Avorion Translation Server

Translation of Avorion: Russian glossary

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You can see that number in the ship stats on the right and you can increase it by installing certain \c(0d0)subsystems\c(). You have to log in to add a translation. Details

You can see that number in the ship stats on the right and you can increase it by installing certain \c(0d0)subsystems\c().

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  • ./data/scripts/player/ui/encyclopedia/chapters/building.lua:
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To save a template, select all the blocks you want to save and copy them with \c(fff)[CTRL] + [C]\c(). You have to log in to add a translation. Details

To save a template, select all the blocks you want to save and copy them with \c(fff)[CTRL] + [C]\c().

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  • ./data/scripts/player/ui/encyclopedia/chapters/building.lua:
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They must have built their ships somehow... You have to log in to add a translation. Details

They must have built their ships somehow...

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Another way to get the building knowledge is to clear a \c(0d0)Pirate Sector\c() in the respective area. You have to log in to add a translation. Details

Another way to get the building knowledge is to clear a \c(0d0)Pirate Sector\c() in the respective area.

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It is not only possible to save entire ships, you can also save templates made up of only a few blocks. You have to log in to add a translation. Details

It is not only possible to save entire ships, you can also save templates made up of only a few blocks.

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  • ./data/scripts/player/ui/encyclopedia/chapters/building.lua:
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To add \c(0d0)turrets\c() to your ship, select a turret from the \c(0d0)Turret Window\c() on the left. You have to log in to add a translation. Details

To add \c(0d0)turrets\c() to your ship, select a turret from the \c(0d0)Turret Window\c() on the left.

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  • ./data/scripts/player/ui/encyclopedia/chapters/building.lua:
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In \c(0d0)Building Mode\c() you can move the camera by pressing \c(fff)[${movCam}]\c() and moving the mouse, turning it around the center of your ship. You have to log in to add a translation. Details

In \c(0d0)Building Mode\c() you can move the camera by pressing \c(fff)[${movCam}]\c() and moving the mouse, turning it around the center of your ship.

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The \c(0d0)Processing Power\c() of a ship determines the amount of \c(0d0)Subsystem Sockets\c() it supports. You have to log in to add a translation. Details

The \c(0d0)Processing Power\c() of a ship determines the amount of \c(0d0)Subsystem Sockets\c() it supports.

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This requires quite good relations to that faction though. You have to log in to add a translation. Details

This requires quite good relations to that faction though.

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One way to get building knowledge is to buy it at a \c(0d0)Shipyard\c() that's in the respective material area - if you want \c(0d0)Naonite\c() knowledge, you should find a shipyard that's in an area where you can find lots of Naonite. You have to log in to add a translation. Details

One way to get building knowledge is to buy it at a \c(0d0)Shipyard\c() that's in the respective material area - if you want \c(0d0)Naonite\c() knowledge, you should find a shipyard that's in an area where you can find lots of Naonite.

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Saving Designs You have to log in to add a translation. Details

Saving Designs

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You can even select multiple turret bases and choose a design for all of them. You have to log in to add a translation. Details

You can even select multiple turret bases and choose a design for all of them.

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Placing Turrets You have to log in to add a translation. Details

Placing Turrets

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To move the focus back to the center of your ship, deselect everything and press \c(fff)[${focus}]\c() again. You have to log in to add a translation. Details

To move the focus back to the center of your ship, deselect everything and press \c(fff)[${focus}]\c() again.

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You can apply any turret design saved in the \c(0d0)Saved Designs\c() window to turret bases on your ship. You have to log in to add a translation. Details

You can apply any turret design saved in the \c(0d0)Saved Designs\c() window to turret bases on your ship.

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