Avorion Translation Server

Translation of Avorion: Russian glossary

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[not simulated] You have to log in to add a translation. Details

[not simulated]

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  • ./Client/ClientUI/GalaxyMap/TooltipLayer.cpp:
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If you switch out of the sector you won't be able to return and your ships will be lost. Are you sure? You have to log in to add a translation. Details

If you switch out of the sector you won't be able to return and your ships will be lost. Are you sure?

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  • ./Client/ClientUI/GalaxyMap/GalaxyMap.cpp:
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In some Rifts there are \c(3dd)Mine Fields\c(). The mines are triggered by fast movement in their vicinity. You have to log in to add a translation. Details

In some Rifts there are \c(3dd)Mine Fields\c(). The mines are triggered by fast movement in their vicinity.

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  • ./Client/Client/LoadingScreenTipSelector.cpp:
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Highly Energyproof Materials You have to log in to add a translation. Details

Highly Energyproof Materials

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  • ./Common/Scripts/dlc/rift/story/riftstorymission5-mine-secondary.lua:
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Rare material from rifts, which can withstand any energetic load. You have to log in to add a translation. Details

Rare material from rifts, which can withstand any energetic load.

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  • ./Common/Scripts/dlc/rift/story/riftstorymission5-mine-secondary.lua:
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Ancient Artifact You have to log in to add a translation. Details

Singular: Ancient Artifact

Plural: Ancient Artifacts

This plural form is used for numbers like: 1, 21, 31

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This plural form is used for numbers like: 2, 3, 4

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This plural form is used for numbers like: 0, 5, 6

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  • ./Common/Scripts/dlc/rift/story/riftstorymission3-scout-secondary.lua:
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Collect Ancient Artifacts for Zach ${count}/${total} You have to log in to add a translation. Details

Collect Ancient Artifacts for Zach ${count}/${total}

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  • ./Common/Scripts/dlc/rift/story/riftstorymission3-scout-secondary.lua:
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If you get me 15 of these artifacts, I'll have enough material to continue my research. You have to log in to add a translation. Details

If you get me 15 of these artifacts, I'll have enough material to continue my research.

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  • ./Common/Scripts/dlc/rift/story/riftstorymission3-scout-secondary.lua:
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\c(3dd)Rift Missions\c() are available at \c(3dd)Rift Research Centers\c(). They are advertised by scientists in order to explore \c(3dd)Rifts\c() in greater detail. You have to log in to add a translation. Details

\c(3dd)Rift Missions\c() are available at \c(3dd)Rift Research Centers\c(). They are advertised by scientists in order to explore \c(3dd)Rifts\c() in greater detail.

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  • ./Client/Client/LoadingScreenTipSelector.cpp:
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Look for old artifacts. According to my information, they should have survived the time in locked boxes. The boxes will be hard to find, so I recommend using a detector subsystem. You have to log in to add a translation. Details

Look for old artifacts. According to my information, they should have survived the time in locked boxes. The boxes will be hard to find, so I recommend using a detector subsystem.

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  • ./Common/Scripts/dlc/rift/story/riftstorymission3-scout-secondary.lua:
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Slow Rift Background Flashes You have to log in to add a translation. Details

Slow Rift Background Flashes

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  • ./Client/ClientUI/Menu/GraphicsSettingsWindow.cpp:
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[Dev] Reset Steam Achievements You have to log in to add a translation. Details

[Dev] Reset Steam Achievements

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  • ./Client/ClientUI/Menu/GameSettingsWindow.cpp:
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Mark as Trash... You have to log in to add a translation. Details

Mark as Trash...

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  • ./Client/ClientUI/InventorySelection.cpp:
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Mission Items First You have to log in to add a translation. Details

Mission Items First

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  • ./Client/ClientUI/InventorySelection.cpp:
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Show Details You have to log in to add a translation. Details

Show Details

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  • ./Client/ClientUI/Hud/TrackedMissionsDisplayer.cpp:
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