |
|
You need a \c(0d0)Sergeant\c() for every \c(0d0)5 crewmembers\c(). You have to log in to edit this translation.
or Cancel
|
|||
| Officers have the same workforce as other crewmembers, but earn a \c(0d0)higher salary\c(). | You have to log in to add a translation. | Details | |
|
Officers have the same workforce as other crewmembers, but earn a \c(0d0)higher salary\c(). You have to log in to edit this translation.
or Cancel
|
|||
| It is possible to select all blocks of a certain color by choosing \c(fff)'Select All Blocks with the Current Color'\c() and then transform all selected blocks to a different color with \c(fff)'Apply Current Color to Selection'\c(). | You have to log in to add a translation. | Details | |
|
It is possible to select all blocks of a certain color by choosing \c(fff)'Select All Blocks with the Current Color'\c() and then transform all selected blocks to a different color with \c(fff)'Apply Current Color to Selection'\c(). You have to log in to edit this translation.
or Cancel
|
|||
| Your crew will assign officers automatically. | You have to log in to add a translation. | Details | |
|
Your crew will assign officers automatically. You have to log in to edit this translation.
or Cancel
|
|||
| Once the crew of a profession reaches a certain threshold - for example, once you have 5 mechanics - they will need an officer to keep things going smoothly. | You have to log in to add a translation. | Details | |
|
Once the crew of a profession reaches a certain threshold - for example, once you have 5 mechanics - they will need an officer to keep things going smoothly. You have to log in to edit this translation.
or Cancel
|
|||
| Repairing | You have to log in to add a translation. | Details | |
|
Repairing You have to log in to edit this translation.
or Cancel
|
|||
Export as